Player Matchup

Charybdis
Charybdis
Deliriu
Charybdis
Level 83
God Stats
4W - 2L
1,423 SR
Queue Stats
42W - 34L
1,521 Elo+
Party 1
Loki
Loki
Kingstanni
Loki
Level 109
God Stats
1W - 4L
1,291 SR
Queue Stats
224W - 235L
1,513 Elo+
Solo
Ymir
Ymir
Tyjumei
Ymir
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
263W - 350L
1,501 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
今晚周五不睡觉
Morgan Le Fay
Level 48
God Stats
10W - 14L
1,500 SR
Queue Stats
244W - 271L
1,479 Elo+
Party 1
Amaterasu
Amaterasu
南川烤豆花
Amaterasu
Level 88
God Stats
2W - 0L
1,523 SR
Queue Stats
155W - 153L
1,440 Elo+
Party 1
Team Averages
Level 95
1,447 SR
1,491 Elo+

VS

Team Averages
Level 117
1,601 SR
1,461 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
MzCobalt
Hercules
Level 62
God Stats
14W - 22L
1,401 SR
Queue Stats
132W - 154L
1,450 Elo+
Party 2
Shiva
Shiva
Nosoku
Shiva
Level 149
God Stats
84W - 83L
1,607 SR
Queue Stats
942W - 872L
1,512 Elo+
Solo
Arachne
Arachne
P4peik
Arachne
Level 103
God Stats
4W - 5L
1,664 SR
Queue Stats
77W - 89L
1,389 Elo+
Solo
Jing Wei
Jing Wei
SyaKKuyS
Jing Wei
Level 89
God Stats
5W - 3L
1,831 SR
Queue Stats
144W - 159L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Deliriu
Charybdis
10
1 / 0 / 1
5,900
590
2,166
4,782
1,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

10
0 / 1 / 1
5,232
523
2,772
7,423
2,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Tyjumei
Ymir
9
2 / 1 / 2
5,929
593
2,996
7,408
6,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
今晚周五不睡觉
Morgan Le Fay
11
1 / 1 / 1
5,680
568
4,271
5,789
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
南川烤豆花
Amaterasu
11
0 / 1 / 0
6,109
611
2,848
8,460
4,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 1 / 1
6,143
614
3,009
3,540
1,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
MzCobalt
Hercules
11
1 / 0 / 0
6,018
602
4,281
5,421
2,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shiva
Nosoku
Shiva
8
0 / 0 / 2
5,235
524
6,279
10,935
7,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
P4peik
Arachne
10
2 / 2 / 0
6,003
600
2,147
7,248
3,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Jing Wei
SyaKKuyS
Jing Wei
5
0 / 1 / 1
4,034
403
944
1,583
475
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
4
Kills
4
4
Deaths
4
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
1
1
1.5
W
Charybdis
Deliriu
Charybdis
1
0
1
1.5
W
0
1
1
0.5
L
Hercules
MzCobalt
Hercules
1
0
0
1
L
Shiva
Nosoku
Shiva
0
0
2
1
L
Arachne
P4peik
Arachne
2
2
0
1
L
Jing Wei
SyaKKuyS
Jing Wei
0
1
1
0.5
W
Ymir
Tyjumei
Ymir
2
1
2
3
W
Morgan Le Fay
今晚周五不睡觉
Morgan Le Fay
1
1
1
1.5
W
Amaterasu
南川烤豆花
Amaterasu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,053
Damage
16,660
33,862
Taken
28,727
16,911
Mitigated
15,789
10,399
Healing
7,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
3,009
43
285
1,042
3,540
1,540
0
2,118
1,378
43,962
0
W
Charybdis
Deliriu
Charybdis
2,166
1,465
0
2,894
4,782
1,527
724
0
4,782
0
40,968
W
2,772
830
0
500
7,423
2,447
0
447
6,970
0
37,228
L
Hercules
MzCobalt
Hercules
4,281
1,401
0
1,606
5,421
2,866
199
0
5,421
0
39,158
L
Shiva
Nosoku
Shiva
6,279
702
220
2,874
10,935
7,588
0
3,701
7,234
795
20,790
L
Arachne
P4peik
Arachne
2,147
1,390
0
1,730
7,248
3,320
0
1,020
6,228
0
42,969
L
Jing Wei
SyaKKuyS
Jing Wei
944
752
0
149
1,583
475
0
431
1,152
0
11,603
W
Ymir
Tyjumei
Ymir
2,996
803
0
2,060
7,408
6,179
182
1,942
5,363
16,171
0
W
Morgan Le Fay
今晚周五不睡觉
Morgan Le Fay
4,271
333
0
1,388
5,789
2,434
0
1,271
4,462
45,519
0
W
Amaterasu
南川烤豆花
Amaterasu
2,848
1,169
0
3,557
8,460
4,324
0
0
8,460
0
39,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,850
Gold Earned
27,433
324
Minions Killed
301
0
Camps Cleared
0
1,047,782
Distance Traveled
960,679
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,143
614
101
10
0
200,512
0
W
Charybdis
5,900
590
79
8
0
202,556
0
W
Loki
5,232
523
59
6
0
236,187
0
L
Hercules
6,018
602
73
7
0
220,931
1
L
Shiva
5,235
524
25
3
0
204,420
0
L
Arachne
6,003
600
76
8
0
248,936
0
L
Jing Wei
4,034
403
26
3
0
85,880
0
W
Ymir
5,929
593
25
3
0
204,959
1
W
Morgan Le Fay
5,680
568
76
8
0
208,066
0
W
Amaterasu
6,109
611
85
9
0
196,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role