Player Matchup

Artemis
Artemis
 
Artemis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
CarolusRex__
Horus
Level 124
God Stats
1W - 1L
1,702 SR
Queue Stats
105W - 107L
1,487 Elo+
Party 1
Ishtar
Ishtar
Jepejo
Ishtar
Level 58
God Stats
3W - 1L
1,923 SR
Queue Stats
82W - 85L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
Knacke_
Danzaburou
Level 84
God Stats
4W - 2L
1,751 SR
Queue Stats
106W - 106L
1,500 Elo+
Party 1
Team Averages
Level 112
1,675 SR
1,498 Elo+

VS

Team Averages
Level 150
1,562 SR
1,508 Elo+
Izanami
Izanami
NiinjaWasp
Izanami
Level 123
God Stats
3W - 3L
1,449 SR
Queue Stats
387W - 384L
1,494 Elo+
Party 2
Gilgamesh
Gilgamesh
ScottyW96
Gilgamesh
Level 153
God Stats
7W - 3L
1,748 SR
Queue Stats
291W - 288L
1,485 Elo+
Party 2
Terra
Terra
Zarata
Terra
Level 207
God Stats
5W - 5L
1,615 SR
Queue Stats
844W - 874L
1,473 Elo+
Solo
The Morrigan
The Morrigan
azaragon
The Morrigan
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 93L
1,592 Elo+
Solo
Rama
Rama
leauparkenzo
Rama
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 167L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
4 / 4 / 1
8,818
678
24,283
16,181
8,571
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fafnir
 
Fafnir
15
1 / 3 / 6
8,515
655
8,029
20,847
27,961
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
0 / 3 / 6
8,795
677
7,860
19,050
24,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ishtar
Jepejo
Ishtar
16
1 / 2 / 3
8,300
638
10,262
12,016
6,783
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Danzaburou
Knacke_
Danzaburou
14
2 / 4 / 4
8,119
625
14,523
14,210
8,268
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
NiinjaWasp
Izanami
18
3 / 1 / 9
10,802
831
15,031
14,161
9,038
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
ScottyW96
Gilgamesh
15
1 / 1 / 12
8,998
692
9,809
17,630
21,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Terra
Zarata
Terra
17
2 / 2 / 13
10,022
771
17,157
19,161
19,951
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

The Morrigan
azaragon
The Morrigan
18
8 / 3 / 5
11,281
868
17,330
12,568
7,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 2 / 10
9,647
742
14,706
13,052
7,987
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
65
8
Kills
16
16
Deaths
9
20
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
4
4
1
1.13
L
Fafnir
 
Fafnir
1
3
6
1.33
L
0
3
6
1
L
Ishtar
Jepejo
Ishtar
1
2
3
1.25
L
Danzaburou
Knacke_
Danzaburou
2
4
4
1
W
Izanami
NiinjaWasp
Izanami
3
1
9
7.5
W
Gilgamesh
ScottyW96
Gilgamesh
1
1
12
7
W
Terra
Zarata
Terra
2
2
13
4.25
W
The Morrigan
azaragon
The Morrigan
8
3
5
3.5
W
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,957
Damage
74,033
82,304
Taken
76,572
76,156
Mitigated
66,037
35,809
Healing
36,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
24,283
7,632
692
2,791
16,181
8,571
0
7,509
7,889
0
52,369
L
Fafnir
 
Fafnir
8,029
2,716
3,000
4,823
20,847
27,961
0
6,002
14,582
16,067
0
L
7,860
1,858
12,518
7,823
19,050
24,573
0
6,058
12,575
5,953
9,170
L
Ishtar
Jepejo
Ishtar
10,262
5,183
1,352
340
12,016
6,783
0
6,443
5,188
0
28,478
L
Danzaburou
Knacke_
Danzaburou
14,523
4,482
916
1,554
14,210
8,268
0
4,372
9,738
0
31,714
W
Izanami
NiinjaWasp
Izanami
15,031
8,779
1,130
2,527
14,161
9,038
4,741
1,878
12,215
0
52,434
W
Gilgamesh
ScottyW96
Gilgamesh
9,809
1,375
2,588
2,007
17,630
21,621
705
4,397
13,157
0
14,103
W
Terra
Zarata
Terra
17,157
625
14,118
7,908
19,161
19,951
0
2,929
15,896
25,160
0
W
The Morrigan
azaragon
The Morrigan
17,330
3,712
1,233
1,989
12,568
7,440
985
2,199
10,250
32,647
4,842
W
14,706
10,631
930
2,040
13,052
7,987
1,727
1,181
11,477
0
27,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,547
Gold Earned
50,750
151
Minions Killed
173
0
Camps Cleared
0
1,136,840
Distance Traveled
1,173,979
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,818
678
53
4
0
208,020
0
L
Fafnir
8,515
655
14
1
0
233,395
0
L
Horus
8,795
677
10
1
0
257,246
0
L
Ishtar
8,300
638
40
3
0
213,263
0
L
Danzaburou
8,119
625
34
3
0
224,916
0
W
Izanami
10,802
831
75
6
0
235,713
0
W
Gilgamesh
8,998
692
11
1
0
225,108
0
W
Terra
10,022
771
17
1
0
238,478
0
W
The Morrigan
11,281
868
45
3
0
245,272
0
W
Rama
9,647
742
25
2
0
229,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role