Player Matchup

Medusa
Medusa
 
Medusa
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
AJ4801
Anubis
Level 147
God Stats
14W - 3L
1,789 SR
Queue Stats
44W - 40L
1,517 Elo+
Party 1
Bacchus
Bacchus
DoughBoyDave
Bacchus
Level 46
God Stats
1W - 0L
1,147 SR
Queue Stats
33W - 34L
1,477 Elo+
Party 1
Thor
Thor
Murtagh707
Thor
Level 138
God Stats
1W - 1L
1,472 SR
Queue Stats
25W - 23L
1,525 Elo+
Party 1
Scylla
Scylla
soldger1
Scylla
Level 128
God Stats
7W - 8L
1,471 SR
Queue Stats
183W - 161L
1,593 Elo+
Solo
Team Averages
Level 102
1,476 SR
1,522 Elo+

VS

Team Averages
Level 120
1,565 SR
1,446 Elo+
Horus
Horus
JEROMEJAMES
Horus
Level 149
God Stats
57W - 56L
1,517 SR
Queue Stats
304W - 281L
1,481 Elo+
Solo
Charybdis
Charybdis
MidnightLadyCrow
Charybdis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 68L
1,491 Elo+
Party 2
Ne Zha
Ne Zha
MusicBoxEra1993
Ne Zha
Level 165
God Stats
3W - 6L
1,705 SR
Queue Stats
401W - 386L
1,534 Elo+
Party 2
Hades
Hades
QC DREW 60
Hades
Level 34
God Stats
2W - 4L
1,353 SR
Queue Stats
105W - 124L
1,204 Elo+
Solo
Pele
Pele
Xileena
Pele
Level 128
God Stats
1W - 1L
1,749 SR
Queue Stats
149W - 143L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 0 / 1
5,979
498
2,225
6,092
2,005
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
AJ4801
Anubis
12
4 / 3 / 0
8,050
671
7,400
10,426
4,547
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
DoughBoyDave
Bacchus
10
0 / 1 / 5
6,302
525
3,737
6,693
5,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
5 / 1 / 2
7,482
624
6,312
10,637
3,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
soldger1
Scylla
13
1 / 0 / 3
7,235
603
5,436
3,646
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
5,971
498
3,883
8,932
4,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
11
0 / 1 / 0
6,154
513
4,037
5,325
1,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

9
0 / 2 / 2
5,729
477
3,518
9,595
6,068
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hades
10
1 / 2 / 1
5,531
461
2,872
8,365
3,562
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
Xileena
Pele
11
3 / 3 / 1
6,469
539
7,378
11,309
3,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
10
Kills
5
5
Deaths
10
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
0
1
0.5
W
Anubis
AJ4801
Anubis
4
3
0
1.33
W
Bacchus
DoughBoyDave
Bacchus
0
1
5
2.5
L
1
2
1
0.75
L
Charybdis
0
1
0
0
W
5
1
2
6
L
0
2
2
0.5
L
Hades
1
2
1
0.75
L
Pele
Xileena
Pele
3
3
1
1.17
W
Scylla
soldger1
Scylla
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,110
Damage
21,688
37,494
Taken
43,526
17,300
Mitigated
19,152
10,455
Healing
13,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,225
1,075
0
2,097
6,092
2,005
0
0
6,092
0
34,219
W
Anubis
AJ4801
Anubis
7,400
526
0
5,117
10,426
4,547
542
1,068
9,358
59,731
0
W
Bacchus
DoughBoyDave
Bacchus
3,737
646
0
2,101
6,693
5,733
31
724
5,969
14,052
0
L
3,883
1,845
0
3,038
8,932
4,069
0
4,862
4,070
0
39,621
L
Charybdis
4,037
2,132
0
2,573
5,325
1,914
457
1,131
4,194
0
50,453
W
6,312
2,282
0
1,140
10,637
3,961
0
992
9,645
0
59,880
L
3,518
544
836
2,540
9,595
6,068
0
2,363
7,232
0
25,282
L
Hades
2,872
192
53
2,672
8,365
3,562
0
3,881
4,484
28,190
0
L
Pele
Xileena
Pele
7,378
1,920
0
1,517
11,309
3,539
0
4,349
6,960
0
42,350
W
Scylla
soldger1
Scylla
5,436
771
0
0
3,646
1,054
233
116
3,530
60,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,048
Gold Earned
29,854
366
Minions Killed
274
0
Camps Cleared
0
1,168,921
Distance Traveled
1,142,302
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,979
498
65
5
0
205,154
4
W
Anubis
8,050
671
100
8
0
182,074
0
W
Bacchus
6,302
525
13
1
0
257,876
2
L
Horus
5,971
498
53
4
0
211,437
0
L
Charybdis
6,154
513
94
8
0
185,231
0
W
Thor
7,482
624
82
7
0
263,590
4
L
Ne Zha
5,729
477
18
2
0
275,558
0
L
Hades
5,531
461
51
4
0
214,768
0
L
Pele
6,469
539
58
5
0
255,308
0
W
Scylla
7,235
603
106
9
0
260,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role