Player Matchup

Chaac
Chaac
Diamond I
GRMVoidPainX
Chaac
Diamond I
Level 117
God Stats
13W - 6L
1,743 SR
Queue Stats
171W - 122L
2,089 MMR
Party 2
Ix Chel
Ix Chel
Platinum I
Pirxion
Ix Chel
Platinum I
Level 152
God Stats
1W - 3L
1,682 SR
Queue Stats
206W - 177L
1,565 MMR
Party 2
Xbalanque
Xbalanque
Platinum IV
pointclick
Xbalanque
Platinum IV
Level 146
God Stats
2W - 2L
1,887 SR
Queue Stats
247W - 234L
1,743 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 138
1,770 SR
1,799 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,710 SR
1,750 MMR
Medusa
Medusa
Platinum IV
Fattdabs
Medusa
Platinum IV
Level 138
God Stats
3W - 0L
1,877 SR
Queue Stats
105W - 107L
1,730 MMR
Party 1
Vamana
Vamana
Gold IV
GintokiUzumaki
Vamana
Gold IV
Level 82
God Stats
3W - 1L
1,560 SR
Queue Stats
45W - 38L
1,709 MMR
Solo
Agni
Agni
Platinum III
Hujic
Agni
Platinum III
Level 114
God Stats
16W - 12L
1,693 SR
Queue Stats
102W - 100L
1,810 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 5
14,419
759
26,084
27,705
33,831
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
Pirxion
Ix Chel
16
4 / 7 / 3
13,635
718
10,700
17,428
7,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xbalanque
pointclick
Xbalanque
15
1 / 5 / 5
12,814
674
8,881
16,433
6,578
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ne ZhaAchillesSobekHachimanHercules

VS

Bans
FenrirBacchusThothGaneshaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fattdabs
Medusa
17
4 / 5 / 8
14,736
776
18,525
19,188
8,898
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
5 / 2 / 8
14,923
785
19,870
21,057
25,050
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
Hujic
Agni
18
5 / 3 / 6
14,810
779
11,869
16,558
7,618
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
10
Kills
14
14
Deaths
10
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
Fattdabs
Medusa
4
5
8
1.6
L
5
2
5
3.75
W
5
2
8
4.5
W
Agni
Hujic
Agni
5
3
6
2.67
L
Ix Chel
Pirxion
Ix Chel
4
7
3
0.79
L
Xbalanque
pointclick
Xbalanque
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,665
Damage
50,264
61,566
Taken
56,803
47,865
Mitigated
41,566
17,408
Healing
11,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Fattdabs
Medusa
18,525
10,103
0
3,022
19,188
8,898
2,244
4,896
14,208
0
64,054
L
26,084
2,099
0
9,642
27,705
33,831
514
5,752
21,680
1,596
62,215
W
19,870
9,283
0
6,587
21,057
25,050
0
3,620
17,377
574
66,757
W
Agni
Hujic
Agni
11,869
463
0
2,371
16,558
7,618
687
3,764
12,794
62,609
0
L
Ix Chel
Pirxion
Ix Chel
10,700
1,062
1,038
3,216
17,428
7,456
301
3,744
13,632
60,704
0
L
Xbalanque
pointclick
Xbalanque
8,881
2,857
0
3,512
16,433
6,578
1,466
2,876
13,333
0
65,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,868
Gold Earned
44,469
229
Minions Killed
225
0
Camps Cleared
0
1,069,834
Distance Traveled
1,055,037
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,736
776
72
4
0
327,960
1
L
Chaac
14,419
759
59
3
0
412,463
5
W
Vamana
14,923
785
61
3
0
373,395
3
W
Agni
14,810
779
92
5
0
353,682
2
L
Ix Chel
13,635
718
87
5
0
303,823
3
L
Xbalanque
12,814
674
83
4
0
353,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role