Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
GaminLion
Zhong Kui
Level 99
God Stats
4W - 2L
1,272 SR
Queue Stats
112W - 109L
1,484 Elo+
Solo
Thor
Thor
NavalChip26
Thor
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 148L
1,365 Elo+
Solo
Skadi
Skadi
Taco_ninja313
Skadi
Level 103
God Stats
7W - 6L
1,553 SR
Queue Stats
219W - 203L
1,482 Elo+
Solo
Surtr
Surtr
bryanrivas21
Surtr
Level 126
God Stats
4W - 4L
1,295 SR
Queue Stats
362W - 331L
1,521 Elo+
Solo
Team Averages
Level 91
1,424 SR
1,470 Elo+

VS

Team Averages
Level 122
1,604 SR
1,448 Elo+
Mulan
Mulan
DustyRedshot
Mulan
Level 141
God Stats
16W - 11L
1,609 SR
Queue Stats
408W - 387L
1,503 Elo+
Solo
Sol
Sol
ThisIsTopSecret
Sol
Level 124
God Stats
132W - 135L
1,600 SR
Queue Stats
386W - 430L
1,489 Elo+
Solo
Skadi
Skadi
Vamprow1r
Skadi
Level 120
God Stats
3W - 5L
1,500 SR
Queue Stats
129W - 118L
1,442 Elo+
Party 1
Fenrir
Fenrir
dolphinsboii
Fenrir
Level 104
God Stats
8W - 5L
1,811 SR
Queue Stats
17W - 17L
1,484 Elo+
Solo
Horus
Horus
xRocker1886
Horus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
3 / 0 / 5
6,696
558
8,035
10,864
6,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
GaminLion
Zhong Kui
14
2 / 0 / 1
7,613
634
4,772
5,500
4,870
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
2 / 1 / 6
6,460
538
3,926
7,596
2,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 2 / 4
6,641
553
4,745
5,603
1,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 1 / 0
7,109
592
4,163
8,889
5,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 1 / 0
4,668
389
1,035
1,741
607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 1 / 0
7,443
620
4,390
8,551
2,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Skadi
Vamprow1r
Skadi
8
0 / 5 / 1
5,084
424
5,222
9,493
3,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
11
1 / 2 / 1
6,229
519
3,996
9,355
3,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 3 / 1
5,122
427
3,325
10,617
7,432
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
12
Kills
4
4
Deaths
12
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
5
5.5
L
1
1
0
1
W
Zhong Kui
GaminLion
Zhong Kui
2
0
1
2.5
W
2
1
6
5
W
2
2
4
2
L
2
1
0
2
L
Skadi
Vamprow1r
Skadi
0
5
1
0.1
W
3
1
0
3
L
Fenrir
1
2
1
0.75
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,641
Damage
17,968
38,452
Taken
39,757
21,141
Mitigated
18,039
14,445
Healing
9,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,035
729
1,349
3,998
10,864
6,215
125
21
10,581
25,704
163
L
1,035
388
0
296
1,741
607
0
77
1,664
0
8,878
W
Zhong Kui
GaminLion
Zhong Kui
4,772
645
0
3,309
5,500
4,870
407
1,011
4,489
67,944
0
W
3,926
1,127
0
3,182
7,596
2,734
140
1,201
6,395
0
32,936
W
4,745
2,128
0
86
5,603
1,885
505
1,070
4,417
0
46,593
L
4,390
1,658
0
4,498
8,551
2,940
765
2,754
5,797
73,361
0
L
Skadi
Vamprow1r
Skadi
5,222
2,594
307
1,115
9,493
3,295
0
3,826
5,667
0
32,071
W
4,163
1,477
0
2,521
8,889
5,437
302
1,206
7,683
274
43,582
L
Fenrir
3,996
1,127
0
1,331
9,355
3,765
247
1,944
7,312
0
42,606
L
3,325
1,555
828
1,260
10,617
7,432
0
4,156
6,449
0
12,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,519
Gold Earned
28,546
370
Minions Killed
289
0
Camps Cleared
0
1,156,276
Distance Traveled
949,725
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,696
558
28
2
0
247,459
0
L
Mulan
4,668
389
16
1
0
35,482
0
W
Zhong Kui
7,613
634
123
10
0
237,976
3
W
Thor
6,460
538
59
5
0
259,862
0
W
Skadi
6,641
553
86
7
0
217,695
0
L
Sol
7,443
620
132
11
0
226,378
0
L
Skadi
5,084
424
55
5
0
185,745
0
W
Surtr
7,109
592
74
6
0
193,284
0
L
Fenrir
6,229
519
66
6
0
264,265
0
L
Horus
5,122
427
20
2
0
237,855
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role