Player Matchup

Rama
Rama
MyBalls47
Rama
Level 114
God Stats
4W - 6L
1,661 SR
Queue Stats
296W - 271L
1,531 Elo+
Party 3
Zhong Kui
Zhong Kui
TankEvans12
Zhong Kui
Level 97
God Stats
2W - 5L
1,513 SR
Queue Stats
111W - 108L
1,589 Elo+
Party 3
Ne Zha
Ne Zha
Xerо
Ne Zha
Level 293
God Stats
1W - 2L
1,665 SR
Queue Stats
114W - 83L
1,554 Elo+
Party 2
Kali
Kali
xXSparkleFartXx
Kali
Level 111
God Stats
29W - 19L
1,701 SR
Queue Stats
326W - 295L
1,585 Elo+
Party 3
Achilles
Achilles
Ραin
Achilles
Level 155
God Stats
1W - 1L
1,712 SR
Queue Stats
67W - 17L
1,823 Elo+
Party 2
Team Averages
Level 154
1,650 SR
1,617 Elo+

VS

Team Averages
Level 103
1,688 SR
1,682 Elo+
Agni
Agni
AidenFuryy
Agni
Level 144
God Stats
4W - 2L
1,588 SR
Queue Stats
140W - 148L
1,574 Elo+
Party 4
Ares
Ares
DodgeRam3500
Ares
Level 44
God Stats
3W - 0L
1,966 SR
Queue Stats
39W - 20L
1,674 Elo+
Party 1
Apollo
Apollo
Glargleshmargle
Apollo
Level 118
God Stats
2W - 1L
1,536 SR
Queue Stats
267W - 188L
1,661 Elo+
Party 1
Bastet
Bastet
NatoradeBlue
Bastet
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 62L
1,549 Elo+
Party 4
Bellona
Bellona
VeinBohy
Bellona
Level 86
God Stats
9W - 2L
1,848 SR
Queue Stats
41W - 7L
1,951 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
9
0 / 1 / 1
5,160
516
3,050
5,589
1,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
TankEvans12
Zhong Kui
8
0 / 4 / 0
4,798
480
2,551
7,853
6,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
Xerо
Ne Zha
8
0 / 2 / 0
4,891
489
3,032
6,821
3,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
1 / 1 / 0
5,015
502
2,570
6,399
2,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Ραin
Achilles
9
0 / 4 / 0
4,805
481
4,299
10,989
8,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
6,300
630
5,683
5,024
1,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 2
5,615
562
4,502
6,157
4,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 1 / 0
6,267
627
5,079
5,467
2,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
10
3 / 0 / 0
5,955
596
1,866
7,211
2,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
VeinBohy
Bellona
10
3 / 0 / 2
6,305
631
5,496
9,397
9,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
11
12
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
W
1
0
2
2
W
2
1
0
2
L
Rama
0
1
1
0.5
W
Bastet
3
0
0
3
L
Zhong Kui
TankEvans12
Zhong Kui
0
4
0
0
W
Bellona
VeinBohy
Bellona
3
0
2
4
L
Ne Zha
Xerо
Ne Zha
0
2
0
0
L
1
1
0
1
L
Achilles
Ραin
Achilles
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,502
Damage
22,626
37,651
Taken
33,256
21,751
Mitigated
20,117
12,649
Healing
16,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,683
838
0
1,508
5,024
1,624
0
1,146
3,878
53,603
0
W
4,502
991
0
3,199
6,157
4,548
0
1,124
5,033
17,147
0
W
5,079
4,178
0
3,361
5,467
2,070
0
112
5,355
0
56,006
L
Rama
3,050
2,532
0
3,288
5,589
1,737
0
244
5,345
0
37,729
W
Bastet
1,866
744
0
5,056
7,211
2,384
0
302
6,867
0
37,549
L
Zhong Kui
TankEvans12
Zhong Kui
2,551
301
0
2,222
7,853
6,038
0
5,539
2,314
28,259
0
W
Bellona
VeinBohy
Bellona
5,496
2,461
0
3,232
9,397
9,491
0
525
8,074
0
38,905
L
Ne Zha
Xerо
Ne Zha
3,032
256
0
2,046
6,821
3,402
0
2,576
4,245
0
16,846
L
2,570
1,069
0
1,406
6,399
2,269
0
1,468
4,907
0
24,986
L
Achilles
Ραin
Achilles
4,299
1,200
0
3,687
10,989
8,305
0
390
10,599
0
26,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,669
Gold Earned
30,442
243
Minions Killed
328
0
Camps Cleared
0
984,051
Distance Traveled
1,040,231
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,300
630
94
9
0
218,458
6
W
Ares
5,615
562
21
2
0
202,424
0
W
Apollo
6,267
627
85
9
0
167,208
1
L
Rama
5,160
516
76
8
0
173,366
1
W
Bastet
5,955
596
63
6
0
240,029
0
L
Zhong Kui
4,798
480
62
6
0
193,338
0
W
Bellona
6,305
631
65
7
0
212,112
0
L
Ne Zha
4,891
489
24
2
0
207,517
2
L
Kali
5,015
502
42
4
0
229,404
0
L
Achilles
4,805
481
39
4
0
180,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role