Player Matchup

Tyr
Tyr
 
Tyr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Carylart
Scylla
Level 87
God Stats
96W - 73L
1,576 SR
Queue Stats
590W - 553L
1,513 Elo+
Solo
Jing Wei
Jing Wei
GocaBullikGuni
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,363 Elo+
Party 1
Fenrir
Fenrir
H2S4N
Fenrir
Level 44
God Stats
12W - 6L
1,321 SR
Queue Stats
31W - 30L
1,378 Elo+
Party 1
Horus
Horus
Texxter
Horus
Level 40
God Stats
13W - 14L
1,468 SR
Queue Stats
57W - 60L
1,354 Elo+
Party 1
Team Averages
Level 67
1,473 SR
1,421 Elo+

VS

Team Averages
Level 74
1,490 SR
1,461 Elo+
Poseidon
Poseidon
 
Poseidon
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Juan-Garcia2001
Surtr
Level 98
God Stats
3W - 3L
1,781 SR
Queue Stats
107W - 108L
1,485 Elo+
Party 2
Olorun
Olorun
MayanMaya
Olorun
Level 65
God Stats
22W - 29L
1,365 SR
Queue Stats
179W - 153L
1,427 Elo+
Solo
Sobek
Sobek
arrontothel
Sobek
Level 50
God Stats
2W - 7L
1,223 SR
Queue Stats
128W - 124L
1,521 Elo+
Solo
Cupid
Cupid
simsies
Cupid
Level 65
God Stats
21W - 10L
1,579 SR
Queue Stats
35W - 31L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
4
0 / 1 / 0
4,644
332
1,997
3,019
1,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Scylla
Carylart
Scylla
13
2 / 2 / 0
7,254
518
5,854
6,784
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
10
0 / 5 / 1
5,764
412
2,846
8,753
3,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
H2S4N
Fenrir
12
2 / 0 / 1
6,655
475
4,707
9,872
4,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
Texxter
Horus
9
1 / 5 / 1
6,238
446
3,839
14,387
12,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
5 / 0 / 3
8,673
620
8,201
6,482
2,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 0 / 3
8,214
587
3,610
9,063
4,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
MayanMaya
Olorun
13
0 / 4 / 2
7,606
543
2,639
12,228
4,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 1 / 5
7,333
524
9,758
15,015
12,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cupid
simsies
Cupid
13
3 / 0 / 4
8,282
592
4,668
6,782
2,740
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
13
13
Deaths
5
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
1
0
0
W
Poseidon
 
Poseidon
5
0
3
6.5
L
Scylla
Carylart
Scylla
2
2
0
1
L
Jing Wei
0
5
1
0.1
L
Fenrir
H2S4N
Fenrir
2
0
1
2.5
W
1
0
3
2.5
W
Olorun
MayanMaya
Olorun
0
4
2
0.25
L
Horus
Texxter
Horus
1
5
1
0.3
W
4
1
5
6.5
W
Cupid
simsies
Cupid
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,243
Damage
28,876
42,815
Taken
49,570
23,912
Mitigated
26,501
10,763
Healing
20,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
1,997
201
0
1,348
3,019
1,599
0
453
2,566
0
12,398
W
Poseidon
 
Poseidon
8,201
1,455
0
540
6,482
2,062
576
0
6,482
80,881
0
L
Scylla
Carylart
Scylla
5,854
556
0
1,505
6,784
2,383
0
3,746
2,794
59,886
0
L
Jing Wei
2,846
2,025
0
267
8,753
3,149
0
4,855
3,576
0
31,945
L
Fenrir
H2S4N
Fenrir
4,707
920
0
1,801
9,872
4,269
0
3,619
6,051
32
43,413
W
3,610
1,370
0
4,836
9,063
4,604
977
380
8,683
1,420
65,168
W
Olorun
MayanMaya
Olorun
2,639
722
35
4,755
12,228
4,770
1,096
4,654
7,574
61,784
0
L
Horus
Texxter
Horus
3,839
2,357
1,652
4,190
14,387
12,512
0
5,725
7,994
76
19,358
W
9,758
446
193
5,435
15,015
12,325
0
1,575
13,303
23,036
1,050
W
Cupid
simsies
Cupid
4,668
3,036
174
4,700
6,782
2,740
312
0
6,782
0
54,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,555
Gold Earned
40,108
279
Minions Killed
460
0
Camps Cleared
0
1,165,024
Distance Traveled
1,399,844
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,644
332
18
1
0
69,705
0
W
Poseidon
8,673
620
110
8
0
336,621
0
L
Scylla
7,254
518
113
8
0
247,300
0
L
Jing Wei
5,764
412
56
4
0
228,728
3
L
Fenrir
6,655
475
68
5
0
342,137
4
W
Surtr
8,214
587
106
8
0
292,230
0
W
Olorun
7,606
543
107
8
0
235,218
0
L
Horus
6,238
446
24
2
0
277,154
0
W
Sobek
7,333
524
28
2
0
301,151
2
W
Cupid
8,282
592
109
8
0
234,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role