Player Matchup

Yu Huang
Yu Huang
Mhir
Yu Huang
Level 87
God Stats
17W - 23L
1,387 SR
Queue Stats
455W - 492L
1,443 Elo+
Party 3
Shiva
Shiva
Sachigen
Shiva
Level 69
God Stats
106W - 87L
1,581 SR
Queue Stats
153W - 135L
1,461 Elo+
Solo
Ishtar
Ishtar
ScorpioNNSS
Ishtar
Level 116
God Stats
9W - 4L
1,609 SR
Queue Stats
170W - 166L
1,401 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TomerTop
Kumbhakarna
Level 18
God Stats
29W - 26L
1,482 SR
Queue Stats
39W - 42L
1,385 Elo+
Party 1
Discordia
Discordia
s3ntenza
Discordia
Level 97
God Stats
50W - 43L
1,530 SR
Queue Stats
517W - 566L
1,450 Elo+
Party 3
Team Averages
Level 77
1,518 SR
1,428 Elo+

VS

Team Averages
Level 80
1,590 SR
1,455 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Kagewani
Nike
Level 145
God Stats
5W - 3L
1,896 SR
Queue Stats
558W - 559L
1,448 Elo+
Solo
Bakasura
Bakasura
RuGbYMaTt
Bakasura
Level 49
God Stats
3W - 1L
1,795 SR
Queue Stats
20W - 15L
1,420 Elo+
Solo
Merlin
Merlin
Vindysseus
Merlin
Level 139
God Stats
1W - 2L
1,291 SR
Queue Stats
5W - 5L
1,492 Elo+
Solo
Danzaburou
Danzaburou
dimasupershmel
Danzaburou
Level 16
God Stats
8W - 8L
1,466 SR
Queue Stats
48W - 61L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Mhir
Yu Huang
14
1 / 1 / 4
8,596
1,075
10,822
2,804
1,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Shiva
Sachigen
Shiva
14
2 / 3 / 3
8,926
1,116
13,367
15,703
16,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ishtar
14
2 / 2 / 5
9,232
1,154
9,981
11,122
4,281
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
TomerTop
Kumbhakarna
14
1 / 0 / 3
9,613
1,202
5,460
11,263
11,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
s3ntenza
Discordia
14
1 / 1 / 5
8,893
1,112
10,766
3,334
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

310

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
0 / 0 / 4
9,186
1,148
4,905
11,126
13,417
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nike
14
1 / 1 / 3
8,818
1,102
5,501
13,808
12,630
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
RuGbYMaTt
Bakasura
14
4 / 4 / 1
9,482
1,185
11,237
14,190
9,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Vindysseus
Merlin
13
0 / 0 / 1
7,778
972
4,325
1,653
562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
dimasupershmel
Danzaburou
14
2 / 2 / 3
9,310
1,164
14,678
13,392
7,426
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
7
Kills
7
7
Deaths
7
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
0
4
2
L
Nike
1
1
3
2.5
W
Yu Huang
Mhir
Yu Huang
1
1
4
3
L
Bakasura
RuGbYMaTt
Bakasura
4
4
1
1.13
W
Shiva
Sachigen
Shiva
2
3
3
1.17
W
Ishtar
2
2
5
2.25
W
Kumbhakarna
TomerTop
Kumbhakarna
1
0
3
2.5
L
Merlin
Vindysseus
Merlin
0
0
1
0.5
L
Danzaburou
dimasupershmel
Danzaburou
2
2
3
1.75
W
Discordia
s3ntenza
Discordia
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,396
Damage
40,646
44,226
Taken
54,169
34,424
Mitigated
44,009
5,677
Healing
10,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
4,905
705
2,779
5,091
11,126
13,417
0
6,218
4,718
11,785
0
L
Nike
5,501
124
0
0
13,808
12,630
0
7,071
6,604
2,673
11,071
W
Yu Huang
Mhir
Yu Huang
10,822
649
0
0
2,804
1,217
0
598
2,023
26,512
0
L
Bakasura
RuGbYMaTt
Bakasura
11,237
6,147
0
1,941
14,190
9,974
0
5,421
8,382
0
22,102
W
Shiva
Sachigen
Shiva
13,367
2,933
785
2,131
15,703
16,133
0
2,948
11,575
0
25,458
W
Ishtar
9,981
7,420
0
1,288
11,122
4,281
0
2,349
7,482
0
24,575
W
Kumbhakarna
TomerTop
Kumbhakarna
5,460
508
0
1,102
11,263
11,133
0
3,312
7,619
20,954
0
L
Merlin
Vindysseus
Merlin
4,325
706
0
0
1,653
562
0
813
765
8,722
0
L
Danzaburou
dimasupershmel
Danzaburou
14,678
6,162
0
1,081
13,392
7,426
0
7,633
5,567
0
34,046
W
Discordia
s3ntenza
Discordia
10,766
332
0
371
3,334
1,660
0
897
2,437
26,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,260
Gold Earned
44,574
190
Minions Killed
144
7
Camps Cleared
5
909,201
Distance Traveled
756,157
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,186
1,148
15
2
0
178,659
0
L
Nike
8,818
1,102
24
3
0
167,251
0
W
Yu Huang
8,596
1,075
52
7
1
163,843
0
L
Bakasura
9,482
1,185
43
5
3
196,456
0
W
Shiva
8,926
1,116
29
4
0
185,364
0
W
Ishtar
9,232
1,154
30
4
5
187,881
0
W
Kumbhakarna
9,613
1,202
40
5
0
192,586
0
L
Merlin
7,778
972
7
1
0
63,242
0
L
Danzaburou
9,310
1,164
55
7
2
150,549
0
W
Discordia
8,893
1,112
39
5
1
179,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role