Player Matchup

Bacchus
Bacchus
FDBP CosbyJr
Bacchus
Level 48
God Stats
32W - 19L
1,626 SR
Queue Stats
48W - 47L
1,391 Elo+
Party 1
Zhong Kui
Zhong Kui
FDBP JOSHY
Zhong Kui
Level 69
God Stats
21W - 19L
1,651 SR
Queue Stats
149W - 138L
1,468 Elo+
Party 1
Danzaburou
Danzaburou
FDBP Ricardo
Danzaburou
Level 26
God Stats
37W - 18L
1,523 SR
Queue Stats
88W - 81L
1,475 Elo+
Party 1
Team Averages
Level 48
1,600 SR
1,445 Elo+

VS

Team Averages
Level 38
1,430 SR
1,456 Elo+
Janus
Janus
Leodsgamer072
Janus
Level 32
God Stats
0W - 1L
1,292 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Fenrir
Fenrir
MotorDrive165
Fenrir
Level 54
God Stats
14W - 9L
1,497 SR
Queue Stats
85W - 78L
1,413 Elo+
Party 2
Geb
Geb
thanatosmain420
Geb
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FDBP CosbyJr
Bacchus
12
5 / 1 / 11
9,482
862
6,165
7,928
6,591
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
FDBP JOSHY
Zhong Kui
13
9 / 0 / 7
10,478
953
10,271
8,036
6,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
FDBP Ricardo
Danzaburou
12
4 / 1 / 9
9,251
841
5,009
9,053
2,720
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
8,469
770
7,036
8,089
2,457
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
1 / 6 / 1
7,069
643
3,577
8,782
3,375
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 7 / 2
6,938
631
3,653
9,533
4,240
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
18
Kills
2
2
Deaths
18
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
FDBP CosbyJr
Bacchus
5
1
11
10.5
W
Zhong Kui
FDBP JOSHY
Zhong Kui
9
0
7
12.5
W
Danzaburou
FDBP Ricardo
Danzaburou
4
1
9
8.5
L
1
5
0
0.2
L
1
6
1
0.25
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,445
Damage
14,266
25,017
Taken
26,404
16,309
Mitigated
10,072
7,051
Healing
1,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
FDBP CosbyJr
Bacchus
6,165
754
0
2,902
7,928
6,591
638
4,662
3,266
18,160
0
W
Zhong Kui
FDBP JOSHY
Zhong Kui
10,271
379
0
1,697
8,036
6,998
805
2,239
5,797
42,603
0
W
Danzaburou
FDBP Ricardo
Danzaburou
5,009
1,897
0
2,452
9,053
2,720
1,377
4,029
5,024
0
38,353
L
7,036
725
92
170
8,089
2,457
0
6,365
1,724
41,875
0
L
3,577
619
145
355
8,782
3,375
0
5,632
3,150
0
8,663
L
3,653
489
131
222
9,533
4,240
0
4,605
4,928
10,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,211
Gold Earned
22,476
128
Minions Killed
67
0
Camps Cleared
0
592,483
Distance Traveled
394,185
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,482
862
14
1
0
220,537
0
W
Zhong Kui
10,478
953
65
6
0
182,733
0
W
Danzaburou
9,251
841
49
4
0
189,213
0
L
Janus
8,469
770
47
4
0
142,088
0
L
Fenrir
7,069
643
11
1
0
133,683
0
L
Geb
6,938
631
9
1
0
118,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role