Player Matchup

Apollo
Apollo
Chamberlen
Apollo
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
119W - 124L
1,453 Elo+
Solo
King Arthur
King Arthur
GreekGodKillaaa
King Arthur
Level 174
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 92L
1,434 Elo+
Party 1
Hel
Hel
Hifonic
Hel
Level 89
God Stats
0W - 1L
1,301 SR
Queue Stats
7W - 11L
1,402 Elo+
Party 1
Camazotz
Camazotz
MajinFenrir45
Camazotz
Level 92
God Stats
23W - 20L
1,536 SR
Queue Stats
145W - 142L
1,491 Elo+
Solo
Sobek
Sobek
imdale
Sobek
Level 45
God Stats
3W - 3L
1,833 SR
Queue Stats
188W - 166L
1,506 Elo+
Solo
Team Averages
Level 104
1,534 SR
1,457 Elo+

VS

Team Averages
Level 93
1,516 SR
1,471 Elo+
Shiva
Shiva
 
Shiva
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Hellsii
Poseidon
Level 63
God Stats
26W - 13L
1,513 SR
Queue Stats
211W - 178L
1,525 Elo+
Party 2
Cupid
Cupid
MoniAndFred
Cupid
Level 127
God Stats
2W - 7L
1,650 SR
Queue Stats
5W - 8L
1,329 Elo+
Solo
Ares
Ares
Raktajino
Ares
Level 88
God Stats
4W - 6L
1,257 SR
Queue Stats
228W - 218L
1,458 Elo+
Solo
Ne Zha
Ne Zha
boyswithbigbutts
Ne Zha
Level 73
God Stats
10W - 1L
1,662 SR
Queue Stats
200W - 147L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Chamberlen
Apollo
14
4 / 2 / 0
8,296
593
10,095
13,420
5,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
GreekGodKillaaa
King Arthur
12
0 / 2 / 1
6,775
484
7,059
14,571
13,322
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hel
10
0 / 9 / 2
6,364
455
6,208
12,389
3,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
MajinFenrir45
Camazotz
7
1 / 5 / 0
5,779
413
3,376
8,768
2,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
imdale
Sobek
10
0 / 4 / 1
5,854
418
5,610
16,852
12,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
1 / 0 / 2
8,318
594
5,920
14,042
10,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
Hellsii
Poseidon
14
7 / 3 / 6
8,973
641
10,723
8,196
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 5
7,404
529
9,543
8,639
2,792
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
11
2 / 0 / 3
7,453
532
5,691
10,299
7,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
9 / 1 / 9
9,239
660
13,172
12,655
5,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
5
Kills
22
22
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
0
2
2
L
Apollo
Chamberlen
Apollo
4
2
0
2
L
King Arthur
GreekGodKillaaa
King Arthur
0
2
1
0.25
W
Poseidon
Hellsii
Poseidon
7
3
6
3.33
L
Hel
0
9
2
0.11
L
Camazotz
MajinFenrir45
Camazotz
1
5
0
0.2
W
3
1
5
5.5
W
Ares
2
0
3
3.5
W
9
1
9
13.5
L
Sobek
imdale
Sobek
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,348
Damage
45,049
66,000
Taken
53,831
37,498
Mitigated
29,524
20,562
Healing
13,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
5,920
924
133
3,416
14,042
10,756
65
269
13,745
263
56,579
L
Apollo
Chamberlen
Apollo
10,095
5,762
0
5,627
13,420
5,735
0
3,381
10,039
0
60,390
L
King Arthur
GreekGodKillaaa
King Arthur
7,059
562
0
3,694
14,571
13,322
0
4,618
9,953
0
42,189
W
Poseidon
Hellsii
Poseidon
10,723
1,559
0
738
8,196
2,680
846
1,952
5,920
65,400
0
L
Hel
6,208
748
1,633
2,779
12,389
3,609
320
3,384
9,005
39,617
0
L
Camazotz
MajinFenrir45
Camazotz
3,376
1,399
0
1,393
8,768
2,381
0
1,476
7,292
0
17,309
W
9,543
5,099
639
3,218
8,639
2,792
726
1,112
7,265
0
38,887
W
Ares
5,691
317
0
2,408
10,299
7,889
0
3,267
6,345
28,222
0
W
13,172
6,557
0
2,940
12,655
5,407
53
3,398
8,885
0
73,682
L
Sobek
imdale
Sobek
5,610
377
0
5,436
16,852
12,451
0
3,884
12,940
25,746
238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,068
Gold Earned
41,387
308
Minions Killed
376
0
Camps Cleared
0
1,261,677
Distance Traveled
1,485,303
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,318
594
99
7
0
259,682
1
L
Apollo
8,296
593
99
7
0
270,390
3
L
King Arthur
6,775
484
64
5
0
285,012
0
W
Poseidon
8,973
641
102
7
0
293,376
0
L
Hel
6,364
455
83
6
0
261,233
2
L
Camazotz
5,779
413
25
2
0
157,854
1
W
Cupid
7,404
529
51
4
0
302,130
0
W
Ares
7,453
532
42
3
0
283,522
3
W
Ne Zha
9,239
660
82
6
0
346,593
0
L
Sobek
5,854
418
37
3
0
287,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role