Player Matchup

Serqet
Serqet
MistakenYair
Serqet
Level 165
God Stats
8W - 2L
1,882 SR
Queue Stats
417W - 407L
1,561 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PakoLobo
Ah Muzen Cab
Level 132
God Stats
114W - 103L
1,595 SR
Queue Stats
780W - 790L
1,496 Elo+
Solo
Anubis
Anubis
Skoupido
Anubis
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,919 Elo+
Solo
Cthulhu
Cthulhu
dieux1986
Cthulhu
Level 118
God Stats
40W - 23L
1,690 SR
Queue Stats
309W - 319L
1,450 Elo+
Solo
Tyr
Tyr
fbroadus351
Tyr
Level 76
God Stats
3W - 1L
1,712 SR
Queue Stats
32W - 30L
1,512 Elo+
Solo
Team Averages
Level 127
1,676 SR
1,588 Elo+

VS

Team Averages
Level 124
1,531 SR
1,506 Elo+
Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Ashk-n
Horus
Level 17
God Stats
0W - 2L
1,335 SR
Queue Stats
2W - 5L
1,356 Elo+
Party 1
Aphrodite
Aphrodite
BEWITCHLLY
Aphrodite
Level 148
God Stats
227W - 164L
1,590 SR
Queue Stats
656W - 614L
1,501 Elo+
Party 1
Hachiman
Hachiman
SONER510x
Hachiman
Level 152
God Stats
11W - 20L
1,468 SR
Queue Stats
535W - 520L
1,540 Elo+
Solo
Cliodhna
Cliodhna
Shady as a Tree
Cliodhna
Level 147
God Stats
1W - 2L
1,761 SR
Queue Stats
33W - 22L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
17
11 / 0 / 7
12,495
1,250
20,577
11,235
8,686
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
PakoLobo
Ah Muzen Cab
17
1 / 1 / 11
10,632
1,063
17,581
10,044
5,267
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Skoupido
Anubis
16
3 / 3 / 11
10,330
1,033
18,353
9,406
4,403
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
dieux1986
Cthulhu
17
2 / 3 / 16
10,922
1,092
15,856
13,149
15,954
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
4 / 3 / 9
10,901
1,090
12,252
14,528
13,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

254

VS

Team 2 Tickets

173

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
3 / 5 / 6
10,173
1,017
7,022
27,227
12,740
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Horus
Ashk-n
Horus
15
1 / 2 / 4
9,296
930
4,745
16,651
11,021
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
BEWITCHLLY
Aphrodite
16
3 / 3 / 5
10,623
1,062
14,893
11,202
6,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
SONER510x
Hachiman
16
1 / 2 / 8
10,183
1,018
11,942
12,532
4,549
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
16
2 / 9 / 7
10,207
1,021
14,743
22,448
9,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
40
21
Kills
10
10
Deaths
21
54
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
5
6
1.2
L
Horus
Ashk-n
Horus
1
2
4
1.5
L
Aphrodite
BEWITCHLLY
Aphrodite
3
3
5
1.83
W
Serqet
11
0
7
14.5
W
Ah Muzen Cab
PakoLobo
Ah Muzen Cab
1
1
11
6.5
L
Hachiman
SONER510x
Hachiman
1
2
8
2.5
L
Cliodhna
2
9
7
0.61
W
Anubis
Skoupido
Anubis
3
3
11
2.83
W
Cthulhu
dieux1986
Cthulhu
2
3
16
3.33
W
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,619
Damage
53,345
58,362
Taken
90,060
48,132
Mitigated
44,583
7,802
Healing
21,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,022
164
0
5,616
27,227
12,740
0
13,157
13,255
19,370
0
L
Horus
Ashk-n
Horus
4,745
1,975
3,358
3,212
16,651
11,021
0
6,368
10,008
0
7,896
L
Aphrodite
BEWITCHLLY
Aphrodite
14,893
1,225
4,427
3,890
11,202
6,478
0
3,909
6,787
38,102
0
W
Serqet
20,577
6,403
0
914
11,235
8,686
0
4,045
7,190
0
35,665
W
Ah Muzen Cab
PakoLobo
Ah Muzen Cab
17,581
4,895
0
1,594
10,044
5,267
0
3,950
5,919
0
51,590
L
Hachiman
SONER510x
Hachiman
11,942
8,244
0
0
12,532
4,549
0
2,685
9,182
0
33,520
L
Cliodhna
14,743
1,562
0
986
22,448
9,795
0
6,650
15,115
0
31,327
W
Anubis
Skoupido
Anubis
18,353
1,300
234
2,087
9,406
4,403
0
3,681
5,637
32,816
0
W
Cthulhu
dieux1986
Cthulhu
15,856
585
738
1,003
13,149
15,954
0
4,162
8,882
28,687
124
W
12,252
722
0
1,232
14,528
13,822
0
6,439
7,873
0
22,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,280
Gold Earned
50,482
203
Minions Killed
209
9
Camps Cleared
5
1,060,991
Distance Traveled
942,283
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,173
1,017
42
4
2
182,536
0
L
Horus
9,296
930
7
1
0
198,829
0
L
Aphrodite
10,623
1,062
60
6
1
191,103
0
W
Serqet
12,495
1,250
43
4
0
228,388
0
W
Ah Muzen Cab
10,632
1,063
62
6
5
217,223
1
L
Hachiman
10,183
1,018
69
7
1
166,891
0
L
Cliodhna
10,207
1,021
31
3
1
202,924
0
W
Anubis
10,330
1,033
42
4
4
180,590
0
W
Cthulhu
10,922
1,092
35
4
0
215,944
0
W
Tyr
10,901
1,090
21
2
0
218,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role