Player Matchup

Janus
Janus
BobRosspool
Janus
Level 66
God Stats
4W - 2L
1,530 SR
Queue Stats
106W - 120L
1,468 Elo+
Solo
Anhur
Anhur
Hess916
Anhur
Level 29
God Stats
7W - 6L
1,290 SR
Queue Stats
105W - 110L
1,206 Elo+
Party 2
Awilix
Awilix
Hilario6114
Awilix
Level 67
God Stats
0W - 2L
1,268 SR
Queue Stats
14W - 21L
1,420 Elo+
Party 4
Shiva
Shiva
Icy-Dizzyy
Shiva
Level 38
God Stats
2W - 3L
1,495 SR
Queue Stats
65W - 95L
1,233 Elo+
Party 2
Cthulhu
Cthulhu
Rosnk27A
Cthulhu
Level 45
God Stats
2W - 3L
1,699 SR
Queue Stats
8W - 12L
1,395 Elo+
Party 4
Team Averages
Level 49
1,456 SR
1,344 Elo+

VS

Team Averages
Level 83
1,575 SR
1,472 Elo+
Martichoras
Martichoras
 
Martichoras
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
A4AXT
Khepri
Level 108
God Stats
2W - 2L
1,454 SR
Queue Stats
96W - 78L
1,507 Elo+
Solo
Anhur
Anhur
GODTHEFATHER69
Anhur
Level 69
God Stats
3W - 2L
1,882 SR
Queue Stats
112W - 122L
1,461 Elo+
Party 1
Ravana
Ravana
Th3ButtBurglar
Ravana
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
306W - 267L
1,529 Elo+
Party 1
Ix Chel
Ix Chel
raspymarty
Ix Chel
Level 27
God Stats
23W - 29L
1,541 SR
Queue Stats
170W - 202L
1,362 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,491
649
3,034
6,217
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Hess916
Anhur
8
0 / 1 / 0
4,937
494
4,241
8,916
2,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
7
0 / 3 / 1
4,748
475
1,264
8,501
2,277
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shiva
9
1 / 2 / 1
5,358
536
2,772
9,232
4,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Rosnk27A
Cthulhu
7
0 / 3 / 0
4,859
486
1,648
7,036
3,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
10
1 / 1 / 1
6,515
652
4,920
5,162
2,350
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
A4AXT
Khepri
8
0 / 0 / 4
5,599
560
2,694
5,935
3,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
3 / 0 / 1
5,827
583
5,591
4,383
1,367
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
5 / 0 / 4
6,721
672
4,559
3,785
1,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Ix Chel
raspymarty
Ix Chel
9
2 / 1 / 1
5,382
538
5,122
6,190
1,830
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
11
11
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
1
1
1
1.5
W
Khepri
A4AXT
Khepri
0
0
4
2
L
1
2
0
0.5
W
3
0
1
3.5
L
Anhur
Hess916
Anhur
0
1
0
0
L
Awilix
0
3
1
0.17
L
Shiva
1
2
1
0.75
L
Cthulhu
Rosnk27A
Cthulhu
0
3
0
0
W
5
0
4
7
W
Ix Chel
raspymarty
Ix Chel
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,959
Damage
22,886
39,902
Taken
25,455
14,823
Mitigated
10,981
9,958
Healing
8,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
4,920
2,360
0
1,711
5,162
2,350
104
78
4,607
0
43,109
W
Khepri
A4AXT
Khepri
2,694
290
208
2,341
5,935
3,986
297
917
5,018
16,758
0
L
3,034
331
0
2,589
6,217
1,740
0
3,581
2,636
44,261
0
W
5,591
3,719
0
1,956
4,383
1,367
730
486
3,897
0
29,991
L
Anhur
Hess916
Anhur
4,241
2,530
0
3,348
8,916
2,159
0
857
8,059
0
30,087
L
Awilix
1,264
520
0
706
8,501
2,277
0
1,486
7,015
0
24,763
L
Shiva
2,772
674
0
2,039
9,232
4,697
0
329
8,903
0
29,258
L
Cthulhu
Rosnk27A
Cthulhu
1,648
517
654
622
7,036
3,950
0
1,661
5,375
13,934
0
W
4,559
1,671
0
1,543
3,785
1,448
0
1,074
2,641
0
38,493
W
Ix Chel
raspymarty
Ix Chel
5,122
1,205
5
256
6,190
1,830
0
1,849
4,133
26,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,393
Gold Earned
30,044
242
Minions Killed
240
0
Camps Cleared
0
1,005,590
Distance Traveled
1,025,920
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
6,515
652
71
7
0
161,319
1
W
Khepri
5,599
560
23
2
0
215,891
2
L
Janus
6,491
649
92
9
0
186,607
0
W
Anhur
5,827
583
52
5
0
179,336
0
L
Anhur
4,937
494
48
5
0
194,794
3
L
Awilix
4,748
475
34
3
0
240,810
2
L
Shiva
5,358
536
48
5
0
205,068
0
L
Cthulhu
4,859
486
20
2
0
178,311
0
W
Ravana
6,721
672
60
6
0
232,856
0
W
Ix Chel
5,382
538
34
3
0
236,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role