Player Matchup

Yemoja
Yemoja
HunBun030
Yemoja
Level 122
God Stats
1W - 1L
1,657 SR
Queue Stats
72W - 68L
1,547 Elo+
Solo
Anhur
Anhur
Leon S 22
Anhur
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
204W - 189L
1,470 Elo+
Party 1
Nox
Nox
Lifenka
Nox
Level 28
God Stats
0W - 2L
1,266 SR
Queue Stats
84W - 78L
1,400 Elo+
Party 1
Team Averages
Level 73
1,474 SR
1,472 Elo+

VS

Team Averages
Level 99
1,425 SR
1,555 Elo+
Surtr
Surtr
ISantiK
Surtr
Level 85
God Stats
4W - 0L
1,274 SR
Queue Stats
49W - 49L
1,485 Elo+
Party 2
Nemesis
Nemesis
Miguel GE 24
Nemesis
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,577 Elo+
Party 2
Raijin
Raijin
xXSlenderKillXx
Raijin
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 50L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
HunBun030
Yemoja
12
1 / 9 / 4
10,677
628
11,300
22,354
21,269
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
Leon S 22
Anhur
15
3 / 5 / 3
11,958
703
12,569
18,099
8,997
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nox
14
2 / 4 / 4
11,622
684
9,910
12,908
6,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
ISantiK
Surtr
16
3 / 1 / 13
13,181
775
16,574
16,316
11,316
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Nemesis
Miguel GE 24
Nemesis
14
6 / 5 / 7
12,910
759
9,215
15,414
7,272
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
9 / 0 / 8
14,765
869
21,410
15,364
6,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
6
Kills
18
18
Deaths
6
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Yemoja
HunBun030
Yemoja
1
9
4
0.33
W
Surtr
ISantiK
Surtr
3
1
13
9.5
L
Anhur
Leon S 22
Anhur
3
5
3
0.9
L
Nox
2
4
4
1
W
Nemesis
Miguel GE 24
Nemesis
6
5
7
1.9
W
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,779
Damage
47,199
53,361
Taken
47,094
36,927
Mitigated
24,868
5,255
Healing
14,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
HunBun030
Yemoja
11,300
1,925
1,123
2,102
22,354
21,269
0
7,901
14,247
30,907
0
W
Surtr
ISantiK
Surtr
16,574
8,434
0
4,509
16,316
11,316
865
8,510
7,659
582
43,175
L
Anhur
Leon S 22
Anhur
12,569
5,664
0
2,030
18,099
8,997
0
7,445
10,654
0
57,301
L
Nox
9,910
837
0
0
12,908
6,661
0
6,873
5,975
49,821
0
W
Nemesis
Miguel GE 24
Nemesis
9,215
4,003
469
3,644
15,414
7,272
1,333
7,954
7,460
0
34,611
W
21,410
1,564
215
5,801
15,364
6,280
956
5,610
9,297
107,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,257
Gold Earned
40,856
183
Minions Killed
203
0
Camps Cleared
0
827,677
Distance Traveled
944,788
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,677
628
24
1
0
266,151
2
W
Surtr
13,181
775
48
3
0
316,223
0
L
Anhur
11,958
703
86
5
0
288,500
0
L
Nox
11,622
684
73
4
0
273,026
0
W
Nemesis
12,910
759
37
2
0
322,972
2
W
Raijin
14,765
869
118
7
0
305,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role