Player Matchup

He Bo
He Bo
ChanceQuimp
He Bo
Level 29
God Stats
3W - 4L
1,433 SR
Queue Stats
40W - 40L
1,439 Elo+
Party 2
Sobek
Sobek
Checkmaté
Sobek
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 109L
1,540 Elo+
Solo
Hercules
Hercules
TheNotoriousRBG
Hercules
Level 47
God Stats
4W - 5L
1,580 SR
Queue Stats
36W - 38L
1,524 Elo+
Solo
Bakasura
Bakasura
bacongoth
Bakasura
Level 44
God Stats
11W - 9L
1,555 SR
Queue Stats
95W - 100L
1,438 Elo+
Party 2
Charybdis
Charybdis
c7c2
Charybdis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,434 Elo+
Party 2
Team Averages
Level 48
1,514 SR
1,475 Elo+

VS

Team Averages
Level 114
1,494 SR
1,502 Elo+
Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
 
Xing Tian
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
icewolfpather
Ao Kuang
Level 86
God Stats
5W - 8L
1,471 SR
Queue Stats
195W - 174L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,791
526
3,391
5,102
1,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
8
1 / 5 / 0
5,398
491
2,879
13,271
8,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
12
2 / 1 / 1
7,244
659
5,983
10,924
8,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
bacongoth
Bakasura
11
0 / 3 / 1
6,293
572
2,884
10,103
3,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charybdis
c7c2
Charybdis
9
0 / 2 / 0
5,490
499
3,996
7,921
2,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 1 / 1
6,587
599
5,281
4,255
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
 
Ishtar
11
1 / 0 / 3
6,294
572
6,784
6,035
2,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
 
Ravana
10
1 / 3 / 0
6,160
560
6,289
9,627
6,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Xing Tian
 
Xing Tian
9
1 / 0 / 5
5,909
537
3,551
8,914
6,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
icewolfpather
Ao Kuang
11
5 / 0 / 3
6,518
593
7,111
8,314
2,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
11
12
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
1
3.5
W
Ishtar
 
Ishtar
1
0
3
2.5
W
Ravana
 
Ravana
1
3
0
0.33
W
Xing Tian
 
Xing Tian
1
0
5
3.5
L
1
1
1
1.5
L
Sobek
1
5
0
0.2
L
Hercules
2
1
1
2.5
L
Bakasura
bacongoth
Bakasura
0
3
1
0.17
L
Charybdis
c7c2
Charybdis
0
2
0
0
W
Ao Kuang
icewolfpather
Ao Kuang
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,133
Damage
29,016
47,321
Taken
37,145
24,836
Mitigated
19,486
17,605
Healing
11,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,281
496
0
858
4,255
1,336
57
545
3,495
43,299
0
W
Ishtar
 
Ishtar
6,784
3,859
0
2,524
6,035
2,190
896
686
5,349
0
49,212
W
Ravana
 
Ravana
6,289
1,838
0
2,083
9,627
6,898
0
1,305
8,322
0
42,012
W
Xing Tian
 
Xing Tian
3,551
621
266
4,013
8,914
6,353
0
2,313
6,227
21,638
0
L
3,391
225
0
2,803
5,102
1,697
0
1,580
3,472
40,419
0
L
Sobek
2,879
327
675
3,742
13,271
8,831
0
6,170
7,021
15,896
0
L
Hercules
5,983
1,973
0
5,357
10,924
8,032
0
607
10,317
121
53,689
L
Bakasura
bacongoth
Bakasura
2,884
1,569
0
1,810
10,103
3,742
63
5,391
4,472
0
37,927
L
Charybdis
c7c2
Charybdis
3,996
2,246
0
3,218
7,921
2,534
352
1,861
6,060
0
36,203
W
Ao Kuang
icewolfpather
Ao Kuang
7,111
1,838
0
1,590
8,314
2,709
0
1,692
6,466
46,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,216
Gold Earned
31,468
332
Minions Killed
310
0
Camps Cleared
0
1,122,644
Distance Traveled
1,138,510
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,587
599
71
6
0
200,597
2
W
Ishtar
6,294
572
70
6
0
190,982
0
W
Ravana
6,160
560
67
6
0
226,994
2
W
Xing Tian
5,909
537
32
3
0
231,997
3
L
He Bo
5,791
526
73
7
0
256,773
1
L
Sobek
5,398
491
12
1
0
202,243
0
L
Hercules
7,244
659
92
8
0
215,862
1
L
Bakasura
6,293
572
87
8
0
251,646
2
L
Charybdis
5,490
499
68
6
0
196,120
1
W
Ao Kuang
6,518
593
70
6
0
287,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role