Player Matchup

Janus
Janus
Bilby
Janus
Level 129
God Stats
0W - 1L
1,277 SR
Queue Stats
76W - 79L
1,611 Elo+
Party 2
Skadi
Skadi
Porcuspine
Skadi
Level 103
God Stats
13W - 10L
1,455 SR
Queue Stats
68W - 73L
1,599 Elo+
Party 2
Horus
Horus
koolwhip
Horus
Level 127
God Stats
3W - 5L
1,580 SR
Queue Stats
95W - 89L
1,629 Elo+
Party 2
Team Averages
Level 120
1,437 SR
1,613 Elo+

VS

Team Averages
Level 111
1,651 SR
1,658 Elo+
Scylla
Scylla
ImhHighh
Scylla
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,702 Elo+
Party 1
Hercules
Hercules
JOSSANN
Hercules
Level 168
God Stats
24W - 24L
1,609 SR
Queue Stats
108W - 103L
1,577 Elo+
Solo
Nemesis
Nemesis
Zackgasm
Nemesis
Level 146
God Stats
3W - 0L
1,843 SR
Queue Stats
44W - 21L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bilby
Janus
13
5 / 8 / 1
11,117
794
12,106
13,728
4,204
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
13
2 / 8 / 0
10,283
735
9,827
14,966
6,516
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
koolwhip
Horus
12
0 / 7 / 5
9,588
685
6,436
17,298
13,561
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ImhHighh
Scylla
15
6 / 4 / 13
11,917
851
11,595
9,233
3,409
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
JOSSANN
Hercules
14
2 / 1 / 14
10,817
773
7,446
17,437
17,093
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
Zackgasm
Nemesis
16
15 / 3 / 7
13,388
956
23,112
14,453
6,740
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
57
7
Kills
23
23
Deaths
8
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Janus
Bilby
Janus
5
8
1
0.69
W
Scylla
ImhHighh
Scylla
6
4
13
3.13
W
Hercules
JOSSANN
Hercules
2
1
14
9
L
Skadi
2
8
0
0.25
W
Nemesis
Zackgasm
Nemesis
15
3
7
6.17
L
Horus
koolwhip
Horus
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,369
Damage
42,153
45,992
Taken
41,123
24,281
Mitigated
27,242
3,523
Healing
11,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Bilby
Janus
12,106
1,311
0
250
13,728
4,204
711
2,453
11,275
45,409
0
W
Scylla
ImhHighh
Scylla
11,595
1,207
0
1,137
9,233
3,409
756
4,008
5,141
46,229
0
W
Hercules
JOSSANN
Hercules
7,446
1,524
0
6,504
17,437
17,093
292
5,053
12,275
2,554
23,080
L
Skadi
9,827
4,101
0
527
14,966
6,516
851
3,640
11,326
0
39,683
W
Nemesis
Zackgasm
Nemesis
23,112
11,829
0
4,320
14,453
6,740
1,363
4,497
9,867
0
64,425
L
Horus
koolwhip
Horus
6,436
3,194
966
1,780
17,298
13,561
261
6,122
11,176
428
14,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,988
Gold Earned
36,122
133
Minions Killed
150
0
Camps Cleared
0
682,786
Distance Traveled
775,562
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,117
794
68
5
0
213,223
0
W
Scylla
11,917
851
52
4
0
227,753
0
W
Hercules
10,817
773
42
3
0
275,906
3
L
Skadi
10,283
735
40
3
0
214,179
0
W
Nemesis
13,388
956
56
4
0
271,903
0
L
Horus
9,588
685
25
2
0
255,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role