Player Matchup

Achilles
Achilles
AShadowOne
Achilles
Level 29
God Stats
2W - 3L
1,513 SR
Queue Stats
164W - 161L
1,562 Elo+
Party 2
Heimdallr
Heimdallr
AbyssWatch0r
Heimdallr
Level 155
God Stats
2W - 6L
1,742 SR
Queue Stats
260W - 287L
1,532 Elo+
Party 2
Bakasura
Bakasura
CarlossaidMA
Bakasura
Level 124
God Stats
7W - 7L
1,430 SR
Queue Stats
291W - 291L
1,515 Elo+
Solo
Zhong Kui
Zhong Kui
Melisaucy213
Zhong Kui
Level 108
God Stats
0W - 2L
1,429 SR
Queue Stats
121W - 122L
1,562 Elo+
Party 2
Poseidon
Poseidon
SLAP6467
Poseidon
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
332W - 285L
1,491 Elo+
Solo
Team Averages
Level 97
1,523 SR
1,532 Elo+

VS

Team Averages
Level 135
1,561 SR
1,542 Elo+
Hercules
Hercules
Deadmen25
Hercules
Level 147
God Stats
2W - 1L
1,472 SR
Queue Stats
66W - 75L
1,463 Elo+
Party 1
Thoth
Thoth
OG_joeC
Thoth
Level 275
God Stats
10W - 4L
1,709 SR
Queue Stats
183W - 192L
1,580 Elo+
Solo
Arachne
Arachne
RedLighting1815
Arachne
Level 139
God Stats
38W - 32L
1,693 SR
Queue Stats
334W - 275L
1,573 Elo+
Solo
Cerberus
Cerberus
VoidPainNfinity
Cerberus
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,691 Elo+
Party 1
Bellona
Bellona
iSwingKyles
Bellona
Level 105
God Stats
1W - 5L
1,433 SR
Queue Stats
202W - 364L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AShadowOne
Achilles
13
3 / 4 / 3
9,163
482
9,108
19,123
16,927
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
AbyssWatch0r
Heimdallr
17
2 / 2 / 4
10,385
547
10,302
14,598
7,087
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
CarlossaidMA
Bakasura
18
2 / 3 / 2
10,610
558
8,953
16,143
9,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
Melisaucy213
Zhong Kui
16
2 / 5 / 1
10,196
537
14,954
21,146
24,013
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
SLAP6467
Poseidon
16
2 / 7 / 1
10,308
543
8,696
17,361
5,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Deadmen25
Hercules
16
0 / 3 / 4
9,888
520
10,902
21,634
19,883
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
OG_joeC
Thoth
18
5 / 1 / 7
11,532
607
14,305
8,153
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
13 / 2 / 4
12,699
668
19,150
18,788
8,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
14
3 / 2 / 7
8,805
463
12,876
20,519
18,707
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
iSwingKyles
Bellona
16
0 / 3 / 1
9,592
505
4,831
14,485
10,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
11
Kills
21
21
Deaths
11
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Achilles
AShadowOne
Achilles
3
4
3
1.13
L
Heimdallr
AbyssWatch0r
Heimdallr
2
2
4
2
L
Bakasura
CarlossaidMA
Bakasura
2
3
2
1
W
Hercules
Deadmen25
Hercules
0
3
4
0.67
L
Zhong Kui
Melisaucy213
Zhong Kui
2
5
1
0.5
W
Thoth
OG_joeC
Thoth
5
1
7
8.5
W
13
2
4
7.5
L
Poseidon
SLAP6467
Poseidon
2
7
1
0.36
W
Cerberus
3
2
7
3.25
W
Bellona
iSwingKyles
Bellona
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,013
Damage
62,064
88,371
Taken
83,579
63,101
Mitigated
60,681
29,046
Healing
33,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AShadowOne
Achilles
9,108
2,620
2,238
4,158
19,123
16,927
0
8,127
10,766
0
27,971
L
Heimdallr
AbyssWatch0r
Heimdallr
10,302
6,123
0
5,090
14,598
7,087
1,134
5,660
8,844
0
99,434
L
Bakasura
CarlossaidMA
Bakasura
8,953
5,379
0
3,542
16,143
9,175
0
2,580
13,483
0
102,102
W
Hercules
Deadmen25
Hercules
10,902
4,909
0
9,423
21,634
19,883
263
13,535
7,630
0
76,563
L
Zhong Kui
Melisaucy213
Zhong Kui
14,954
3,593
0
11,235
21,146
24,013
180
746
20,400
92,147
0
W
Thoth
OG_joeC
Thoth
14,305
220
0
615
8,153
3,413
0
3,072
4,931
96,513
0
W
19,150
14,882
0
8,952
18,788
8,477
0
4,183
13,654
0
120,530
L
Poseidon
SLAP6467
Poseidon
8,696
1,002
236
2,547
17,361
5,899
206
9,013
7,942
86,421
0
W
Cerberus
12,876
568
0
8,152
20,519
18,707
0
3,916
16,076
39,683
312
W
Bellona
iSwingKyles
Bellona
4,831
958
0
6,255
14,485
10,201
0
819
13,666
0
80,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,662
Gold Earned
52,516
680
Minions Killed
600
0
Camps Cleared
0
1,910,485
Distance Traveled
2,034,664
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,163
482
38
2
0
409,360
6
L
Heimdallr
10,385
547
161
8
0
356,623
7
L
Bakasura
10,610
558
165
9
0
473,144
0
W
Hercules
9,888
520
119
6
0
330,106
0
L
Zhong Kui
10,196
537
146
8
0
313,263
0
W
Thoth
11,532
607
172
9
0
378,320
5
W
Arachne
12,699
668
135
7
0
431,238
0
L
Poseidon
10,308
543
170
9
0
358,095
2
W
Cerberus
8,805
463
51
3
0
421,201
2
W
Bellona
9,592
505
123
6
0
473,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role