Player Matchup

Shiva
Shiva
BigPapi53096
Shiva
Level 26
God Stats
1W - 6L
1,482 SR
Queue Stats
12W - 42L
1,240 Elo+
Party 2
Xbalanque
Xbalanque
DDS SoulHacker
Xbalanque
Level 47
God Stats
2W - 1L
1,352 SR
Queue Stats
295W - 284L
1,465 Elo+
Solo
Loki
Loki
GOLD3N_CH1LD_
Loki
Level 31
God Stats
1W - 4L
1,333 SR
Queue Stats
8W - 16L
1,084 Elo+
Party 2
Terra
Terra
RafReligion
Terra
Level 68
God Stats
0W - 2L
1,322 SR
Queue Stats
11W - 14L
1,481 Elo+
Party 2
Janus
Janus
gravityjr
Janus
Level 42
God Stats
48W - 53L
1,237 SR
Queue Stats
264W - 250L
1,117 Elo+
Party 2
Team Averages
Level 43
1,345 SR
1,278 Elo+

VS

Team Averages
Level 101
1,455 SR
1,414 Elo+
Shiva
Shiva
HolyKnight679
Shiva
Level 48
God Stats
3W - 7L
1,445 SR
Queue Stats
16W - 20L
1,450 Elo+
Party 1
Discordia
Discordia
TR Casual
Discordia
Level 123
God Stats
2W - 2L
1,554 SR
Queue Stats
20W - 31L
1,400 Elo+
Party 1
Bakasura
Bakasura
TR Ddraig
Bakasura
Level 120
God Stats
5W - 6L
1,554 SR
Queue Stats
13W - 21L
1,409 Elo+
Party 1
Ishtar
Ishtar
demonson117
Ishtar
Level 126
God Stats
14W - 44L
1,403 SR
Queue Stats
78W - 143L
1,409 Elo+
Solo
Surtr
Surtr
iUSMC Warrior
Surtr
Level 89
God Stats
2W - 5L
1,317 SR
Queue Stats
5W - 9L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,778
434
3,541
8,679
4,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
DDS SoulHacker
Xbalanque
7
0 / 2 / 2
4,675
425
2,779
6,772
1,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 1
4,825
439
3,009
8,267
2,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
2 / 4 / 0
5,396
491
3,733
13,397
6,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
gravityjr
Janus
9
0 / 2 / 0
5,023
457
5,049
5,249
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 5
5,611
510
3,592
7,183
3,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Discordia
TR Casual
Discordia
11
4 / 0 / 4
6,525
593
5,408
3,665
1,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
TR Ddraig
Bakasura
12
5 / 1 / 4
6,944
631
8,551
12,594
5,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
11
1 / 1 / 1
6,281
571
3,797
6,085
2,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 0 / 3
6,801
618
7,276
11,640
8,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
14
14
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Xbalanque
DDS SoulHacker
Xbalanque
0
2
2
0.5
L
0
2
1
0.25
W
0
0
5
2.5
L
2
4
0
0.5
W
Discordia
TR Casual
Discordia
4
0
4
6
W
Bakasura
TR Ddraig
Bakasura
5
1
4
7
W
Ishtar
1
1
1
1.5
L
Janus
gravityjr
Janus
0
2
0
0
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,111
Damage
28,624
42,364
Taken
41,167
17,034
Mitigated
20,545
10,824
Healing
14,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,541
654
0
1,448
8,679
4,082
0
312
7,982
0
19,298
L
Xbalanque
DDS SoulHacker
Xbalanque
2,779
1,288
0
1,430
6,772
1,934
0
14
6,678
0
23,299
L
3,009
412
0
2,977
8,267
2,758
0
1,789
6,376
0
28,318
W
3,592
534
385
2,229
7,183
3,673
0
1,609
5,371
172
16,279
L
3,733
746
1,713
2,836
13,397
6,311
0
1,453
11,041
14,271
0
W
Discordia
TR Casual
Discordia
5,408
345
0
844
3,665
1,073
0
965
2,548
39,797
0
W
Bakasura
TR Ddraig
Bakasura
8,551
5,462
0
4,290
12,594
5,117
0
3,404
8,954
0
58,216
W
Ishtar
3,797
1,625
0
3,443
6,085
2,174
722
823
5,262
0
46,601
L
Janus
gravityjr
Janus
5,049
147
0
420
5,249
1,949
0
2,267
2,732
37,202
0
W
7,276
1,670
0
3,270
11,640
8,508
48
1,364
10,194
640
40,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,697
Gold Earned
32,162
169
Minions Killed
345
0
Camps Cleared
0
1,051,845
Distance Traveled
1,108,053
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
4,778
434
23
2
0
212,984
0
L
Xbalanque
4,675
425
34
3
0
153,269
0
L
Loki
4,825
439
42
4
0
236,604
0
W
Shiva
5,611
510
22
2
0
215,144
0
L
Terra
5,396
491
10
1
0
238,149
0
W
Discordia
6,525
593
59
5
0
212,083
0
W
Bakasura
6,944
631
105
10
0
248,328
0
W
Ishtar
6,281
571
99
9
0
202,442
3
L
Janus
5,023
457
60
5
0
210,839
0
W
Surtr
6,801
618
60
5
0
230,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role