Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Kz VinylScratch
Merlin
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 9L
1,634 Elo+
Solo
Rama
Rama
chuvaduva7777
Rama
Level 122
God Stats
3W - 1L
1,833 SR
Queue Stats
103W - 114L
1,399 Elo+
Solo
Ao Kuang
Ao Kuang
jhondtd
Ao Kuang
Level 69
God Stats
3W - 2L
1,263 SR
Queue Stats
173W - 151L
1,479 Elo+
Solo
Team Averages
Level 116
1,519 SR
1,502 Elo+

VS

Team Averages
Level 133
1,498 SR
1,434 Elo+
Tiamat
Tiamat
 
Tiamat
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
CoachDerp10
Cupid
Level 151
God Stats
2W - 4L
1,391 SR
Queue Stats
349W - 378L
1,426 Elo+
Solo
Anhur
Anhur
DWhitlock
Anhur
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 40L
1,361 Elo+
Solo
Bellona
Bellona
Kiid-_-Shad0w
Bellona
Level 112
God Stats
3W - 2L
1,613 SR
Queue Stats
88W - 73L
1,453 Elo+
Solo
Achilles
Achilles
mightyzeus1999
Achilles
Level 129
God Stats
4W - 3L
1,486 SR
Queue Stats
124W - 110L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 0 / 4
6,823
975
5,780
5,252
5,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artio
 
Artio
10
0 / 2 / 5
6,057
865
3,807
9,677
8,079
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 0 / 1
6,813
973
4,391
1,485
636
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 0 / 4
6,015
859
3,818
3,594
1,253
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
jhondtd
Ao Kuang
9
0 / 2 / 2
5,378
768
1,608
5,832
3,566
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 0 / 3
5,945
849
5,016
3,327
1,847
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 2 / 4
6,018
860
3,376
4,768
2,140
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Anhur
DWhitlock
Anhur
12
3 / 1 / 1
6,545
935
5,027
4,040
1,910
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Bellona
9
0 / 0 / 2
5,285
755
2,512
4,742
3,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Achilles
10
0 / 2 / 3
5,425
775
3,440
6,166
6,946
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
5
Kills
4
4
Deaths
5
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
4
3
W
Artio
 
Artio
0
2
5
1.25
L
Tiamat
 
Tiamat
1
0
3
2.5
L
0
2
4
1
L
Anhur
DWhitlock
Anhur
3
1
1
3.5
L
Bellona
0
0
2
1
W
4
0
1
4.5
W
0
0
4
2
W
Ao Kuang
jhondtd
Ao Kuang
0
2
2
0.5
L
Achilles
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,404
Damage
19,371
25,840
Taken
23,043
19,283
Mitigated
15,977
10,481
Healing
9,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,780
300
771
3,011
5,252
5,749
0
587
4,222
9,682
0
W
Artio
 
Artio
3,807
105
970
1,941
9,677
8,079
0
2,161
6,836
5,459
909
L
Tiamat
 
Tiamat
5,016
244
688
1,099
3,327
1,847
0
2,119
997
12,162
0
L
3,376
1,461
528
1,173
4,768
2,140
0
3,678
1,054
0
11,665
L
Anhur
DWhitlock
Anhur
5,027
2,681
721
1,152
4,040
1,910
0
2,569
1,471
0
12,338
L
Bellona
2,512
175
82
2,338
4,742
3,134
0
2,346
2,396
0
5,251
W
4,391
216
1,201
424
1,485
636
0
209
1,196
16,377
0
W
3,818
1,799
125
112
3,594
1,253
0
1,265
2,114
0
14,280
W
Ao Kuang
jhondtd
Ao Kuang
1,608
455
813
1,113
5,832
3,566
0
962
4,629
2,759
0
L
Achilles
3,440
360
570
1,498
6,166
6,946
0
3,726
2,405
0
4,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,086
Gold Earned
29,218
68
Minions Killed
67
0
Camps Cleared
0
681,589
Distance Traveled
562,450
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,823
975
4
1
0
151,823
0
W
Artio
6,057
865
3
0
0
137,657
0
L
Tiamat
5,945
849
12
2
0
127,302
0
L
Cupid
6,018
860
30
4
0
98,705
0
L
Anhur
6,545
935
18
3
0
118,219
0
L
Bellona
5,285
755
4
1
0
82,193
0
W
Merlin
6,813
973
31
4
0
130,349
0
W
Rama
6,015
859
28
4
0
132,371
0
W
Ao Kuang
5,378
768
2
0
0
129,389
0
L
Achilles
5,425
775
3
0
0
136,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role