Player Matchup

Shiva
Shiva
ApexDre
Shiva
Level 122
God Stats
68W - 85L
1,537 SR
Queue Stats
145W - 205L
1,507 Elo+
Party 1
Susano
Susano
FonduePacino
Susano
Level 113
God Stats
1,658W - 807L
1,658 SR
Queue Stats
2,614W - 1,291L
1,671 Elo+
Solo
Skadi
Skadi
ForbiddenGuy
Skadi
Level 159
God Stats
11W - 9L
1,643 SR
Queue Stats
318W - 311L
1,510 Elo+
Solo
Cthulhu
Cthulhu
NestoBooming
Cthulhu
Level 65
God Stats
3W - 4L
1,644 SR
Queue Stats
74W - 105L
1,416 Elo+
Party 1
Nu Wa
Nu Wa
Whywhat
Nu Wa
Level 168
God Stats
5W - 4L
1,628 SR
Queue Stats
87W - 76L
1,580 Elo+
Solo
Team Averages
Level 125
1,622 SR
1,537 Elo+

VS

Team Averages
Level 102
1,596 SR
1,566 Elo+
Merlin
Merlin
DuCk Tacoo
Merlin
Level 107
God Stats
2W - 5L
1,836 SR
Queue Stats
83W - 73L
1,563 Elo+
Solo
Ganesha
Ganesha
FuttBucker696969
Ganesha
Level 63
God Stats
3W - 5L
1,294 SR
Queue Stats
97W - 78L
1,567 Elo+
Party 3
Kuzenbo
Kuzenbo
MandingoChris
Kuzenbo
Level 91
God Stats
7W - 5L
1,691 SR
Queue Stats
24W - 25L
1,505 Elo+
Party 3
Neith
Neith
Space L10N
Neith
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 18L
1,585 Elo+
Party 2
Shiva
Shiva
UnsuableRigider
Shiva
Level 143
God Stats
4W - 2L
1,661 SR
Queue Stats
174W - 144L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
ApexDre
Shiva
10
0 / 1 / 6
5,592
1,118
4,671
4,134
2,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Susano
10
3 / 0 / 3
6,382
1,276
3,427
2,158
781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 4
5,817
1,163
4,582
3,828
1,368
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
NestoBooming
Cthulhu
10
1 / 0 / 4
5,838
1,168
3,489
5,725
4,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
Whywhat
Nu Wa
11
1 / 0 / 4
5,858
1,172
3,345
2,028
631
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

397

VS

Team 2 Tickets

353

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DuCk Tacoo
Merlin
10
0 / 1 / 1
5,108
1,022
376
1,628
600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 1
6,237
1,247
4,547
4,615
2,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
10
1 / 3 / 0
6,140
1,228
2,946
6,599
8,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
10
0 / 0 / 1
5,424
1,085
3,207
3,820
1,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 1 / 1
5,348
1,070
4,039
5,197
3,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
6
Kills
1
1
Deaths
6
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
ApexDre
Shiva
0
1
6
3
L
Merlin
DuCk Tacoo
Merlin
0
1
1
0.5
W
Susano
3
0
3
4.5
W
1
0
4
3
L
0
1
1
0.5
L
Kuzenbo
1
3
0
0.33
W
Cthulhu
NestoBooming
Cthulhu
1
0
4
3
L
Neith
0
0
1
0.5
L
0
1
1
0.5
W
Nu Wa
Whywhat
Nu Wa
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,514
Damage
15,115
17,873
Taken
21,859
9,755
Mitigated
17,146
868
Healing
2,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
ApexDre
Shiva
4,671
344
35
313
4,134
2,876
0
2,289
1,676
0
7,100
L
Merlin
DuCk Tacoo
Merlin
376
0
0
330
1,628
600
0
641
951
5,520
0
W
Susano
3,427
721
0
84
2,158
781
0
1,082
1,032
0
8,848
W
4,582
1,729
0
223
3,828
1,368
0
2,644
1,140
0
12,064
L
4,547
99
0
1,318
4,615
2,780
0
1,553
2,984
19,087
0
L
Kuzenbo
2,946
966
0
390
6,599
8,442
0
1,574
4,780
6,005
0
W
Cthulhu
NestoBooming
Cthulhu
3,489
302
29
184
5,725
4,099
0
988
4,582
15,333
0
L
Neith
3,207
1,265
0
150
3,820
1,457
0
1,402
2,243
0
15,964
L
4,039
457
165
404
5,197
3,867
0
1,418
3,548
0
8,139
W
Nu Wa
Whywhat
Nu Wa
3,345
142
0
0
2,028
631
0
1,038
990
22,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,487
Gold Earned
28,257
117
Minions Killed
98
4
Camps Cleared
3
501,463
Distance Traveled
447,417
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,592
1,118
7
1
0
97,512
0
L
Merlin
5,108
1,022
8
2
1
27,755
0
W
Susano
6,382
1,276
10
2
3
123,556
0
W
Skadi
5,817
1,163
29
6
0
93,116
0
L
Ganesha
6,237
1,247
0
0
0
114,156
0
L
Kuzenbo
6,140
1,228
11
2
0
97,431
0
W
Cthulhu
5,838
1,168
30
6
1
83,392
0
L
Neith
5,424
1,085
49
10
2
96,659
0
L
Shiva
5,348
1,070
30
6
0
111,416
0
W
Nu Wa
5,858
1,172
41
8
0
103,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role