Player Matchup

Bacchus
Bacchus
BidenNotouchy
Bacchus
Level 28
God Stats
2W - 1L
1,545 SR
Queue Stats
9W - 2L
1,730 Elo+
Party 1
Scylla
Scylla
NoTouchyyyy
Scylla
Level 23
God Stats
4W - 1L
1,924 SR
Queue Stats
16W - 4L
1,712 Elo+
Party 1
Nemesis
Nemesis
OakBarrelStout
Nemesis
Level 153
God Stats
101W - 45L
1,687 SR
Queue Stats
196W - 88L
1,670 Elo+
Party 1
Gilgamesh
Gilgamesh
TrollTaint
Gilgamesh
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
dethamp
Mulan
Level 149
God Stats
3W - 1L
1,807 SR
Queue Stats
49W - 19L
1,705 Elo+
Party 1
Team Averages
Level 76
1,692 SR
1,663 Elo+

VS

Team Averages
Level 103
1,722 SR
1,563 Elo+
Mulan
Mulan
Cold1798
Mulan
Level 106
God Stats
1W - 2L
1,845 SR
Queue Stats
245W - 197L
1,594 Elo+
Party 2
Janus
Janus
Glizzlord
Janus
Level 45
God Stats
47W - 31L
1,692 SR
Queue Stats
232W - 166L
1,606 Elo+
Party 2
Hachiman
Hachiman
LongWRLD
Hachiman
Level 121
God Stats
37W - 20L
1,667 SR
Queue Stats
878W - 707L
1,514 Elo+
Party 2
Cerberus
Cerberus
MysteryStud
Cerberus
Level 86
God Stats
27W - 12L
1,701 SR
Queue Stats
253W - 208L
1,568 Elo+
Party 2
Kali
Kali
sonicrider67
Kali
Level 155
God Stats
20W - 9L
1,707 SR
Queue Stats
370W - 342L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
2 / 1 / 7
7,841
784
9,297
12,063
13,499
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Scylla
15
4 / 1 / 4
8,385
839
13,811
7,186
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
4 / 0 / 5
8,121
812
7,116
7,332
3,496
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
TrollTaint
Gilgamesh
13
1 / 2 / 5
6,987
699
4,525
7,563
6,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mulan
dethamp
Mulan
14
1 / 1 / 4
7,549
755
6,018
10,215
8,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Cold1798
Mulan
12
0 / 3 / 2
6,718
672
6,900
11,711
9,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Glizzlord
Janus
14
0 / 2 / 1
7,190
719
5,419
6,403
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
LongWRLD
Hachiman
13
1 / 3 / 2
7,220
722
10,209
10,410
3,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
MysteryStud
Cerberus
13
1 / 1 / 2
7,551
755
5,103
10,464
7,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 3 / 0
7,392
739
6,230
9,676
4,167
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
12
Kills
5
5
Deaths
12
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
2
1
7
5.5
L
Mulan
Cold1798
Mulan
0
3
2
0.33
L
Janus
Glizzlord
Janus
0
2
1
0.25
L
Hachiman
LongWRLD
Hachiman
1
3
2
0.67
L
Cerberus
MysteryStud
Cerberus
1
1
2
2
W
Scylla
4
1
4
6
W
4
0
5
6.5
W
Gilgamesh
TrollTaint
Gilgamesh
1
2
5
1.75
W
Mulan
dethamp
Mulan
1
1
4
3
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,767
Damage
33,861
44,359
Taken
48,664
35,057
Mitigated
28,202
8,386
Healing
10,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
9,297
676
0
1,545
12,063
13,499
29
3,430
8,143
15,030
1,040
L
Mulan
Cold1798
Mulan
6,900
660
0
1,459
11,711
9,685
0
6,604
4,979
0
13,403
L
Janus
Glizzlord
Janus
5,419
41
0
293
6,403
2,584
0
3,320
2,950
31,756
0
L
Hachiman
LongWRLD
Hachiman
10,209
5,202
0
2,356
10,410
3,906
0
3,713
6,338
0
30,527
L
Cerberus
MysteryStud
Cerberus
5,103
343
1,136
3,435
10,464
7,860
0
4,662
5,316
13,642
0
W
Scylla
13,811
1,200
0
973
7,186
2,720
353
1,590
5,406
45,051
0
W
7,116
2,848
0
1,910
7,332
3,496
136
575
6,613
0
24,244
W
Gilgamesh
TrollTaint
Gilgamesh
4,525
427
0
677
7,563
6,608
0
1,323
6,061
0
11,242
W
Mulan
dethamp
Mulan
6,018
602
0
3,281
10,215
8,734
330
3,436
6,553
0
25,806
L
6,230
1,732
0
1,868
9,676
4,167
25
3,885
5,747
0
16,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,883
Gold Earned
36,071
201
Minions Killed
190
0
Camps Cleared
0
1,142,060
Distance Traveled
1,045,095
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,841
784
14
1
0
233,691
0
L
Mulan
6,718
672
24
2
0
208,651
0
L
Janus
7,190
719
65
7
0
211,414
0
L
Hachiman
7,220
722
53
5
0
200,067
0
L
Cerberus
7,551
755
27
3
0
206,884
0
W
Scylla
8,385
839
81
8
0
217,867
0
W
Nemesis
8,121
812
49
5
0
253,638
0
W
Gilgamesh
6,987
699
20
2
0
203,435
0
W
Mulan
7,549
755
37
4
0
233,429
0
L
Kali
7,392
739
21
2
0
218,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role