Player Matchup

Scylla
Scylla
 
Scylla
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
EmpyrealDepths
Ymir
Level 154
God Stats
1W - 1L
1,619 SR
Queue Stats
40W - 42L
1,587 Elo+
Solo
Ishtar
Ishtar
TheLittleMerbabe
Ishtar
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,494 Elo+
Party 1
Sun Wukong
Sun Wukong
coolmathagamz
Sun Wukong
Level 143
God Stats
7W - 8L
1,723 SR
Queue Stats
281W - 265L
1,570 Elo+
Party 1
Thanatos
Thanatos
xGhostLee
Thanatos
Level 121
God Stats
5W - 2L
1,663 SR
Queue Stats
132W - 133L
1,483 Elo+
Party 1
Team Averages
Level 133
1,601 SR
1,527 Elo+

VS

Team Averages
Level 125
1,542 SR
1,569 Elo+
Hercules
Hercules
Scar4845
Hercules
Level 139
God Stats
3W - 5L
1,277 SR
Queue Stats
172W - 151L
1,558 Elo+
Solo
Janus
Janus
Stingray16
Janus
Level 125
God Stats
3W - 1L
1,690 SR
Queue Stats
42W - 33L
1,567 Elo+
Party 2
Cernunnos
Cernunnos
ducc_on_quack
Cernunnos
Level 104
God Stats
4W - 7L
1,566 SR
Queue Stats
573W - 521L
1,492 Elo+
Solo
Ravana
Ravana
icemanjohn14
Ravana
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 53L
1,649 Elo+
Party 2
Anubis
Anubis
ifinnert
Anubis
Level 103
God Stats
29W - 13L
1,678 SR
Queue Stats
81W - 63L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
0 / 6 / 4
7,405
436
4,916
9,864
3,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
2 / 2 / 1
6,593
388
1,770
8,802
5,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 8 / 2
6,760
398
5,670
14,832
4,600
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sun Wukong
coolmathagamz
Sun Wukong
16
9 / 0 / 1
10,295
606
16,489
21,159
16,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
xGhostLee
Thanatos
15
3 / 6 / 2
8,701
512
8,574
21,900
12,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Scar4845
Hercules
13
3 / 3 / 2
8,137
479
7,079
15,426
11,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
13
2 / 4 / 6
8,701
512
8,293
9,517
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
ducc_on_quack
Cernunnos
15
4 / 3 / 3
8,984
528
7,001
11,932
5,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
14
7 / 1 / 9
8,963
527
16,634
9,703
8,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
ifinnert
Anubis
17
6 / 3 / 3
10,353
609
11,087
10,636
5,500
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
14
Kills
22
22
Deaths
14
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
6
4
0.33
L
2
2
1
1.25
W
Hercules
Scar4845
Hercules
3
3
2
1.33
W
Janus
2
4
6
1.25
L
0
8
2
0.13
L
Sun Wukong
coolmathagamz
Sun Wukong
9
0
1
9.5
W
Cernunnos
ducc_on_quack
Cernunnos
4
3
3
1.83
W
Ravana
7
1
9
11.5
W
Anubis
ifinnert
Anubis
6
3
3
2.5
L
Thanatos
xGhostLee
Thanatos
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,419
Damage
50,094
76,557
Taken
57,214
42,317
Mitigated
34,085
24,135
Healing
18,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,916
0
0
0
9,864
3,115
0
3,065
6,477
38,851
0
L
1,770
580
0
1,194
8,802
5,107
0
2,390
5,925
10,228
0
W
Hercules
Scar4845
Hercules
7,079
3,356
0
5,258
15,426
11,671
0
178
15,240
0
44,156
W
Janus
8,293
818
0
1,177
9,517
2,861
0
2,796
6,563
57,042
0
L
5,670
2,813
0
2,655
14,832
4,600
0
3,929
10,474
0
39,939
L
Sun Wukong
coolmathagamz
Sun Wukong
16,489
3,446
0
6,978
21,159
16,703
187
6,254
14,351
0
81,955
W
Cernunnos
ducc_on_quack
Cernunnos
7,001
3,517
0
3,966
11,932
5,079
0
1,246
10,618
0
68,696
W
Ravana
16,634
3,233
0
3,350
9,703
8,974
0
1,246
8,291
818
41,048
W
Anubis
ifinnert
Anubis
11,087
318
0
5,156
10,636
5,500
661
924
9,596
111,076
0
L
Thanatos
xGhostLee
Thanatos
8,574
3,000
0
13,308
21,900
12,792
0
4,013
17,320
0
80,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,754
Gold Earned
45,138
377
Minions Killed
466
0
Camps Cleared
0
1,486,831
Distance Traveled
1,698,522
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,405
436
77
5
0
337,507
0
L
Ymir
6,593
388
14
1
0
159,317
1
W
Hercules
8,137
479
57
3
0
314,563
0
W
Janus
8,701
512
111
7
0
333,723
2
L
Ishtar
6,760
398
52
3
0
284,348
0
L
Sun Wukong
10,295
606
124
7
0
349,842
6
W
Cernunnos
8,984
528
110
6
0
319,539
0
W
Ravana
8,963
527
38
2
0
354,089
3
W
Anubis
10,353
609
150
9
0
376,608
0
L
Thanatos
8,701
512
110
6
0
355,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role