Player Matchup

Surtr
Surtr
Eterna1_0n0
Surtr
Level 26
God Stats
4W - 9L
1,440 SR
Queue Stats
9W - 13L
1,394 Elo+
Party 2
Cupid
Cupid
Sensei_Pluto
Cupid
Level 106
God Stats
0W - 1L
1,711 SR
Queue Stats
134W - 109L
1,492 Elo+
Solo
Fenrir
Fenrir
Top-Shotta-HTX
Fenrir
Level 105
God Stats
19W - 20L
1,516 SR
Queue Stats
19W - 20L
1,495 Elo+
Party 2
Agni
Agni
dveg__o
Agni
Level 122
God Stats
1W - 7L
1,065 SR
Queue Stats
274W - 253L
1,523 Elo+
Party 1
Bakasura
Bakasura
joaquin_el_pro
Bakasura
Level 101
God Stats
3W - 5L
1,461 SR
Queue Stats
21W - 38L
1,398 Elo+
Party 1
Team Averages
Level 92
1,439 SR
1,460 Elo+

VS

Team Averages
Level 104
1,569 SR
1,475 Elo+
Heimdallr
Heimdallr
Leviathan Ares
Heimdallr
Level 126
God Stats
7W - 7L
1,839 SR
Queue Stats
276W - 282L
1,532 Elo+
Party 3
Aphrodite
Aphrodite
Monties
Aphrodite
Level 98
God Stats
4W - 0L
1,656 SR
Queue Stats
55W - 56L
1,506 Elo+
Party 3
Sun Wukong
Sun Wukong
Skeleychris
Sun Wukong
Level 155
God Stats
2W - 1L
1,298 SR
Queue Stats
319W - 331L
1,415 Elo+
Solo
Baron Samedi
Baron Samedi
blaster811
Baron Samedi
Level 109
God Stats
8W - 8L
1,526 SR
Queue Stats
147W - 132L
1,469 Elo+
Solo
Arachne
Arachne
mrbjensen
Arachne
Level 34
God Stats
15W - 10L
1,523 SR
Queue Stats
256W - 264L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,000
462
7,099
14,238
9,679
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 0
5,641
434
2,912
7,940
2,499
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 1
5,105
393
2,853
8,410
6,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
dveg__o
Agni
12
1 / 4 / 1
6,448
496
5,150
9,569
3,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
12
2 / 2 / 1
6,840
526
4,176
12,326
5,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Leviathan Ares
Heimdallr
11
1 / 1 / 2
6,302
485
8,189
7,558
3,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
Monties
Aphrodite
11
2 / 0 / 2
7,140
549
4,294
4,258
3,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sun Wukong
Skeleychris
Sun Wukong
14
3 / 1 / 0
8,076
621
9,984
13,324
11,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
blaster811
Baron Samedi
12
5 / 2 / 0
7,565
582
7,913
9,251
3,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
mrbjensen
Arachne
10
0 / 1 / 2
6,154
473
2,881
6,910
2,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
11
11
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Heimdallr
Leviathan Ares
Heimdallr
1
1
2
2
W
Aphrodite
Monties
Aphrodite
2
0
2
3
L
1
1
0
1
W
Sun Wukong
Skeleychris
Sun Wukong
3
1
0
3
L
0
1
1
0.5
W
Baron Samedi
blaster811
Baron Samedi
5
2
0
2.5
L
Agni
dveg__o
Agni
1
4
1
0.38
L
Bakasura
2
2
1
1.25
W
Arachne
mrbjensen
Arachne
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,190
Damage
33,261
52,483
Taken
41,301
27,317
Mitigated
24,130
18,633
Healing
20,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,099
3,095
0
5,304
14,238
9,679
0
158
14,080
573
41,478
W
Heimdallr
Leviathan Ares
Heimdallr
8,189
4,263
0
2,939
7,558
3,541
437
345
7,213
0
43,142
W
Aphrodite
Monties
Aphrodite
4,294
1,036
3,588
3,472
4,258
3,019
769
1,194
2,954
33,024
0
L
2,912
1,632
420
3,017
7,940
2,499
0
671
7,269
0
36,514
W
Sun Wukong
Skeleychris
Sun Wukong
9,984
1,916
0
6,760
13,324
11,481
79
319
12,965
750
69,124
L
2,853
982
0
2,397
8,410
6,442
0
1,646
6,764
345
16,296
W
Baron Samedi
blaster811
Baron Samedi
7,913
153
89
2,327
9,251
3,849
232
4,033
5,035
49,796
0
L
Agni
dveg__o
Agni
5,150
82
0
2,465
9,569
3,612
10
6,541
3,028
50,118
0
L
Bakasura
4,176
2,784
0
5,030
12,326
5,085
0
3,384
8,942
0
49,416
W
Arachne
mrbjensen
Arachne
2,881
2,192
0
1,380
6,910
2,240
0
8
6,839
0
39,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,034
Gold Earned
35,237
322
Minions Killed
380
0
Camps Cleared
0
1,311,609
Distance Traveled
1,147,959
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,000
462
56
4
0
223,051
1
W
Heimdallr
6,302
485
82
6
0
242,973
0
W
Aphrodite
7,140
549
34
3
0
210,440
2
L
Cupid
5,641
434
70
5
0
279,397
0
W
Sun Wukong
8,076
621
128
10
0
242,326
0
L
Fenrir
5,105
393
20
2
0
253,013
0
W
Baron Samedi
7,565
582
71
5
0
225,633
0
L
Agni
6,448
496
79
6
0
242,537
4
L
Bakasura
6,840
526
97
7
0
313,611
0
W
Arachne
6,154
473
65
5
0
226,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role