Player Matchup

Loki
Loki
ChemaBF
Loki
Level 88
God Stats
8W - 4L
1,627 SR
Queue Stats
94W - 112L
1,458 Elo+
Party 3
Kuzenbo
Kuzenbo
TDM_Gh0ost
Kuzenbo
Level 80
God Stats
5W - 4L
1,549 SR
Queue Stats
112W - 125L
1,404 Elo+
Party 3
Artemis
Artemis
ZTheSTarBLazerZ
Artemis
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,354 Elo+
Solo
Janus
Janus
aalvaaroo_11
Janus
Level 58
God Stats
3W - 3L
1,521 SR
Queue Stats
44W - 54L
1,397 Elo+
Party 3
Guan Yu
Guan Yu
ceco171193
Guan Yu
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
141W - 159L
1,403 Elo+
Solo
Team Averages
Level 81
1,539 SR
1,403 Elo+

VS

Team Averages
Level 87
1,510 SR
1,412 Elo+
Arachne
Arachne
 
Arachne
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Alexis18cvry
Neith
Level 49
God Stats
5W - 1L
1,509 SR
Queue Stats
213W - 195L
1,415 Elo+
Party 2
Zhong Kui
Zhong Kui
StarTuna622
Zhong Kui
Level 89
God Stats
11W - 15L
1,397 SR
Queue Stats
120W - 116L
1,334 Elo+
Party 1
Maui
Maui
robotic154
Maui
Level 50
God Stats
35W - 27L
1,643 SR
Queue Stats
177W - 173L
1,437 Elo+
Party 2
Sun Wukong
Sun Wukong
xXChunkyllamaXx
Sun Wukong
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
182W - 170L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
ChemaBF
Loki
13
1 / 1 / 1
6,702
516
4,376
9,284
3,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
TDM_Gh0ost
Kuzenbo
12
1 / 1 / 0
6,243
480
6,433
10,391
9,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 5 / 2
5,736
441
6,106
11,328
3,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 0
5,751
442
2,242
5,156
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
ceco171193
Guan Yu
6
1 / 2 / 1
5,227
402
3,278
7,602
3,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 1 / 2
7,278
560
3,388
7,775
3,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
3 / 2 / 5
6,489
499
6,637
7,972
4,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
StarTuna622
Zhong Kui
14
4 / 0 / 0
8,356
643
6,210
7,597
6,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
1 / 1 / 5
6,990
538
4,057
9,458
8,095
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
xXChunkyllamaXx
Sun Wukong
14
0 / 0 / 1
8,099
623
7,017
11,315
6,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
10
11
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
1
2
3
W
3
2
5
2.75
L
Loki
ChemaBF
Loki
1
1
1
1.5
W
Zhong Kui
StarTuna622
Zhong Kui
4
0
0
4
L
Kuzenbo
TDM_Gh0ost
Kuzenbo
1
1
0
1
L
1
5
2
0.4
L
0
2
0
0
L
Guan Yu
ceco171193
Guan Yu
1
2
1
0.75
W
1
1
5
3.5
W
Sun Wukong
xXChunkyllamaXx
Sun Wukong
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,435
Damage
27,309
43,761
Taken
44,117
21,798
Mitigated
28,732
16,011
Healing
18,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,388
2,510
0
4,273
7,775
3,576
668
837
6,849
0
54,696
W
6,637
3,414
0
2,698
7,972
4,092
1,847
98
7,874
0
32,656
L
Loki
ChemaBF
Loki
4,376
544
0
5,198
9,284
3,553
0
1,566
7,718
0
54,911
W
Zhong Kui
StarTuna622
Zhong Kui
6,210
475
0
4,851
7,597
6,333
955
1,646
5,529
66,099
0
L
Kuzenbo
TDM_Gh0ost
Kuzenbo
6,433
2,381
0
3,461
10,391
9,088
0
0
10,391
43,011
0
L
6,106
1,885
0
2,765
11,328
3,749
0
2,998
8,330
0
33,845
L
2,242
126
41
370
5,156
2,044
0
4,197
959
39,237
0
L
Guan Yu
ceco171193
Guan Yu
3,278
769
444
3,732
7,602
3,364
0
1,622
5,908
0
15,380
W
4,057
1,449
0
2,157
9,458
8,095
1,115
309
9,109
20,960
0
W
Sun Wukong
xXChunkyllamaXx
Sun Wukong
7,017
1,806
0
4,919
11,315
6,636
0
4,921
5,770
0
71,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,659
Gold Earned
37,212
311
Minions Killed
392
0
Camps Cleared
0
1,159,836
Distance Traveled
1,214,818
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,278
560
81
6
0
275,082
0
W
Neith
6,489
499
40
3
0
234,712
0
L
Loki
6,702
516
91
7
0
294,081
3
W
Zhong Kui
8,356
643
108
8
0
227,026
1
L
Kuzenbo
6,243
480
58
4
0
242,680
2
L
Artemis
5,736
441
54
4
0
207,133
0
L
Janus
5,751
442
91
7
0
243,239
0
L
Guan Yu
5,227
402
17
1
0
172,703
0
W
Maui
6,990
538
25
2
0
257,716
0
W
Sun Wukong
8,099
623
138
11
0
220,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role