Player Matchup

Anhur
Anhur
Silver I
BOOOZEMAN
Anhur
Silver I
Level 145
God Stats
6W - 5L
1,722 SR
Queue Stats
82W - 91L
1,421 MMR
Solo
Hera
Hera
Gold II
FiLiMoNx77
Hera
Gold II
Level 115
God Stats
13W - 7L
1,538 SR
Queue Stats
241W - 284L
1,471 MMR
Solo
Guan Yu
Guan Yu
Silver I
Motorolasan
Guan Yu
Silver I
Level 104
God Stats
22W - 21L
1,555 SR
Queue Stats
59W - 88L
1,336 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,605 SR
1,409 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,430 SR
1,438 MMR
Ne Zha
Ne Zha
Platinum III
 
Ne Zha
Platinum III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Gold V
 
Horus
Gold V
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Gold II
HyperJanemba
Janus
Gold II
Level 143
God Stats
17W - 20L
1,289 SR
Queue Stats
299W - 346L
1,313 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BOOOZEMAN
Anhur
9
0 / 1 / 0
6,326
633
2,541
4,732
1,409
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 0
6,793
679
2,754
5,681
1,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
Motorolasan
Guan Yu
9
0 / 2 / 0
6,450
645
1,097
6,865
4,367
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AphroditeThothAchilles

VS

Bans
MartichorasBacchusGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
2 / 0 / 3
7,701
770
4,025
4,656
3,659
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
 
Horus
10
1 / 0 / 4
7,306
731
1,955
5,071
4,219
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
3 / 0 / 2
8,146
815
8,406
3,671
1,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
6
6
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
0
3
3.5
W
Horus
 
Horus
1
0
4
3
L
Anhur
BOOOZEMAN
Anhur
0
1
0
0
L
0
3
0
0
W
3
0
2
4
L
Guan Yu
Motorolasan
Guan Yu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,392
Damage
14,386
17,278
Taken
13,398
7,739
Mitigated
9,599
2,697
Healing
6,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,025
549
0
1,719
4,656
3,659
62
893
3,763
421
22,812
W
Horus
 
Horus
1,955
922
1,868
2,304
5,071
4,219
41
453
4,618
0
7,648
L
Anhur
BOOOZEMAN
Anhur
2,541
1,103
0
892
4,732
1,409
0
1,997
2,735
0
17,152
L
2,754
0
0
285
5,681
1,963
0
3,825
1,856
33,723
0
W
8,406
139
0
589
3,671
1,721
1,356
1,854
1,817
47,177
0
L
Guan Yu
Motorolasan
Guan Yu
1,097
170
456
1,064
6,865
4,367
0
3,327
3,538
0
8,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,569
Gold Earned
23,153
97
Minions Killed
110
0
Camps Cleared
0
484,258
Distance Traveled
578,345
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,701
770
26
3
0
197,668
0
W
Horus
7,306
731
4
0
0
204,578
0
L
Anhur
6,326
633
26
3
0
151,000
0
L
Hera
6,793
679
55
6
0
144,364
0
W
Janus
8,146
815
80
8
0
176,099
0
L
Guan Yu
6,450
645
16
2
0
188,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role