Player Matchup

Bakasura
Bakasura
Platinum II
Dgenerated
Bakasura
Platinum II
Level 164
God Stats
4W - 2L
1,947 SR
Queue Stats
271W - 245L
1,699 MMR
Solo
Hou Yi
Hou Yi
Platinum II
Fragla
Hou Yi
Platinum II
Level 150
God Stats
13W - 10L
1,799 SR
Queue Stats
168W - 154L
1,817 MMR
Solo
Fenrir
Fenrir
Gold IV
Hansilein-_-
Fenrir
Gold IV
Level 121
God Stats
16W - 24L
1,525 SR
Queue Stats
246W - 261L
1,430 MMR
Party 1
Agni
Agni
Gold II
McKritzin
Agni
Gold II
Level 142
God Stats
1W - 1L
1,722 SR
Queue Stats
114W - 107L
1,644 MMR
Solo
Horus
Horus
Platinum IV
rotweisspink
Horus
Platinum IV
Level 108
God Stats
114W - 97L
1,710 SR
Queue Stats
141W - 136L
1,908 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,741 SR
1,699 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,499 SR
1,639 MMR
Loki
Loki
Platinum II
 
Loki
Platinum II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum IV
Gloodyy
Janus
Platinum IV
Level 127
God Stats
24W - 17L
1,624 SR
Queue Stats
256W - 264L
1,870 MMR
Party 2
Achilles
Achilles
Gold III
JustEemeli
Achilles
Gold III
Level 117
God Stats
11W - 7L
1,547 SR
Queue Stats
55W - 61L
1,611 MMR
Solo
Ravana
Ravana
Gold V
pindepice_sacha
Ravana
Gold V
Level 117
God Stats
3W - 3L
1,277 SR
Queue Stats
324W - 320L
1,435 MMR
Party 2
Izanami
Izanami
Platinum III
pr1smact
Izanami
Platinum III
Level 129
God Stats
6W - 7L
1,547 SR
Queue Stats
123W - 110L
1,777 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dgenerated
Bakasura
7
0 / 0 / 0
4,576
572
1,007
4,021
1,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
Fragla
Hou Yi
9
1 / 0 / 0
4,714
589
1,524
4,869
1,507
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
8
0 / 2 / 2
4,585
573
2,168
7,031
2,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
10
2 / 1 / 0
5,154
644
3,545
2,948
983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
0 / 0 / 2
4,901
613
1,364
3,797
2,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ThorPersephoneAo KuangKali

VS

Bans
KuzenboThanatosHachimanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
2 / 0 / 1
5,288
661
2,112
5,591
1,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
Gloodyy
Janus
9
1 / 1 / 1
5,317
665
1,461
3,558
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
JustEemeli
Achilles
7
0 / 1 / 1
4,464
558
2,843
5,296
4,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 0 / 0
5,097
637
1,853
1,873
880
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
pr1smact
Izanami
9
0 / 1 / 0
4,990
624
2,855
3,435
1,083
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
3
Kills
3
3
Deaths
3
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
0
1
2.5
L
Bakasura
Dgenerated
Bakasura
0
0
0
0
L
Hou Yi
Fragla
Hou Yi
1
0
0
1
W
Janus
Gloodyy
Janus
1
1
1
1.5
L
Fenrir
0
2
2
0.5
W
Achilles
JustEemeli
Achilles
0
1
1
0.5
L
Agni
2
1
0
2
W
0
0
0
0
W
Izanami
pr1smact
Izanami
0
1
0
0
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,608
Damage
11,124
22,666
Taken
19,753
9,182
Mitigated
9,932
9,335
Healing
6,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
2,112
654
0
726
5,591
1,840
0
319
5,272
0
37,962
L
Bakasura
Dgenerated
Bakasura
1,007
744
0
2,369
4,021
1,741
10
0
4,021
0
16,458
L
Hou Yi
Fragla
Hou Yi
1,524
1,013
0
2,446
4,869
1,507
0
0
4,869
0
35,890
W
Janus
Gloodyy
Janus
1,461
249
0
1,000
3,558
1,182
0
1,963
1,595
35,897
0
L
Fenrir
2,168
443
0
945
7,031
2,641
0
903
6,068
0
28,254
W
Achilles
JustEemeli
Achilles
2,843
653
0
1,767
5,296
4,947
0
1,263
4,033
0
9,028
L
Agni
3,545
190
0
750
2,948
983
0
504
2,394
42,139
0
W
1,853
541
0
957
1,873
880
0
0
1,699
0
33,487
W
Izanami
pr1smact
Izanami
2,855
2,339
0
1,675
3,435
1,083
0
0
3,435
0
51,274
L
1,364
611
457
2,368
3,797
2,310
0
161
3,624
0
11,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,930
Gold Earned
25,156
260
Minions Killed
315
0
Camps Cleared
0
833,121
Distance Traveled
897,690
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,288
661
63
8
0
219,552
2
L
Bakasura
4,576
572
42
5
0
136,788
0
L
Hou Yi
4,714
589
63
8
0
155,771
1
W
Janus
5,317
665
89
11
0
180,740
2
L
Fenrir
4,585
573
50
6
0
194,603
0
W
Achilles
4,464
558
15
2
0
177,668
3
L
Agni
5,154
644
87
11
0
164,386
0
W
Ravana
5,097
637
63
8
0
159,743
2
W
Izanami
4,990
624
85
11
0
159,987
0
L
Horus
4,901
613
18
2
0
181,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role