Player Matchup

Cupid
Cupid
 
Cupid
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Arzobert
Thor
Level 108
God Stats
6W - 8L
1,187 SR
Queue Stats
75W - 83L
1,422 Elo+
Solo
Sobek
Sobek
WillyCoco
Sobek
Level 84
God Stats
3W - 2L
1,665 SR
Queue Stats
433W - 226L
1,588 Elo+
Solo
Team Averages
Level 145
1,470 SR
1,502 Elo+

VS

Team Averages
Level 83
1,558 SR
1,599 Elo+
Sun Wukong
Sun Wukong
AvocadoFarmer
Sun Wukong
Level 44
God Stats
10W - 7L
1,560 SR
Queue Stats
31W - 22L
1,507 Elo+
Solo
Danzaburou
Danzaburou
Hamdog0815
Danzaburou
Level 104
God Stats
21W - 8L
1,627 SR
Queue Stats
42W - 30L
1,633 Elo+
Solo
Nu Wa
Nu Wa
Norse21
Nu Wa
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
195W - 88L
1,653 Elo+
Party 1
Eset
Eset
cosmicspartanx
Eset
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 85L
1,654 Elo+
Party 1
Loki
Loki
hellboy1928
Loki
Level 35
God Stats
3W - 2L
1,602 SR
Queue Stats
31W - 25L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
1 / 3 / 1
6,172
1,234
1,631
5,283
4,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
 
Neith
11
1 / 0 / 1
6,015
1,203
5,564
4,140
1,563
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
 
Zeus
11
0 / 0 / 2
5,739
1,148
3,846
3,985
1,476
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
10
1 / 2 / 1
5,740
1,148
453
2,793
1,136
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
WillyCoco
Sobek
10
0 / 1 / 2
6,296
1,259
2,250
8,287
6,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

359

VS

Team 2 Tickets

378

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AvocadoFarmer
Sun Wukong
11
0 / 0 / 5
5,687
1,137
1,640
2,676
2,185
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Danzaburou
Hamdog0815
Danzaburou
11
2 / 1 / 3
6,482
1,296
5,368
3,776
1,605
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Norse21
Nu Wa
11
0 / 1 / 5
5,820
1,164
6,080
2,023
756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 1 / 4
6,232
1,246
6,044
3,605
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 0 / 2
6,322
1,264
2,893
4,325
1,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
3
Kills
6
6
Deaths
3
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
3
1
0.5
L
Neith
 
Neith
1
0
1
1.5
L
Zeus
 
Zeus
0
0
2
1
L
Thor
1
2
1
0.75
W
Sun Wukong
AvocadoFarmer
Sun Wukong
0
0
5
2.5
W
Danzaburou
Hamdog0815
Danzaburou
2
1
3
3.5
W
Nu Wa
Norse21
Nu Wa
0
1
5
2.5
L
Sobek
WillyCoco
Sobek
0
1
2
1
W
2
1
4
4
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,744
Damage
22,025
24,488
Taken
16,405
14,911
Mitigated
7,966
5,349
Healing
2,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
1,631
517
81
388
5,283
4,290
0
2,760
2,523
0
10,786
L
Neith
 
Neith
5,564
1,324
0
1,493
4,140
1,563
0
2,131
2,009
0
17,104
L
Zeus
 
Zeus
3,846
546
0
623
3,985
1,476
0
2,486
1,499
19,746
0
L
Thor
453
0
0
9
2,793
1,136
0
1,643
1,150
0
2,619
W
Sun Wukong
AvocadoFarmer
Sun Wukong
1,640
57
0
341
2,676
2,185
0
1,680
996
0
6,992
W
Danzaburou
Hamdog0815
Danzaburou
5,368
3,587
0
1,157
3,776
1,605
0
1,313
2,463
0
14,832
W
Nu Wa
Norse21
Nu Wa
6,080
2,034
0
0
2,023
756
0
893
1,130
14,532
0
L
Sobek
WillyCoco
Sobek
2,250
37
0
2,755
8,287
6,446
0
3,150
5,137
5,789
0
W
6,044
737
615
303
3,605
1,553
0
965
2,640
14,172
0
W
2,893
115
0
250
4,325
1,867
0
1,414
2,911
0
13,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,962
Gold Earned
30,543
96
Minions Killed
97
3
Camps Cleared
6
446,181
Distance Traveled
547,644
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,172
1,234
35
7
0
98,405
3
L
Neith
6,015
1,203
27
5
1
96,819
3
L
Zeus
5,739
1,148
22
4
0
90,748
0
L
Thor
5,740
1,148
5
1
2
44,718
0
W
Sun Wukong
5,687
1,137
14
3
1
121,444
0
W
Danzaburou
6,482
1,296
19
4
4
102,106
0
W
Nu Wa
5,820
1,164
21
4
1
99,960
0
L
Sobek
6,296
1,259
7
1
0
115,491
0
W
Eset
6,232
1,246
18
4
0
113,505
0
W
Loki
6,322
1,264
25
5
0
110,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role