Player Matchup

Fenrir
Fenrir
Bahfangoulo
Fenrir
Level 168
God Stats
3W - 1L
1,522 SR
Queue Stats
237W - 243L
1,444 Elo+
Party 2
Scylla
Scylla
IDragon IReborn
Scylla
Level 195
God Stats
2W - 0L
1,786 SR
Queue Stats
62W - 59L
1,471 Elo+
Party 2
Medusa
Medusa
InfamousWOLFE
Medusa
Level 149
God Stats
2W - 3L
1,077 SR
Queue Stats
156W - 144L
1,446 Elo+
Party 2
Sobek
Sobek
Seriph16
Sobek
Level 104
God Stats
3W - 1L
1,532 SR
Queue Stats
68W - 71L
1,474 Elo+
Party 2
Terra
Terra
shadowblade651
Terra
Level 140
God Stats
3W - 0L
1,705 SR
Queue Stats
291W - 305L
1,456 Elo+
Party 2
Team Averages
Level 151
1,524 SR
1,458 Elo+

VS

Team Averages
Level 122
1,502 SR
1,450 Elo+
Baba Yaga
Baba Yaga
Bfknren
Baba Yaga
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
259W - 272L
1,513 Elo+
Party 1
Nox
Nox
Clapiii
Nox
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Shiairo
Cu Chulainn
Level 118
God Stats
2W - 4L
1,510 SR
Queue Stats
55W - 61L
1,431 Elo+
Party 1
Guan Yu
Guan Yu
whereiskh
Guan Yu
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
251W - 264L
1,490 Elo+
Solo
Ishtar
Ishtar
xSurzyy
Ishtar
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 94L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 1 / 1
6,152
1,025
2,371
4,462
4,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 0 / 2
6,777
1,130
6,174
2,893
1,344
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 1 / 4
6,037
1,006
5,960
5,734
2,798
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
Seriph16
Sobek
11
0 / 1 / 4
6,341
1,057
1,696
8,062
8,350
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 1 / 4
6,255
1,043
2,356
4,932
4,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Bfknren
Baba Yaga
11
0 / 1 / 3
5,740
957
5,373
3,577
1,414
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nox
12
2 / 1 / 1
6,340
1,057
2,878
3,176
1,364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
Shiairo
Cu Chulainn
10
1 / 1 / 0
5,692
949
5,016
6,395
3,433
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
whereiskh
Guan Yu
7
0 / 2 / 1
5,094
849
1,711
4,518
2,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
xSurzyy
Ishtar
10
0 / 1 / 1
5,256
876
2,440
3,531
1,280
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
6
Kills
3
4
Deaths
6
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
1
1
2.5
L
Baba Yaga
Bfknren
Baba Yaga
0
1
3
1.5
L
Nox
2
1
1
2.5
W
3
0
2
4
W
0
1
4
2
W
Sobek
Seriph16
Sobek
0
1
4
2
L
Cu Chulainn
Shiairo
Cu Chulainn
1
1
0
1
W
1
1
4
3
L
Guan Yu
whereiskh
Guan Yu
0
2
1
0.25
L
Ishtar
xSurzyy
Ishtar
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,557
Damage
17,418
26,083
Taken
21,197
20,838
Mitigated
10,202
11,564
Healing
7,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,371
292
412
698
4,462
4,233
297
1,270
3,192
0
3,428
L
Baba Yaga
Bfknren
Baba Yaga
5,373
652
812
1,340
3,577
1,414
0
1,415
2,162
16,898
0
L
Nox
2,878
250
0
875
3,176
1,364
0
2,138
1,038
9,508
0
W
6,174
739
931
395
2,893
1,344
378
610
2,283
14,474
0
W
5,960
1,309
2,665
1,797
5,734
2,798
432
2,174
3,560
0
22,802
W
Sobek
Seriph16
Sobek
1,696
187
589
1,310
8,062
8,350
239
1,679
6,108
3,288
0
L
Cu Chulainn
Shiairo
Cu Chulainn
5,016
790
220
1,801
6,395
3,433
0
2,937
3,334
0
7,989
W
2,356
222
1,846
921
4,932
4,113
282
2,243
2,689
3,493
0
L
Guan Yu
whereiskh
Guan Yu
1,711
82
715
862
4,518
2,711
0
1,828
2,690
0
3,619
L
Ishtar
xSurzyy
Ishtar
2,440
899
300
256
3,531
1,280
0
1,854
1,677
0
5,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,562
Gold Earned
28,122
67
Minions Killed
60
0
Camps Cleared
0
643,730
Distance Traveled
547,301
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,152
1,025
3
1
0
117,298
0
L
Baba Yaga
5,740
957
16
3
0
119,794
0
L
Nox
6,340
1,057
31
5
0
111,352
0
W
Scylla
6,777
1,130
40
7
0
145,422
0
W
Medusa
6,037
1,006
17
3
0
117,054
0
W
Sobek
6,341
1,057
5
1
0
131,721
0
L
Cu Chulainn
5,692
949
5
1
0
110,493
0
W
Terra
6,255
1,043
2
0
0
132,235
0
L
Guan Yu
5,094
849
2
0
0
74,508
0
L
Ishtar
5,256
876
6
1
0
131,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role