Player Matchup

Cerberus
Cerberus
ClxtchKills
Cerberus
Level 3
God Stats
4W - 6L
1,314 SR
Queue Stats
4W - 8L
1,186 Elo+
Party 1
Ymir
Ymir
KAZZ3_x
Ymir
Level 137
God Stats
0W - 3L
1,201 SR
Queue Stats
225W - 242L
1,423 Elo+
Party 1
Neith
Neith
Og_mandy13
Neith
Level 49
God Stats
24W - 43L
1,255 SR
Queue Stats
29W - 53L
1,275 Elo+
Party 1
Fenrir
Fenrir
Tmon13
Fenrir
Level 28
God Stats
1W - 2L
1,281 SR
Queue Stats
39W - 36L
1,474 Elo+
Party 1
Baba Yaga
Baba Yaga
xXTrippyOUTXx
Baba Yaga
Level 68
God Stats
21W - 19L
1,499 SR
Queue Stats
141W - 156L
1,451 Elo+
Party 1
Team Averages
Level 57
1,310 SR
1,362 Elo+

VS

Team Averages
Level 129
1,458 SR
1,444 Elo+
Eset
Eset
 
Eset
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Arakmo
Rama
Level 121
God Stats
14W - 19L
1,419 SR
Queue Stats
411W - 435L
1,411 Elo+
Solo
Cliodhna
Cliodhna
RogueMarsh
Cliodhna
Level 86
God Stats
1W - 0L
1,287 SR
Queue Stats
15W - 17L
1,360 Elo+
Solo
Kuzenbo
Kuzenbo
ZenMartian
Kuzenbo
Level 195
God Stats
50W - 56L
1,482 SR
Queue Stats
1,360W - 1,267L
1,496 Elo+
Solo
Sun Wukong
Sun Wukong
thegeneraltomo
Sun Wukong
Level 88
God Stats
51W - 35L
1,600 SR
Queue Stats
373W - 339L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ClxtchKills
Cerberus
10
0 / 3 / 2
7,708
350
2,905
16,289
10,432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
KAZZ3_x
Ymir
13
4 / 4 / 6
9,972
453
9,378
21,961
25,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
14
2 / 3 / 4
9,674
440
6,161
13,947
5,632
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
Tmon13
Fenrir
14
1 / 7 / 4
9,197
418
5,746
26,038
13,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baba Yaga
xXTrippyOUTXx
Baba Yaga
16
3 / 5 / 2
9,484
431
21,688
16,189
7,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
16
6 / 1 / 8
11,507
523
14,742
14,037
6,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
Arakmo
Rama
16
0 / 3 / 5
10,249
466
5,792
14,488
5,838
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
RogueMarsh
Cliodhna
16
11 / 4 / 6
11,765
535
19,694
18,426
7,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
ZenMartian
Kuzenbo
16
2 / 1 / 9
10,056
457
10,136
17,174
20,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
thegeneraltomo
Sun Wukong
16
3 / 2 / 5
11,475
522
14,931
22,576
18,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
55
10
Kills
22
22
Deaths
11
18
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
6
1
8
10
W
Rama
Arakmo
Rama
0
3
5
0.83
L
Cerberus
ClxtchKills
Cerberus
0
3
2
0.33
L
Ymir
KAZZ3_x
Ymir
4
4
6
1.75
L
Neith
2
3
4
1.33
W
Cliodhna
RogueMarsh
Cliodhna
11
4
6
3.5
L
Fenrir
Tmon13
Fenrir
1
7
4
0.43
W
Kuzenbo
ZenMartian
Kuzenbo
2
1
9
6.5
W
Sun Wukong
thegeneraltomo
Sun Wukong
3
2
5
2.75
L
Baba Yaga
xXTrippyOUTXx
Baba Yaga
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,878
Damage
65,295
94,424
Taken
86,701
62,210
Mitigated
59,336
25,366
Healing
23,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
14,742
861
1,217
2,584
14,037
6,534
346
7,747
6,290
87,348
0
W
Rama
Arakmo
Rama
5,792
4,076
98
5,837
14,488
5,838
1,247
4,704
9,784
0
72,792
L
Cerberus
ClxtchKills
Cerberus
2,905
396
886
3,042
16,289
10,432
0
4,585
11,610
21,380
0
L
Ymir
KAZZ3_x
Ymir
9,378
2,052
0
1,834
21,961
25,448
0
5,729
15,736
40,839
0
L
Neith
6,161
2,868
0
5,227
13,947
5,632
1,198
1,602
12,203
0
50,335
W
Cliodhna
RogueMarsh
Cliodhna
19,694
4,127
0
4,272
18,426
7,806
0
6,035
12,391
0
83,565
L
Fenrir
Tmon13
Fenrir
5,746
2,089
72
9,029
26,038
13,677
0
3,763
21,764
474
75,649
W
Kuzenbo
ZenMartian
Kuzenbo
10,136
3,300
0
1,883
17,174
20,518
1,445
6,868
10,230
44,007
450
W
Sun Wukong
thegeneraltomo
Sun Wukong
14,931
2,497
0
7,793
22,576
18,640
271
10,506
12,070
0
92,242
L
Baba Yaga
xXTrippyOUTXx
Baba Yaga
21,688
993
415
4,861
16,189
7,021
0
7,469
8,648
89,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,035
Gold Earned
55,052
408
Minions Killed
465
0
Camps Cleared
0
1,835,170
Distance Traveled
2,052,683
0
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,507
523
109
5
0
427,896
10
W
Rama
10,249
466
108
5
0
375,848
12
L
Cerberus
7,708
350
48
2
0
289,077
0
L
Ymir
9,972
453
55
3
0
387,184
0
L
Neith
9,674
440
87
4
0
402,226
0
W
Cliodhna
11,765
535
79
4
0
486,052
7
L
Fenrir
9,197
418
104
5
0
347,617
0
W
Kuzenbo
10,056
457
49
2
0
389,263
2
W
Sun Wukong
11,475
522
120
5
0
373,624
0
L
Baba Yaga
9,484
431
114
5
0
409,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role