Player Matchup

Jormungandr
Jormungandr
Future_Redux
Jormungandr
Level 66
God Stats
0W - 4L
1,437 SR
Queue Stats
137W - 149L
1,412 Elo+
Party 2
Shiva
Shiva
N30N Juice
Shiva
Level 45
God Stats
7W - 8L
1,461 SR
Queue Stats
224W - 226L
1,411 Elo+
Solo
Ymir
Ymir
SDR_TheArrow683
Ymir
Level 66
God Stats
2W - 1L
1,687 SR
Queue Stats
31W - 35L
1,374 Elo+
Party 2
Vulcan
Vulcan
XxBxBaDBoYxX
Vulcan
Level 47
God Stats
3W - 6L
1,366 SR
Queue Stats
40W - 78L
1,304 Elo+
Solo
Cupid
Cupid
nep747
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,328 Elo+
Party 2
Team Averages
Level 46
1,490 SR
1,366 Elo+

VS

Team Averages
Level 100
1,504 SR
1,348 Elo+
Hou Yi
Hou Yi
DepREdaDorrr3000
Hou Yi
Level 42
God Stats
1W - 0L
1,474 SR
Queue Stats
12W - 57L
1,108 Elo+
Solo
The Morrigan
The Morrigan
RawwtheRuler
The Morrigan
Level 46
God Stats
2W - 1L
1,520 SR
Queue Stats
9W - 16L
1,267 Elo+
Solo
Apollo
Apollo
Reaps91
Apollo
Level 150
God Stats
2W - 4L
1,432 SR
Queue Stats
100W - 103L
1,513 Elo+
Party 1
Zeus
Zeus
TvG Hotmommy
Zeus
Level 153
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 15L
1,362 Elo+
Party 1
Cernunnos
Cernunnos
WinchestersAce
Cernunnos
Level 109
God Stats
8W - 3L
1,593 SR
Queue Stats
190W - 183L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Future_Redux
Jormungandr
16
1 / 2 / 3
9,423
524
9,917
17,033
15,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shiva
13
3 / 3 / 3
8,722
485
8,430
16,265
14,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
2 / 4 / 4
8,884
494
7,873
17,912
8,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
14
2 / 5 / 3
8,313
462
11,006
9,926
3,958
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
nep747
Cupid
11
0 / 4 / 0
6,806
378
4,581
13,455
4,522
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
7,706
428
5,681
11,724
4,381
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

The Morrigan
RawwtheRuler
The Morrigan
11
2 / 1 / 0
7,480
416
5,715
5,212
1,757
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
Reaps91
Apollo
16
3 / 1 / 6
9,859
548
10,003
17,249
13,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
10 / 3 / 6
10,956
609
23,577
16,372
7,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
WinchestersAce
Cernunnos
14
1 / 1 / 8
8,544
475
7,750
14,087
5,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
8
Kills
18
18
Deaths
8
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
L
Jormungandr
Future_Redux
Jormungandr
1
2
3
1.25
L
Shiva
3
3
3
1.5
W
The Morrigan
RawwtheRuler
The Morrigan
2
1
0
2
W
Apollo
Reaps91
Apollo
3
1
6
6
L
2
4
4
1
W
10
3
6
4.33
W
Cernunnos
WinchestersAce
Cernunnos
1
1
8
5
L
Vulcan
2
5
3
0.7
L
Cupid
nep747
Cupid
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,807
Damage
52,726
74,591
Taken
64,644
47,247
Mitigated
32,582
10,134
Healing
18,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,681
1,644
184
546
11,724
4,381
1,654
2,869
8,752
0
31,888
L
Jormungandr
Future_Redux
Jormungandr
9,917
3,655
0
2,340
17,033
15,768
171
4,956
12,077
70,586
0
L
Shiva
8,430
609
325
2,466
16,265
14,055
387
5,948
10,317
711
30,342
W
The Morrigan
RawwtheRuler
The Morrigan
5,715
1,772
350
941
5,212
1,757
2,269
763
4,402
33,653
1,323
W
Apollo
Reaps91
Apollo
10,003
7,283
0
5,784
17,249
13,329
504
10,950
6,299
0
72,247
L
7,873
1,581
0
1,311
17,912
8,944
0
8,903
9,009
67,573
0
W
23,577
4,652
0
7,714
16,372
7,395
599
7,075
9,297
101,564
0
W
Cernunnos
WinchestersAce
Cernunnos
7,750
2,967
0
2,890
14,087
5,720
1,341
7,926
6,043
0
62,383
L
Vulcan
11,006
2,965
117
393
9,926
3,958
0
4,211
5,715
48,271
0
L
Cupid
nep747
Cupid
4,581
1,625
84
3,098
13,455
4,522
535
5,170
8,285
34
43,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,148
Gold Earned
44,545
369
Minions Killed
429
0
Camps Cleared
0
1,696,543
Distance Traveled
1,539,818
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,706
428
32
2
0
345,244
3
L
Jormungandr
9,423
524
103
6
0
313,626
0
L
Shiva
8,722
485
30
2
0
368,270
0
W
The Morrigan
7,480
416
55
3
0
289,867
0
W
Apollo
9,859
548
101
6
0
281,337
2
L
Ymir
8,884
494
99
6
0
377,856
0
W
Zeus
10,956
609
142
8
0
303,989
0
W
Cernunnos
8,544
475
99
6
0
319,381
0
L
Vulcan
8,313
462
64
4
0
303,107
0
L
Cupid
6,806
378
73
4
0
333,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role