Player Matchup

Awilix
Awilix
 
Awilix
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Bofo831906
Chaac
Level 58
God Stats
4W - 14L
1,189 SR
Queue Stats
106W - 223L
1,323 Elo+
Solo
Hades
Hades
Dopadosio420
Hades
Level 43
God Stats
6W - 2L
1,538 SR
Queue Stats
163W - 152L
1,556 Elo+
Solo
Cthulhu
Cthulhu
HomunculusBro
Cthulhu
Level 127
God Stats
3W - 2L
1,824 SR
Queue Stats
208W - 185L
1,493 Elo+
Solo
Ra
Ra
JMoeee
Ra
Level 86
God Stats
10W - 5L
1,628 SR
Queue Stats
36W - 32L
1,399 Elo+
Solo
Team Averages
Level 93
1,536 SR
1,454 Elo+

VS

Team Averages
Level 113
1,451 SR
1,468 Elo+
Neith
Neith
CaneliriusOwO
Neith
Level 139
God Stats
14W - 6L
1,763 SR
Queue Stats
73W - 75L
1,473 Elo+
Party 2
Ix Chel
Ix Chel
CutiePieOwO
Ix Chel
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 77L
1,471 Elo+
Party 2
Jing Wei
Jing Wei
JROM3O7
Jing Wei
Level 69
God Stats
1W - 2L
1,471 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Cerberus
Cerberus
VietSoIdier
Cerberus
Level 88
God Stats
0W - 1L
1,254 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 1
Ganesha
Ganesha
temp-1793444
Ganesha
Level 140
God Stats
0W - 5L
1,266 SR
Queue Stats
92W - 110L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
5 / 0 / 2
8,988
817
13,571
7,415
3,994
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+150
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
13
0 / 6 / 1
7,392
672
1,272
11,179
5,907
16
2 / 0 / 2
8,474
770
2,946
5,376
2,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
15
2 / 1 / 5
8,199
745
10,199
11,675
11,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ra
16
2 / 0 / 5
8,550
777
9,978
5,704
2,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
6,379
580
0
0
0
Ix Chel
CutiePieOwO
Ix Chel
16
3 / 4 / 2
8,386
762
11,683
9,859
4,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
JROM3O7
Jing Wei
14
3 / 2 / 1
8,201
746
8,241
10,042
3,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cerberus
VietSoIdier
Cerberus
13
0 / 4 / 3
7,593
690
3,073
14,112
10,047
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Ganesha
temp-1793444
Ganesha
15
1 / 1 / 2
8,344
759
4,806
13,578
10,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
11
Kills
7
7
Deaths
11
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
5
0
2
6
W
Chaac
0
6
1
0.08
L
0
0
0
0
L
Ix Chel
CutiePieOwO
Ix Chel
3
4
2
1
W
2
0
2
3
W
Cthulhu
2
1
5
4.5
W
Ra
2
0
5
4.5
L
Jing Wei
JROM3O7
Jing Wei
3
2
1
1.75
L
Cerberus
VietSoIdier
Cerberus
0
4
3
0.38
L
Ganesha
temp-1793444
Ganesha
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,966
Damage
27,803
41,349
Taken
47,591
26,941
Mitigated
29,088
10,959
Healing
7,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
13,571
5,772
0
1,708
7,415
3,994
0
2,610
4,443
0
31,318
W
Chaac
1,272
134
0
1,035
11,179
5,907
34
5,766
5,413
0
10,538
L
0
0
0
0
0
0
0
0
0
0
0
L
Ix Chel
CutiePieOwO
Ix Chel
11,683
1,782
340
1,048
9,859
4,450
0
3,901
5,767
39,030
0
W
2,946
387
304
1,985
5,376
2,620
1,203
2,293
3,083
29,509
0
W
Cthulhu
10,199
269
362
1,145
11,675
11,510
0
5,079
6,568
23,240
0
W
Ra
9,978
319
2,083
2,337
5,704
2,910
0
3,610
2,094
46,472
0
L
Jing Wei
JROM3O7
Jing Wei
8,241
6,424
0
1,179
10,042
3,986
0
5,559
4,213
0
24,388
L
Cerberus
VietSoIdier
Cerberus
3,073
205
858
1,587
14,112
10,047
0
5,484
8,436
15,580
0
L
Ganesha
temp-1793444
Ganesha
4,806
346
0
2,807
13,578
10,605
0
7,320
5,715
27,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,603
Gold Earned
38,903
238
Minions Killed
168
0
Camps Cleared
0
1,197,044
Distance Traveled
901,333
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,988
817
47
4
0
278,412
0
W
Chaac
7,392
672
16
1
0
177,752
0
L
Neith
6,379
580
0
0
0
0
0
L
Ix Chel
8,386
762
61
6
0
211,880
0
W
Hades
8,474
770
60
5
0
242,040
0
W
Cthulhu
8,199
745
39
4
0
238,127
0
W
Ra
8,550
777
76
7
0
260,713
0
L
Jing Wei
8,201
746
52
5
0
246,425
0
L
Cerberus
7,593
690
35
3
0
202,145
0
L
Ganesha
8,344
759
20
2
0
240,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role