Player Matchup

Loki
Loki
JuliusRM
Loki
Level 117
God Stats
1W - 1L
1,697 SR
Queue Stats
237W - 215L
1,582 Elo+
Party 3
Fafnir
Fafnir
Killershark7400
Fafnir
Level 89
God Stats
1W - 1L
1,300 SR
Queue Stats
13W - 10L
1,537 Elo+
Solo
Pele
Pele
Skkeptical
Pele
Level 88
God Stats
3W - 1L
1,787 SR
Queue Stats
176W - 171L
1,527 Elo+
Party 2
Cupid
Cupid
Verguetta777
Cupid
Level 127
God Stats
1W - 0L
1,210 SR
Queue Stats
201W - 201L
1,511 Elo+
Party 3
Zeus
Zeus
Voigtson
Zeus
Level 122
God Stats
12W - 6L
1,657 SR
Queue Stats
211W - 187L
1,518 Elo+
Party 2
Team Averages
Level 109
1,530 SR
1,535 Elo+

VS

Team Averages
Level 115
1,567 SR
1,565 Elo+
Loki
Loki
ArmedMojo
Loki
Level 100
God Stats
115W - 101L
1,599 SR
Queue Stats
357W - 309L
1,576 Elo+
Solo
Nox
Nox
Dragon12298
Nox
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 98L
1,477 Elo+
Solo
Ishtar
Ishtar
NLBIOFFICIAL
Ishtar
Level 151
God Stats
3W - 1L
1,734 SR
Queue Stats
30W - 13L
1,724 Elo+
Party 1
Ra
Ra
Spxctruum
Ra
Level 65
God Stats
1W - 3L
1,254 SR
Queue Stats
130W - 109L
1,476 Elo+
Solo
Ix Chel
Ix Chel
lMythic
Ix Chel
Level 147
God Stats
1W - 1L
1,746 SR
Queue Stats
30W - 22L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
2 / 3 / 1
6,330
575
5,109
10,325
3,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 3
5,542
504
3,301
6,125
6,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 1 / 0
7,220
656
7,130
11,352
6,393
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 0 / 0
5,751
523
3,318
5,805
2,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
12
1 / 1 / 1
6,421
584
4,901
4,070
1,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
2 / 1 / 0
5,823
529
2,883
7,455
2,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 1 / 0
6,035
549
2,796
7,030
5,279
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
10
0 / 2 / 0
5,418
493
5,750
7,216
3,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 2
6,646
604
2,959
6,535
2,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
lMythic
Ix Chel
11
2 / 3 / 0
6,372
579
7,246
9,265
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
8
Kills
5
5
Deaths
9
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Loki
2
1
0
2
L
1
1
0
1
W
Loki
2
3
1
0.83
W
0
0
3
1.5
L
Ishtar
0
2
0
0
W
3
1
0
3
L
0
2
2
0.5
W
2
0
0
2
W
Zeus
1
1
1
1.5
L
Ix Chel
lMythic
Ix Chel
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,759
Damage
21,634
37,677
Taken
37,501
19,244
Mitigated
16,472
14,807
Healing
10,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
2,883
314
0
1,763
7,455
2,787
0
1,277
6,168
0
39,890
L
2,796
830
0
1,217
7,030
5,279
0
2,562
4,439
19,348
0
W
Loki
5,109
1,213
0
2,340
10,325
3,365
0
1,536
8,652
0
49,412
W
3,301
950
0
1,900
6,125
6,160
0
1,196
4,893
8,636
0
L
Ishtar
5,750
3,690
0
3,349
7,216
3,021
0
1,289
5,927
0
46,805
W
7,130
1,842
0
6,276
11,352
6,393
290
6,942
4,410
0
56,010
L
2,959
634
476
1,604
6,535
2,781
0
3,054
3,469
57,632
0
W
3,318
1,734
244
3,152
5,805
2,002
0
1,066
4,739
0
39,922
W
Zeus
4,901
308
0
895
4,070
1,324
0
1,973
1,947
48,683
0
L
Ix Chel
lMythic
Ix Chel
7,246
1,238
0
2,120
9,265
2,604
255
0
9,265
47,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,264
Gold Earned
30,294
300
Minions Killed
353
0
Camps Cleared
0
1,133,937
Distance Traveled
1,064,165
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,823
529
64
6
0
197,349
0
L
Nox
6,035
549
34
3
0
199,346
3
W
Loki
6,330
575
67
6
0
254,363
1
W
Fafnir
5,542
504
7
1
0
224,769
0
L
Ishtar
5,418
493
69
6
0
191,744
0
W
Pele
7,220
656
66
6
0
226,282
5
L
Ra
6,646
604
110
10
0
252,542
0
W
Cupid
5,751
523
55
5
0
215,218
0
W
Zeus
6,421
584
105
10
0
213,305
0
L
Ix Chel
6,372
579
76
7
0
223,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role