Player Matchup

Izanami
Izanami
 
Izanami
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
DarkAngle88888
Horus
Level 123
God Stats
5W - 4L
1,710 SR
Queue Stats
614W - 667L
1,459 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Deathmaster5769
Kumbhakarna
Level 136
God Stats
5W - 8L
1,532 SR
Queue Stats
617W - 636L
1,458 Elo+
Party 1
Jing Wei
Jing Wei
GodTheBeast-corl
Jing Wei
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 46L
1,482 Elo+
Solo
Atlas
Atlas
RapidFoal895256
Atlas
Level 89
God Stats
4W - 1L
1,720 SR
Queue Stats
53W - 41L
1,484 Elo+
Solo
Team Averages
Level 98
1,592 SR
1,477 Elo+

VS

Team Averages
Level 59
1,468 SR
1,396 Elo+
Hera
Hera
AmberBooty69
Hera
Level 66
God Stats
5W - 7L
1,464 SR
Queue Stats
385W - 398L
1,431 Elo+
Solo
Ra
Ra
Ax2453
Ra
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 61L
1,164 Elo+
Solo
Achilles
Achilles
Madcajun24
Achilles
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 22L
1,515 Elo+
Solo
Awilix
Awilix
SpandexBongo454
Awilix
Level 68
God Stats
0W - 3L
1,142 SR
Queue Stats
314W - 354L
1,483 Elo+
Solo
Hun Batz
Hun Batz
ninjaotter33
Hun Batz
Level 42
God Stats
1W - 1L
1,734 SR
Queue Stats
46W - 55L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
4 / 1 / 12
10,049
773
10,938
12,711
6,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 4 / 13
10,118
778
6,607
15,775
15,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kumbhakarna
Deathmaster5769
Kumbhakarna
16
2 / 4 / 11
9,780
752
8,729
22,025
16,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
2 / 1 / 13
9,591
738
7,064
10,248
4,893
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
7 / 1 / 11
11,510
885
20,317
20,531
19,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 7
9,464
728
31,256
8,569
4,042
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ra
11
0 / 3 / 5
7,265
559
6,742
8,419
3,762
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Madcajun24
Achilles
17
5 / 3 / 2
9,034
695
14,425
19,568
25,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 4 / 6
8,163
628
6,103
10,455
5,297
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hun Batz
ninjaotter33
Hun Batz
14
2 / 6 / 2
8,470
652
7,574
12,863
5,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
33
18
Kills
11
11
Deaths
18
60
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
1
12
10
L
2
2
7
2.75
L
Ra
0
3
5
0.83
W
3
4
13
2.38
W
Kumbhakarna
Deathmaster5769
Kumbhakarna
2
4
11
1.88
W
2
1
13
8.5
L
Achilles
Madcajun24
Achilles
5
3
2
2
W
7
1
11
12.5
L
2
4
6
1.25
L
Hun Batz
ninjaotter33
Hun Batz
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,655
Damage
66,100
81,290
Taken
59,874
63,095
Mitigated
44,497
32,310
Healing
21,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,938
6,413
1,487
3,735
12,711
6,392
1,195
4,724
7,746
0
21,949
L
31,256
8,590
210
946
8,569
4,042
0
4,634
3,935
57,592
0
L
Ra
6,742
988
5,346
3,069
8,419
3,762
0
4,189
4,230
9,576
0
W
6,607
2,111
6,434
4,262
15,775
15,620
181
6,815
8,422
2,271
10,172
W
Kumbhakarna
Deathmaster5769
Kumbhakarna
8,729
1,225
2,089
4,421
22,025
16,759
0
8,628
12,933
20,669
57
W
7,064
3,332
960
1,126
10,248
4,893
1,309
5,221
4,793
0
27,798
L
Achilles
Madcajun24
Achilles
14,425
1,690
1,455
7,227
19,568
25,420
0
10,387
8,936
0
19,676
W
20,317
9,331
3,384
4,412
20,531
19,431
877
12,357
7,294
36,728
1,194
L
6,103
1,393
757
849
10,455
5,297
0
4,307
6,148
0
14,652
L
Hun Batz
ninjaotter33
Hun Batz
7,574
1,681
524
895
12,863
5,976
0
6,097
6,766
0
14,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,048
Gold Earned
42,396
137
Minions Killed
107
0
Camps Cleared
0
1,275,289
Distance Traveled
1,109,965
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,049
773
34
3
0
253,679
0
L
Hera
9,464
728
54
4
0
237,420
0
L
Ra
7,265
559
6
0
0
179,648
0
W
Horus
10,118
778
7
1
0
249,180
0
W
Kumbhakarna
9,780
752
19
1
0
268,901
0
W
Jing Wei
9,591
738
43
3
0
262,845
0
L
Achilles
9,034
695
11
1
0
247,276
0
W
Atlas
11,510
885
34
3
0
240,684
0
L
Awilix
8,163
628
22
2
0
236,752
0
L
Hun Batz
8,470
652
14
1
0
208,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role