Player Matchup

Danzaburou
Danzaburou
Der_Wullmann
Danzaburou
Level 59
God Stats
23W - 12L
1,629 SR
Queue Stats
78W - 74L
1,488 Elo+
Solo
Hel
Hel
Sgt_Sebse
Hel
Level 39
God Stats
7W - 11L
1,500 SR
Queue Stats
74W - 106L
1,372 Elo+
Party 2
King Arthur
King Arthur
XSkeleton_card-_
King Arthur
Level 69
God Stats
2W - 4L
1,500 SR
Queue Stats
329W - 323L
1,556 Elo+
Party 2
Geb
Geb
ZebraRyder6419
Geb
Level 148
God Stats
0W - 1L
1,521 SR
Queue Stats
110W - 113L
1,397 Elo+
Solo
Thanatos
Thanatos
bimbas23
Thanatos
Level 66
God Stats
92W - 109L
1,578 SR
Queue Stats
606W - 621L
1,553 Elo+
Solo
Team Averages
Level 76
1,546 SR
1,473 Elo+

VS

Team Averages
Level 96
1,539 SR
1,494 Elo+
Bacchus
Bacchus
 
Bacchus
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BBM_TIMEX_999
Sol
Level 59
God Stats
3W - 3L
1,516 SR
Queue Stats
85W - 75L
1,531 Elo+
Party 1
Merlin
Merlin
Bastos9193
Merlin
Level 68
God Stats
11W - 12L
1,476 SR
Queue Stats
35W - 36L
1,439 Elo+
Solo
Da Ji
Da Ji
Gott_Laucherker
Da Ji
Level 168
God Stats
3W - 1L
1,667 SR
Queue Stats
264W - 241L
1,544 Elo+
Party 1
Danzaburou
Danzaburou
bestjinder
Danzaburou
Level 111
God Stats
104W - 91L
1,535 SR
Queue Stats
139W - 150L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Der_Wullmann
Danzaburou
5
0 / 2 / 0
4,965
382
1,762
3,517
1,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 4 / 1
5,922
456
6,687
8,322
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
XSkeleton_card-_
King Arthur
13
0 / 1 / 0
7,059
543
4,424
11,030
8,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 1
6,450
496
3,664
11,520
8,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
bimbas23
Thanatos
9
0 / 5 / 1
5,540
426
2,137
10,298
3,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 0 / 6
6,560
505
4,822
9,058
7,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 0 / 1
7,411
570
4,577
5,186
1,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Bastos9193
Merlin
13
0 / 0 / 0
7,248
558
3,510
4,707
1,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 1 / 4
8,080
622
7,319
12,101
4,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
bestjinder
Danzaburou
12
4 / 1 / 1
7,662
589
8,222
9,169
3,547
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
12
12
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
6
4
W
2
0
1
2.5
W
Merlin
Bastos9193
Merlin
0
0
0
0
L
Danzaburou
Der_Wullmann
Danzaburou
0
2
0
0
W
5
1
4
7
L
1
4
1
0.38
L
King Arthur
XSkeleton_card-_
King Arthur
0
1
0
0
L
1
0
1
1.5
W
Danzaburou
bestjinder
Danzaburou
4
1
1
4.5
L
Thanatos
bimbas23
Thanatos
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,674
Damage
28,450
44,687
Taken
40,221
25,545
Mitigated
18,902
12,940
Healing
16,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,822
831
276
2,091
9,058
7,180
0
2,595
6,463
18,431
0
W
4,577
2,141
0
2,408
5,186
1,696
3,188
1,305
3,881
46,262
0
W
Merlin
Bastos9193
Merlin
3,510
355
35
802
4,707
1,611
624
0
4,707
53,795
0
L
Danzaburou
Der_Wullmann
Danzaburou
1,762
804
0
992
3,517
1,235
0
2,530
987
0
14,884
W
7,319
2,209
0
6,800
12,101
4,868
0
1,405
10,525
0
63,793
L
6,687
2,067
616
2,261
8,322
3,151
0
1,390
6,866
30,785
0
L
King Arthur
XSkeleton_card-_
King Arthur
4,424
251
0
1,352
11,030
8,419
0
4,474
6,556
0
52,278
L
3,664
366
0
3,820
11,520
8,867
0
3,175
8,159
22,274
0
W
Danzaburou
bestjinder
Danzaburou
8,222
4,172
250
3,476
9,169
3,547
0
5,012
4,157
0
45,152
L
Thanatos
bimbas23
Thanatos
2,137
258
0
3,899
10,298
3,873
0
1,249
9,049
0
30,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,936
Gold Earned
36,961
259
Minions Killed
377
0
Camps Cleared
0
1,152,672
Distance Traveled
1,211,801
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,560
505
20
2
0
257,368
6
W
Sol
7,411
570
90
7
0
229,004
0
W
Merlin
7,248
558
91
7
0
232,338
0
L
Danzaburou
4,965
382
32
2
0
110,572
0
W
Da Ji
8,080
622
98
8
0
262,645
0
L
Hel
5,922
456
47
4
0
221,605
0
L
King Arthur
7,059
543
90
7
0
270,915
4
L
Geb
6,450
496
33
3
0
282,422
0
W
Danzaburou
7,662
589
78
6
0
230,446
2
L
Thanatos
5,540
426
57
4
0
267,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role