Player Matchup

Serqet
Serqet
 
Serqet
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Béélzebub
Thor
Level 88
God Stats
0W - 2L
1,226 SR
Queue Stats
87W - 82L
1,533 Elo+
Party 2
Xing Tian
Xing Tian
FFTA
Xing Tian
Level 42
God Stats
1W - 2L
1,577 SR
Queue Stats
87W - 87L
1,477 Elo+
Solo
Tiamat
Tiamat
KuronoKan
Tiamat
Level 53
God Stats
0W - 2L
1,352 SR
Queue Stats
106W - 121L
1,368 Elo+
Solo
Ullr
Ullr
Thebigmoney0502
Ullr
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 57L
1,595 Elo+
Solo
Team Averages
Level 68
1,431 SR
1,495 Elo+

VS

Team Averages
Level 63
1,559 SR
1,461 Elo+
Poseidon
Poseidon
 
Poseidon
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ChicoMalo42
Fenrir
Level 31
God Stats
2W - 4L
1,500 SR
Queue Stats
121W - 140L
1,432 Elo+
Party 1
Artemis
Artemis
FatalKnives
Artemis
Level 45
God Stats
2W - 0L
1,745 SR
Queue Stats
37W - 42L
1,425 Elo+
Solo
Horus
Horus
KuKlKan
Horus
Level 108
God Stats
33W - 24L
1,549 SR
Queue Stats
281W - 189L
1,551 Elo+
Solo
Thoth
Thoth
atomic516
Thoth
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 57L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
2 / 2 / 0
7,072
1,179
3,537
7,773
3,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 0 / 2
7,371
1,229
7,960
6,878
6,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
FFTA
Xing Tian
11
0 / 1 / 2
6,418
1,070
4,778
9,515
7,254
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiamat
KuronoKan
Tiamat
11
0 / 2 / 0
6,087
1,015
1,890
3,668
1,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 2
6,554
1,092
2,735
7,842
3,144
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

323

VS

Team 2 Tickets

389

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
2 / 1 / 4
7,400
1,233
6,505
3,558
1,070
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
12
2 / 1 / 5
7,098
1,183
6,471
6,347
2,705
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
FatalKnives
Artemis
13
1 / 0 / 5
7,369
1,228
8,105
2,819
1,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
KuKlKan
Horus
12
1 / 1 / 4
6,825
1,138
3,501
8,418
6,581
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Thoth
atomic516
Thoth
12
2 / 1 / 4
7,032
1,172
5,448
2,505
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
8
8
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
2
0
1
W
Poseidon
 
Poseidon
2
1
4
4
L
2
0
2
3
W
Fenrir
2
1
5
4.5
L
Xing Tian
FFTA
Xing Tian
0
1
2
1
W
Artemis
FatalKnives
Artemis
1
0
5
3.5
W
Horus
KuKlKan
Horus
1
1
4
3
L
Tiamat
KuronoKan
Tiamat
0
2
0
0
L
0
3
2
0.33
W
Thoth
atomic516
Thoth
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,900
Damage
30,030
35,676
Taken
23,647
21,730
Mitigated
12,097
1,076
Healing
4,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,537
285
0
26
7,773
3,847
0
1,977
5,796
0
11,504
W
Poseidon
 
Poseidon
6,505
905
0
1,350
3,558
1,070
0
868
2,483
17,700
0
L
7,960
1,397
0
369
6,878
6,123
0
2,984
3,894
0
24,700
W
Fenrir
6,471
1,679
0
159
6,347
2,705
0
2,123
3,974
0
14,584
L
Xing Tian
FFTA
Xing Tian
4,778
401
0
480
9,515
7,254
0
5,469
4,046
9,900
190
W
Artemis
FatalKnives
Artemis
8,105
4,054
0
1,132
2,819
1,028
0
1,032
1,657
0
23,991
W
Horus
KuKlKan
Horus
3,501
1,129
303
1,153
8,418
6,581
0
2,069
5,861
430
7,040
L
Tiamat
KuronoKan
Tiamat
1,890
247
0
137
3,668
1,362
0
340
3,328
6,400
0
L
2,735
343
0
64
7,842
3,144
0
1,714
6,128
0
5,704
W
Thoth
atomic516
Thoth
5,448
762
0
40
2,505
713
0
435
1,990
14,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,502
Gold Earned
35,724
74
Minions Killed
116
3
Camps Cleared
6
568,668
Distance Traveled
625,948
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,072
1,179
16
3
1
134,439
0
W
Poseidon
7,400
1,233
31
5
0
129,242
0
L
Thor
7,371
1,229
40
7
2
129,721
0
W
Fenrir
7,098
1,183
14
2
2
137,267
0
L
Xing Tian
6,418
1,070
12
2
0
103,977
0
W
Artemis
7,369
1,228
40
7
3
112,020
0
W
Horus
6,825
1,138
7
1
1
142,736
4
L
Tiamat
6,087
1,015
3
1
0
78,183
0
L
Ullr
6,554
1,092
3
1
0
122,348
0
W
Thoth
7,032
1,172
24
4
0
104,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role