Player Matchup

Tiamat
Tiamat
Bighuncho7931
Tiamat
Level 89
God Stats
3W - 3L
1,707 SR
Queue Stats
461W - 438L
1,541 Elo+
Solo
Da Ji
Da Ji
F12-Repent-_-
Da Ji
Level 74
God Stats
3W - 1L
1,734 SR
Queue Stats
125W - 127L
1,500 Elo+
Solo
Camazotz
Camazotz
FatdaddyThiccarm
Camazotz
Level 142
God Stats
5W - 3L
1,799 SR
Queue Stats
678W - 642L
1,519 Elo+
Solo
Atlas
Atlas
GearGeass
Atlas
Level 86
God Stats
1W - 6L
1,500 SR
Queue Stats
169W - 157L
1,556 Elo+
Solo
Anhur
Anhur
MrSmileyPants18
Anhur
Level 89
God Stats
2W - 5L
1,444 SR
Queue Stats
225W - 206L
1,475 Elo+
Solo
Team Averages
Level 96
1,637 SR
1,518 Elo+

VS

Team Averages
Level 106
1,584 SR
1,466 Elo+
Chang'e
Chang'e
 
Chang'e
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
JoaquinnT
Cthulhu
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
268W - 270L
1,471 Elo+
Solo
Chernobog
Chernobog
LiLDemonEmperor
Chernobog
Level 41
God Stats
12W - 4L
1,764 SR
Queue Stats
52W - 49L
1,417 Elo+
Solo
Chaac
Chaac
XoticBlocKz
Chaac
Level 108
God Stats
12W - 4L
1,658 SR
Queue Stats
59W - 67L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,554
414
896
3,362
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
2 / 4 / 2
6,079
553
3,208
10,117
3,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 2 / 2
6,827
621
5,465
10,533
3,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atlas
GearGeass
Atlas
9
2 / 2 / 1
5,872
534
4,832
9,463
6,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
2 / 1 / 0
5,441
495
5,724
5,277
1,615
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
6 / 0 / 3
8,085
735
7,944
6,608
2,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
 
Fenrir
11
3 / 2 / 3
6,656
605
4,101
10,913
4,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
JoaquinnT
Cthulhu
9
0 / 2 / 4
5,564
506
3,389
9,809
4,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chernobog
LiLDemonEmperor
Chernobog
9
0 / 2 / 3
5,090
463
2,683
7,084
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 2 / 1
6,147
559
3,865
6,369
3,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
8
Kills
10
10
Deaths
8
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
0
3
7.5
W
Fenrir
 
Fenrir
3
2
3
2.25
L
0
1
0
0
L
2
4
2
0.75
L
2
2
2
1.5
L
Atlas
GearGeass
Atlas
2
2
1
1.25
W
Cthulhu
JoaquinnT
Cthulhu
0
2
4
1
W
Chernobog
LiLDemonEmperor
Chernobog
0
2
3
0.75
L
2
1
0
2
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,125
Damage
21,982
38,752
Taken
40,783
17,023
Mitigated
17,155
11,019
Healing
15,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,944
592
960
3,369
6,608
2,536
1,439
1,384
5,224
65,980
0
W
Fenrir
 
Fenrir
4,101
1,219
0
3,309
10,913
4,267
0
173
10,740
0
43,041
L
896
228
0
1,131
3,362
1,685
0
1,632
1,730
18,153
0
L
3,208
395
0
138
10,117
3,614
0
3,308
6,809
0
42,362
L
5,465
2,462
0
4,586
10,533
3,946
401
157
10,376
0
48,889
L
Atlas
GearGeass
Atlas
4,832
1,182
0
2,854
9,463
6,163
0
4,904
4,559
20,140
0
W
Cthulhu
JoaquinnT
Cthulhu
3,389
455
1,274
2,392
9,809
4,493
0
2,856
6,953
18,394
0
W
Chernobog
LiLDemonEmperor
Chernobog
2,683
1,150
0
2,593
7,084
1,989
0
1,339
5,745
0
26,830
L
5,724
3,871
0
2,310
5,277
1,615
368
1,577
3,700
0
37,641
W
3,865
1,268
0
2,058
6,369
3,870
0
0
6,369
0
35,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,773
Gold Earned
31,542
269
Minions Killed
299
0
Camps Cleared
0
905,431
Distance Traveled
1,055,123
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,085
735
114
10
0
222,794
2
W
Fenrir
6,656
605
57
5
0
238,523
0
L
Tiamat
4,554
414
32
3
0
109,897
0
L
Da Ji
6,079
553
68
6
0
223,857
0
L
Camazotz
6,827
621
82
7
0
175,139
0
L
Atlas
5,872
534
24
2
0
204,972
0
W
Cthulhu
5,564
506
24
2
0
203,568
0
W
Chernobog
5,090
463
38
3
0
199,657
2
L
Anhur
5,441
495
63
6
0
191,566
1
W
Chaac
6,147
559
66
6
0
190,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role