Player Matchup

He Bo
He Bo
 
He Bo
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Envy iHoust
Izanami
Level 29
God Stats
7W - 13L
1,356 SR
Queue Stats
180W - 196L
1,439 Elo+
Party 2
Pele
Pele
Slofitow
Pele
Level 58
God Stats
24W - 21L
1,541 SR
Queue Stats
170W - 178L
1,423 Elo+
Solo
Sylvanus
Sylvanus
jggjxlay
Sylvanus
Level 37
God Stats
4W - 1L
1,841 SR
Queue Stats
27W - 22L
1,564 Elo+
Solo
Odin
Odin
toxicmuk
Odin
Level 129
God Stats
3W - 3L
1,908 SR
Queue Stats
94W - 104L
1,436 Elo+
Solo
Team Averages
Level 62
1,629 SR
1,472 Elo+

VS

Team Averages
Level 84
1,498 SR
1,467 Elo+
Khepri
Khepri
 
Khepri
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Axel4526
Hou Yi
Level 66
God Stats
2W - 6L
1,509 SR
Queue Stats
232W - 214L
1,431 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Sutan19
Cu Chulainn
Level 127
God Stats
2W - 2L
1,276 SR
Queue Stats
179W - 168L
1,508 Elo+
Solo
Kali
Kali
TAEx0824
Kali
Level 142
God Stats
8W - 6L
1,657 SR
Queue Stats
271W - 246L
1,456 Elo+
Party 1
Janus
Janus
iswolo
Janus
Level 42
God Stats
17W - 15L
1,545 SR
Queue Stats
29W - 41L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
0 / 2 / 2
6,965
435
3,788
8,732
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
Envy iHoust
Izanami
13
3 / 5 / 0
7,834
490
7,801
13,214
5,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
13
1 / 3 / 1
6,883
430
4,635
17,119
6,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
jggjxlay
Sylvanus
12
1 / 0 / 3
7,808
488
6,467
10,313
10,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Odin
12
0 / 2 / 0
7,217
451
4,835
13,341
7,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
0 / 2 / 2
7,377
461
2,609
12,812
8,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Axel4526
Hou Yi
13
4 / 2 / 2
8,513
532
9,370
11,652
4,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
Sutan19
Cu Chulainn
16
3 / 0 / 1
9,604
600
10,774
13,368
11,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kali
15
3 / 0 / 5
8,971
561
8,235
13,446
5,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
iswolo
Janus
13
2 / 1 / 2
8,254
516
10,336
6,377
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
12
12
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
2
2
0.5
W
Khepri
 
Khepri
0
2
2
0.5
W
Hou Yi
Axel4526
Hou Yi
4
2
2
2.5
L
Izanami
Envy iHoust
Izanami
3
5
0
0.6
L
Pele
1
3
1
0.5
W
Cu Chulainn
Sutan19
Cu Chulainn
3
0
1
3.5
W
Kali
3
0
5
5.5
W
Janus
iswolo
Janus
2
1
2
3
L
Sylvanus
jggjxlay
Sylvanus
1
0
3
2.5
L
Odin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,526
Damage
41,324
62,719
Taken
57,655
33,197
Mitigated
32,416
13,560
Healing
14,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,788
114
0
2,675
8,732
3,255
0
4,284
4,084
52,792
0
W
Khepri
 
Khepri
2,609
236
1,842
1,493
12,812
8,994
27
2,585
10,227
29,294
0
W
Hou Yi
Axel4526
Hou Yi
9,370
4,559
0
3,379
11,652
4,372
1,223
1,425
10,227
0
56,059
L
Izanami
Envy iHoust
Izanami
7,801
6,031
0
1,226
13,214
5,802
0
2,312
10,872
0
64,463
L
Pele
4,635
1,504
0
3,675
17,119
6,845
0
2,821
14,038
0
51,525
W
Cu Chulainn
Sutan19
Cu Chulainn
10,774
1,856
0
2,174
13,368
11,289
471
687
12,681
1,736
66,779
W
Kali
8,235
3,821
0
4,606
13,446
5,565
542
3,123
10,191
0
75,957
W
Janus
iswolo
Janus
10,336
290
0
1,340
6,377
2,196
255
3,276
3,101
54,812
0
L
Sylvanus
jggjxlay
Sylvanus
6,467
1,933
706
2,752
10,313
10,157
0
3,104
7,031
30,771
0
L
Odin
4,835
809
0
2,526
13,341
7,138
0
132
13,209
121
50,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,707
Gold Earned
42,719
415
Minions Killed
433
0
Camps Cleared
0
1,428,277
Distance Traveled
1,551,248
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,965
435
99
6
0
303,286
0
W
Khepri
7,377
461
39
2
0
298,568
3
W
Hou Yi
8,513
532
78
5
0
297,748
0
L
Izanami
7,834
490
105
7
0
259,541
1
L
Pele
6,883
430
76
5
0
339,964
0
W
Cu Chulainn
9,604
600
121
8
0
303,351
2
W
Kali
8,971
561
99
6
0
344,784
3
W
Janus
8,254
516
96
6
0
306,797
0
L
Sylvanus
7,808
488
43
3
0
295,367
7
L
Odin
7,217
451
92
6
0
230,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role