Player Matchup

King Arthur
King Arthur
BoomerRemover69
King Arthur
Level 154
God Stats
0W - 3L
1,311 SR
Queue Stats
306W - 309L
1,519 Elo+
Party 2
Ishtar
Ishtar
Katze1
Ishtar
Level 66
God Stats
2W - 1L
1,678 SR
Queue Stats
167W - 136L
1,552 Elo+
Party 3
Kali
Kali
Meglidir
Kali
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
380W - 375L
1,482 Elo+
Party 2
Ymir
Ymir
Reaper7742
Ymir
Level 83
God Stats
1W - 1L
1,735 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Discordia
Discordia
SbrokenRc
Discordia
Level 82
God Stats
1W - 1L
1,838 SR
Queue Stats
233W - 194L
1,587 Elo+
Party 3
Team Averages
Level 91
1,613 SR
1,528 Elo+

VS

Team Averages
Level 112
1,614 SR
1,527 Elo+
Ganesha
Ganesha
 
Ganesha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
AbeliaVerice
Discordia
Level 126
God Stats
12W - 10L
1,789 SR
Queue Stats
457W - 423L
1,512 Elo+
Party 1
Fenrir
Fenrir
LMGCowboy
Fenrir
Level 111
God Stats
37W - 22L
1,613 SR
Queue Stats
565W - 514L
1,496 Elo+
Party 1
Surtr
Surtr
Terra404
Surtr
Level 110
God Stats
6W - 5L
1,517 SR
Queue Stats
100W - 87L
1,595 Elo+
Solo
Chernobog
Chernobog
robbie9146
Chernobog
Level 68
God Stats
5W - 3L
1,648 SR
Queue Stats
76W - 78L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BoomerRemover69
King Arthur
13
1 / 4 / 1
7,196
514
7,271
14,215
12,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ishtar
Katze1
Ishtar
12
2 / 4 / 3
7,176
513
11,725
13,544
5,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
12
2 / 2 / 1
7,168
512
6,558
12,972
5,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 4 / 3
6,317
451
3,490
12,858
10,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Discordia
SbrokenRc
Discordia
14
5 / 3 / 3
7,854
561
11,315
9,620
3,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 0 / 11
7,917
566
6,462
8,708
7,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
AbeliaVerice
Discordia
12
3 / 3 / 5
7,328
523
9,683
9,217
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
LMGCowboy
Fenrir
11
2 / 3 / 6
7,082
506
6,699
12,901
5,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Surtr
Terra404
Surtr
15
6 / 0 / 0
9,425
673
10,966
13,111
12,487
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
robbie9146
Chernobog
13
6 / 5 / 1
7,898
564
13,557
13,410
5,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
11
Kills
17
17
Deaths
11
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
11
5.5
W
Discordia
AbeliaVerice
Discordia
3
3
5
1.83
L
King Arthur
BoomerRemover69
King Arthur
1
4
1
0.38
L
Ishtar
Katze1
Ishtar
2
4
3
0.88
W
Fenrir
LMGCowboy
Fenrir
2
3
6
1.67
L
Kali
2
2
1
1.25
L
1
4
3
0.63
L
Discordia
SbrokenRc
Discordia
5
3
3
2.17
W
Surtr
Terra404
Surtr
6
0
0
6
W
Chernobog
robbie9146
Chernobog
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,359
Damage
47,367
63,209
Taken
57,347
37,604
Mitigated
34,349
9,864
Healing
15,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
6,462
683
0
1,808
8,708
7,511
0
3,698
4,637
27,174
0
W
Discordia
AbeliaVerice
Discordia
9,683
224
0
500
9,217
3,611
0
5,382
3,485
49,476
0
L
King Arthur
BoomerRemover69
King Arthur
7,271
1,260
0
300
14,215
12,817
0
1,884
12,118
1,103
57,007
L
Ishtar
Katze1
Ishtar
11,725
8,096
0
4,044
13,544
5,413
829
1,307
12,202
0
60,313
W
Fenrir
LMGCowboy
Fenrir
6,699
1,400
0
4,130
12,901
5,527
0
2,808
9,881
0
37,917
L
Kali
6,558
3,587
0
2,384
12,972
5,075
0
2,408
10,564
0
50,100
L
3,490
979
0
2,316
12,858
10,589
0
6,292
6,422
13,379
0
L
Discordia
SbrokenRc
Discordia
11,315
517
0
820
9,620
3,710
0
4,738
4,882
64,622
0
W
Surtr
Terra404
Surtr
10,966
5,676
0
4,477
13,111
12,487
0
488
12,257
869
74,922
W
Chernobog
robbie9146
Chernobog
13,557
9,196
0
4,625
13,410
5,213
743
2,120
11,203
0
50,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,711
Gold Earned
39,650
416
Minions Killed
375
0
Camps Cleared
0
1,380,608
Distance Traveled
1,324,626
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,917
566
8
1
0
269,521
2
W
Discordia
7,328
523
98
7
0
269,418
0
L
King Arthur
7,196
514
109
8
0
274,560
2
L
Ishtar
7,176
513
95
7
0
242,008
1
W
Fenrir
7,082
506
57
4
0
292,299
3
L
Kali
7,168
512
91
7
0
323,141
0
L
Ymir
6,317
451
17
1
0
257,969
0
L
Discordia
7,854
561
104
7
0
282,930
2
W
Surtr
9,425
673
131
9
0
262,231
3
W
Chernobog
7,898
564
81
6
0
231,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role