Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Hunter10135
Surtr
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,288 Elo+
Party 1
Bellona
Bellona
SquiddyBoy
Bellona
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,288 Elo+
Party 1
Medusa
Medusa
Tagita
Medusa
Level 118
God Stats
3W - 0L
1,500 SR
Queue Stats
122W - 104L
1,528 Elo+
Party 1
Thoth
Thoth
namechanged142
Thoth
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,605 Elo+
Party 1
Team Averages
Level 103
1,500 SR
1,442 Elo+

VS

Team Averages
Level 111
1,644 SR
1,467 Elo+
Anubis
Anubis
 
Anubis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BigFitzdaddy
Cthulhu
Level 73
God Stats
5W - 6L
1,606 SR
Queue Stats
88W - 84L
1,441 Elo+
Party 2
Awilix
Awilix
JURΣK
Awilix
Level 134
God Stats
9W - 8L
1,649 SR
Queue Stats
70W - 74L
1,491 Elo+
Solo
Izanami
Izanami
MeatFungis
Izanami
Level 89
God Stats
10W - 3L
1,950 SR
Queue Stats
102W - 94L
1,476 Elo+
Party 2
Aphrodite
Aphrodite
Sicelet
Aphrodite
Level 102
God Stats
21W - 26L
1,516 SR
Queue Stats
430W - 450L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
1 / 1 / 2
10,200
567
6,242
13,432
6,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
2 / 1 / 4
9,270
515
7,440
12,680
10,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
SquiddyBoy
Bellona
16
0 / 1 / 3
9,479
527
6,565
10,921
9,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Tagita
Medusa
15
3 / 1 / 2
9,089
505
6,127
12,659
5,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 4 / 2
10,606
589
13,807
8,363
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
2 / 2 / 1
9,506
528
6,626
8,989
4,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
BigFitzdaddy
Cthulhu
11
0 / 1 / 3
7,457
414
6,889
11,568
7,885
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Awilix
JURΣK
Awilix
9
1 / 2 / 2
6,774
376
3,824
10,645
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
MeatFungis
Izanami
12
2 / 2 / 0
7,602
422
7,117
10,161
3,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
Sicelet
Aphrodite
15
2 / 6 / 2
8,121
451
3,730
15,353
4,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
13
Kills
7
8
Deaths
13
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
1
1
2
2
L
Anubis
 
Anubis
2
2
1
1.25
L
Cthulhu
BigFitzdaddy
Cthulhu
0
1
3
1.5
W
2
1
4
4
L
Awilix
JURΣK
Awilix
1
2
2
1
L
Izanami
MeatFungis
Izanami
2
2
0
1
L
Aphrodite
Sicelet
Aphrodite
2
6
2
0.5
W
Bellona
SquiddyBoy
Bellona
0
1
3
1.5
W
Medusa
Tagita
Medusa
3
1
2
4
W
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,181
Damage
28,186
58,055
Taken
56,716
34,220
Mitigated
23,610
19,855
Healing
15,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,242
4,412
0
5,019
13,432
6,330
2,745
3,359
10,073
0
78,462
L
Anubis
 
Anubis
6,626
108
0
2,669
8,989
4,471
0
1,518
7,471
75,613
0
L
Cthulhu
BigFitzdaddy
Cthulhu
6,889
1,118
1,697
1,898
11,568
7,885
0
1,910
9,239
19,083
0
W
7,440
3,134
0
4,197
12,680
10,212
577
2,967
9,713
336
27,941
L
Awilix
JURΣK
Awilix
3,824
1,271
0
727
10,645
3,454
0
1,617
8,452
0
45,473
L
Izanami
MeatFungis
Izanami
7,117
4,895
0
3,372
10,161
3,339
0
859
9,302
0
58,535
L
Aphrodite
Sicelet
Aphrodite
3,730
597
1,024
4,406
15,353
4,461
0
8,253
6,935
54,929
0
W
Bellona
SquiddyBoy
Bellona
6,565
906
0
4,007
10,921
9,345
710
5,071
5,584
0
58,455
W
Medusa
Tagita
Medusa
6,127
2,887
0
6,132
12,659
5,228
1,944
4,237
8,422
0
69,391
W
13,807
1,211
0
500
8,363
3,105
3,058
1,466
6,897
73,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,644
Gold Earned
39,460
515
Minions Killed
434
0
Camps Cleared
0
1,804,547
Distance Traveled
1,526,724
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,200
567
147
8
0
429,248
1
L
Anubis
9,506
528
144
8
0
317,673
0
L
Cthulhu
7,457
414
32
2
0
329,213
3
W
Surtr
9,270
515
47
3
0
365,553
1
L
Awilix
6,774
376
58
3
0
294,613
0
L
Izanami
7,602
422
102
6
0
247,532
0
L
Aphrodite
8,121
451
98
5
0
337,693
0
W
Bellona
9,479
527
87
5
0
338,872
2
W
Medusa
9,089
505
111
6
0
335,791
4
W
Thoth
10,606
589
123
7
0
335,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role