Player Matchup

Sun Wukong
Sun Wukong
ColtTheRooster
Sun Wukong
Level 81
God Stats
8W - 4L
1,583 SR
Queue Stats
111W - 91L
1,419 Elo+
Party 1
Shiva
Shiva
N30N Juice
Shiva
Level 46
God Stats
7W - 8L
1,301 SR
Queue Stats
224W - 226L
1,402 Elo+
Solo
Anubis
Anubis
SolemnJudgment69
Anubis
Level 109
God Stats
7W - 7L
1,493 SR
Queue Stats
158W - 147L
1,411 Elo+
Party 1
Ullr
Ullr
starzgazing
Ullr
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,482 Elo+
Solo
Bacchus
Bacchus
theunderking67
Bacchus
Level 23
God Stats
1W - 3L
1,249 SR
Queue Stats
21W - 30L
1,253 Elo+
Party 1
Team Averages
Level 61
1,425 SR
1,393 Elo+

VS

Team Averages
Level 41
1,606 SR
1,323 Elo+
Charybdis
Charybdis
GSXR831
Charybdis
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 58L
1,429 Elo+
Party 3
Olorun
Olorun
GeoThegamer40
Olorun
Level 35
God Stats
4W - 8L
1,521 SR
Queue Stats
43W - 61L
1,431 Elo+
Party 3
Pele
Pele
RWFL Tyr
Pele
Level 43
God Stats
0W - 1L
1,673 SR
Queue Stats
1W - 10L
1,187 Elo+
Party 2
Ao Kuang
Ao Kuang
Ur Kurse
Ao Kuang
Level 29
God Stats
4W - 6L
1,617 SR
Queue Stats
100W - 119L
1,187 Elo+
Party 2
Cthulhu
Cthulhu
l-KingRevenant-l
Cthulhu
Level 49
God Stats
1W - 2L
1,719 SR
Queue Stats
205W - 238L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ColtTheRooster
Sun Wukong
12
2 / 0 / 2
6,984
635
6,219
7,020
4,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
9
1 / 1 / 4
6,263
569
4,547
7,972
5,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
6 / 0 / 3
7,478
680
7,156
4,446
2,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
5 / 1 / 1
6,301
573
7,440
7,234
2,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 3 / 2
6,359
578
6,218
8,471
4,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GSXR831
Charybdis
7
2 / 4 / 0
4,758
433
3,234
8,098
2,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 5 / 1
6,166
561
5,390
9,751
3,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pele
7
0 / 2 / 0
4,729
430
1,183
6,014
1,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ao Kuang
Ur Kurse
Ao Kuang
7
0 / 2 / 0
4,558
414
3,628
10,471
2,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 3 / 2
5,306
482
4,716
10,012
6,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
16
Kills
4
5
Deaths
16
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ColtTheRooster
Sun Wukong
2
0
2
3
L
Charybdis
GSXR831
Charybdis
2
4
0
0.5
L
2
5
1
0.5
W
Shiva
1
1
4
3
L
Pele
0
2
0
0
W
6
0
3
7.5
L
Ao Kuang
Ur Kurse
Ao Kuang
0
2
0
0
L
0
3
2
0.33
W
5
1
1
5.5
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,580
Damage
18,151
35,143
Taken
44,346
19,593
Mitigated
15,512
10,155
Healing
9,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ColtTheRooster
Sun Wukong
6,219
1,552
0
2,347
7,020
4,244
0
3,040
3,980
0
50,202
L
Charybdis
GSXR831
Charybdis
3,234
1,316
0
1,565
8,098
2,093
0
1,117
6,981
0
21,325
L
5,390
3,159
0
3,542
9,751
3,168
0
6,982
2,254
38,740
0
W
Shiva
4,547
736
94
2,038
7,972
5,432
115
2,231
5,741
373
23,068
L
Pele
1,183
135
0
474
6,014
1,544
0
2,098
3,864
0
20,690
W
7,156
216
0
3,244
4,446
2,310
120
1,048
3,398
58,356
0
L
Ao Kuang
Ur Kurse
Ao Kuang
3,628
1,259
0
2,860
10,471
2,559
0
1,454
9,017
17,831
0
L
4,716
370
0
1,276
10,012
6,148
0
1,826
7,999
22,756
0
W
7,440
3,370
0
1,122
7,234
2,763
767
3,265
3,969
69
38,329
W
6,218
593
0
1,310
8,471
4,844
75
4,150
4,321
28,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,385
Gold Earned
25,517
301
Minions Killed
186
0
Camps Cleared
0
1,149,934
Distance Traveled
1,034,159
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,984
635
75
7
0
239,820
0
L
Charybdis
4,758
433
28
3
0
180,631
0
L
Olorun
6,166
561
67
6
0
184,109
0
W
Shiva
6,263
569
34
3
0
228,700
0
L
Pele
4,729
430
36
3
0
244,340
0
W
Anubis
7,478
680
78
7
0
246,290
0
L
Ao Kuang
4,558
414
25
2
0
215,517
0
L
Cthulhu
5,306
482
30
3
0
209,562
0
W
Ullr
6,301
573
58
5
0
218,799
0
W
Bacchus
6,359
578
56
5
0
216,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role