Player Matchup

Aphrodite
Aphrodite
HeldStarfish134
Aphrodite
Level 125
God Stats
241W - 195L
1,554 SR
Queue Stats
565W - 557L
1,439 Elo+
Solo
Arachne
Arachne
Shebita9
Arachne
Level 121
God Stats
9W - 6L
1,524 SR
Queue Stats
235W - 282L
1,418 Elo+
Solo
Anhur
Anhur
UnchainedRamtin
Anhur
Level 104
God Stats
3W - 3L
1,278 SR
Queue Stats
65W - 52L
1,482 Elo+
Solo
Izanami
Izanami
Vortex Vain
Izanami
Level 119
God Stats
11W - 8L
1,449 SR
Queue Stats
892W - 902L
1,394 Elo+
Solo
Hades
Hades
plateau_frelate
Hades
Level 67
God Stats
13W - 5L
1,960 SR
Queue Stats
72W - 78L
1,486 Elo+
Solo
Team Averages
Level 107
1,553 SR
1,444 Elo+

VS

Team Averages
Level 65
1,434 SR
1,389 Elo+
Freya
Freya
VikingrFinn
Freya
Level 140
God Stats
1W - 3L
1,477 SR
Queue Stats
308W - 315L
1,511 Elo+
Solo
Thor
Thor
adricar9
Thor
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,272 Elo+
Party 1
Sol
Sol
jlr300
Sol
Level 29
God Stats
1W - 6L
1,500 SR
Queue Stats
5W - 16L
1,500 Elo+
Party 1
Izanami
Izanami
martitol0405
Izanami
Level 46
God Stats
0W - 5L
1,170 SR
Queue Stats
2W - 12L
1,283 Elo+
Party 1
Chaac
Chaac
mayck65
Chaac
Level 68
God Stats
10W - 12L
1,525 SR
Queue Stats
35W - 62L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
HeldStarfish134
Aphrodite
14
2 / 1 / 6
10,020
501
9,366
18,424
12,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Shebita9
Arachne
14
4 / 4 / 4
9,568
478
6,407
15,319
6,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 2 / 6
9,489
474
14,715
20,525
10,729
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Izanami
Vortex Vain
Izanami
17
7 / 3 / 4
11,760
588
11,125
16,043
6,645
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
4 / 0 / 3
11,445
572
12,678
14,837
14,325
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 1
10,504
525
19,455
18,423
7,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thor
13
1 / 4 / 2
8,434
422
5,966
16,593
6,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
jlr300
Sol
14
0 / 2 / 1
8,389
419
7,374
9,242
3,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
martitol0405
Izanami
13
1 / 3 / 0
7,898
395
9,535
13,478
4,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
mayck65
Chaac
13
0 / 4 / 3
7,705
385
15,971
19,270
12,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
19
Kills
10
10
Deaths
19
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
HeldStarfish134
Aphrodite
2
1
6
5
W
Arachne
Shebita9
Arachne
4
4
4
1.5
W
2
2
6
2.5
L
8
6
1
1.42
W
Izanami
Vortex Vain
Izanami
7
3
4
3
L
Thor
1
4
2
0.5
L
Sol
jlr300
Sol
0
2
1
0.25
L
Izanami
martitol0405
Izanami
1
3
0
0.33
L
Chaac
mayck65
Chaac
0
4
3
0.38
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,291
Damage
58,301
85,148
Taken
77,006
51,294
Mitigated
34,944
42,348
Healing
21,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
HeldStarfish134
Aphrodite
9,366
2,050
8,664
13,088
18,424
12,975
277
4,129
14,129
38,572
0
W
Arachne
Shebita9
Arachne
6,407
4,418
0
2,775
15,319
6,620
0
3,583
11,476
0
63,586
W
14,715
7,218
0
5,533
20,525
10,729
989
2,487
17,900
0
87,939
L
19,455
5,509
0
6,480
18,423
7,390
204
4,796
13,462
75,994
0
W
Izanami
Vortex Vain
Izanami
11,125
6,960
0
4,056
16,043
6,645
82
8,686
6,861
0
103,107
L
Thor
5,966
664
0
117
16,593
6,664
0
3,387
13,206
0
62,599
L
Sol
jlr300
Sol
7,374
1,211
0
3,413
9,242
3,034
237
4,386
4,856
52,805
0
L
Izanami
martitol0405
Izanami
9,535
6,506
251
4,815
13,478
4,902
0
3,405
10,073
0
60,815
L
Chaac
mayck65
Chaac
15,971
2,142
157
6,072
19,270
12,954
151
5,471
13,799
0
55,101
W
12,678
621
567
7,665
14,837
14,325
912
7,220
7,097
83,604
761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,282
Gold Earned
42,930
552
Minions Killed
471
0
Camps Cleared
0
1,823,176
Distance Traveled
1,884,265
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,020
501
46
2
0
353,029
0
W
Arachne
9,568
478
85
4
0
389,282
4
W
Anhur
9,489
474
139
7
0
356,119
0
L
Freya
10,504
525
110
6
0
313,086
0
W
Izanami
11,760
588
137
7
0
357,085
1
L
Thor
8,434
422
99
5
0
446,593
0
L
Sol
8,389
419
100
5
0
380,381
0
L
Izanami
7,898
395
96
5
0
336,338
1
L
Chaac
7,705
385
66
3
0
407,867
0
W
Hades
11,445
572
145
7
0
367,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role