Player Matchup

Kali
Kali
Silver III
I_EVOLUTION_I
Kali
Silver III
Level 157
God Stats
23W - 15L
1,465 SR
Queue Stats
417W - 433L
813 MMR
Party 1
Anhur
Anhur
Silver V
KDNYung_Drippin
Anhur
Silver V
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 53L
947 MMR
Solo
Bacchus
Bacchus
Silver III
T-O-O-M-B-Z
Bacchus
Silver III
Level 131
God Stats
10W - 11L
1,871 SR
Queue Stats
160W - 161L
849 MMR
Party 1
Persephone
Persephone
Silver II
slaad17
Persephone
Silver II
Level 155
God Stats
73W - 71L
1,469 SR
Queue Stats
693W - 731L
949 MMR
Solo
Hercules
Hercules
Silver IV
xX_13illdogz1_Xx
Hercules
Silver IV
Level 121
God Stats
2W - 2L
1,804 SR
Queue Stats
123W - 150L
844 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,622 SR
880 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 143
1,484 SR
880 MMR
Chronos
Chronos
Silver IV
Four20EveryDay0
Chronos
Silver IV
Level 147
God Stats
6W - 4L
1,480 SR
Queue Stats
380W - 426L
890 MMR
Solo
Izanami
Izanami
Silver III
FrogSplash-_-
Izanami
Silver III
Level 187
God Stats
17W - 24L
1,349 SR
Queue Stats
475W - 505L
894 MMR
Solo
Tyr
Tyr
Silver III
aidanwilli
Tyr
Silver III
Level 144
God Stats
28W - 43L
1,470 SR
Queue Stats
502W - 529L
947 MMR
Solo
Ne Zha
Ne Zha
Silver II
buzzinglikeagnat
Ne Zha
Silver II
Level 122
God Stats
33W - 31L
1,611 SR
Queue Stats
532W - 539L
878 MMR
Solo
Geb
Geb
Silver IV
soberklk
Geb
Silver IV
Level 114
God Stats
6W - 3L
1,510 SR
Queue Stats
64W - 82L
793 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 1
8,048
575
6,728
15,055
6,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
0 / 3 / 0
6,483
463
2,686
7,690
2,355
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
T-O-O-M-B-Z
Bacchus
9
0 / 4 / 4
6,304
450
5,087
13,625
11,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Persephone
slaad17
Persephone
12
1 / 6 / 0
7,514
537
6,177
10,365
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 4 / 3
6,009
429
4,922
11,646
7,451
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BakasuraRavanaHachimanAnubis

VS

Bans
Ao KuangMartichorasSurtrHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 4
6,530
466
5,540
8,061
2,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
14
3 / 1 / 1
8,429
602
4,822
7,556
3,092
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
13 / 2 / 2
8,854
632
8,059
11,247
4,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 3 / 5
7,618
544
12,374
13,395
5,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 0 / 3
6,172
441
5,513
10,757
7,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
18
18
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
W
Izanami
3
1
1
3.5
L
4
1
1
4.5
L
0
3
0
0
L
Bacchus
T-O-O-M-B-Z
Bacchus
0
4
4
0.5
W
13
2
2
7
W
2
3
5
1.5
L
Persephone
slaad17
Persephone
1
6
0
0.17
W
0
0
3
1.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,600
Damage
36,308
58,381
Taken
51,016
30,969
Mitigated
23,397
12,945
Healing
13,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,540
1,645
0
1,240
8,061
2,985
63
3,808
4,204
30,844
0
W
Izanami
4,822
3,099
0
2,420
7,556
3,092
4,679
702
6,854
0
69,486
L
6,728
3,331
0
2,568
15,055
6,167
0
3,683
11,078
0
57,922
L
2,686
1,454
0
2,175
7,690
2,355
0
566
6,970
0
40,602
L
Bacchus
T-O-O-M-B-Z
Bacchus
5,087
191
0
4,079
13,625
11,618
0
2,452
10,890
16,698
0
W
8,059
1,960
0
2,727
11,247
4,932
0
1,940
9,307
0
38,095
W
12,374
3,095
0
5,122
13,395
5,086
1,209
1,437
11,928
0
60,795
L
Persephone
slaad17
Persephone
6,177
610
0
1,586
10,365
3,378
348
2,483
7,795
57,558
0
W
5,513
427
222
1,296
10,757
7,302
0
3,505
7,152
22,599
0
L
4,922
1,880
0
2,537
11,646
7,451
0
1,261
10,301
0
31,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,358
Gold Earned
37,603
325
Minions Killed
342
0
Camps Cleared
0
1,420,959
Distance Traveled
1,397,871
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,530
466
56
4
0
287,227
0
W
Izanami
8,429
602
134
10
0
256,167
3
L
Kali
8,048
575
86
6
0
327,568
0
L
Anhur
6,483
463
82
6
0
242,804
4
L
Bacchus
6,304
450
22
2
0
290,530
6
W
Tyr
8,854
632
48
3
0
314,772
0
W
Ne Zha
7,618
544
70
5
0
256,872
2
L
Persephone
7,514
537
95
7
0
272,300
0
W
Geb
6,172
441
34
2
0
282,833
0
L
Hercules
6,009
429
40
3
0
287,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role