Player Matchup

Geb
Geb
BigBezels
Geb
Level 101
God Stats
0W - 1L
1,645 SR
Queue Stats
17W - 32L
1,274 Elo+
Party 2
Janus
Janus
KillaKami9136
Janus
Level 108
God Stats
7W - 8L
1,534 SR
Queue Stats
119W - 97L
1,519 Elo+
Party 3
Serqet
Serqet
RE x Iceyy
Serqet
Level 101
God Stats
2W - 2L
1,717 SR
Queue Stats
168W - 143L
1,601 Elo+
Party 3
Loki
Loki
WooptyScoopPoop
Loki
Level 83
God Stats
0W - 1L
1,650 SR
Queue Stats
115W - 121L
1,473 Elo+
Party 2
Skadi
Skadi
yizzabizz
Skadi
Level 60
God Stats
18W - 34L
1,475 SR
Queue Stats
32W - 51L
1,293 Elo+
Party 2
Team Averages
Level 91
1,604 SR
1,432 Elo+

VS

Team Averages
Level 86
1,457 SR
1,509 Elo+
Anubis
Anubis
ACelestialKing
Anubis
Level 104
God Stats
11W - 7L
1,644 SR
Queue Stats
82W - 83L
1,501 Elo+
Party 4
Hachiman
Hachiman
Addicus_DV
Hachiman
Level 65
God Stats
1W - 4L
1,261 SR
Queue Stats
158W - 149L
1,520 Elo+
Party 1
Thor
Thor
Angry_Fox11
Thor
Level 72
God Stats
11W - 8L
1,556 SR
Queue Stats
221W - 217L
1,471 Elo+
Party 1
Horus
Horus
GreenDryBones
Horus
Level 88
God Stats
2W - 1L
1,324 SR
Queue Stats
35W - 27L
1,598 Elo+
Solo
Zhong Kui
Zhong Kui
Kiikz69
Zhong Kui
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 43L
1,453 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 4
7,625
424
6,441
15,174
11,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 5 / 5
8,848
492
11,986
9,568
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
RE x Iceyy
Serqet
18
9 / 5 / 1
11,088
616
12,340
19,747
12,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 7 / 5
7,874
437
7,076
19,690
12,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Skadi
yizzabizz
Skadi
12
0 / 5 / 5
7,738
430
7,194
12,438
3,194
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 6 / 6
11,035
613
17,115
14,517
8,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Addicus_DV
Hachiman
14
5 / 1 / 5
9,453
525
8,334
11,072
4,609
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 2 / 2
9,536
530
11,116
14,270
6,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
0 / 1 / 16
9,300
517
7,061
16,496
18,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Kiikz69
Zhong Kui
17
7 / 2 / 7
11,014
612
14,999
14,151
12,774
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
63
12
Kills
27
27
Deaths
12
20
Assists
36
Player
Kills
Deaths
Assists
KDA
W
9
6
6
2
W
Hachiman
Addicus_DV
Hachiman
5
1
5
7.5
W
6
2
2
3.5
L
0
5
4
0.4
W
0
1
16
8
W
Zhong Kui
Kiikz69
Zhong Kui
7
2
7
5.25
L
2
5
5
0.9
L
Serqet
RE x Iceyy
Serqet
9
5
1
1.9
L
1
7
5
0.5
L
Skadi
yizzabizz
Skadi
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,037
Damage
58,625
76,617
Taken
70,506
40,999
Mitigated
50,330
11,902
Healing
22,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,115
889
620
4,630
14,517
8,122
152
4,746
8,938
85,743
0
W
Hachiman
Addicus_DV
Hachiman
8,334
5,149
0
4,626
11,072
4,609
983
2,511
8,138
0
61,164
W
11,116
2,041
0
658
14,270
6,220
0
3,873
10,091
0
61,284
L
6,441
556
0
929
15,174
11,347
0
6,725
8,360
30,125
0
W
7,061
2,420
764
4,046
16,496
18,605
21
4,843
10,667
0
27,181
W
Zhong Kui
Kiikz69
Zhong Kui
14,999
2,051
0
7,653
14,151
12,774
3,070
2,235
11,670
91,504
0
L
11,986
328
0
990
9,568
2,356
0
4,768
4,800
60,449
0
L
Serqet
RE x Iceyy
Serqet
12,340
2,368
0
5,906
19,747
12,100
0
6,406
13,339
681
90,828
L
7,076
906
0
830
19,690
12,002
0
11,264
8,426
0
34,208
L
Skadi
yizzabizz
Skadi
7,194
3,203
100
3,147
12,438
3,194
754
3,522
8,916
0
41,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,173
Gold Earned
50,338
376
Minions Killed
469
0
Camps Cleared
0
1,775,935
Distance Traveled
1,718,057
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,035
613
140
8
0
324,334
0
W
Hachiman
9,453
525
97
5
0
349,598
0
W
Thor
9,536
530
78
4
0
348,626
0
L
Geb
7,625
424
24
1
0
335,303
4
W
Horus
9,300
517
27
2
0
381,869
2
W
Zhong Kui
11,014
612
127
7
0
313,630
5
L
Janus
8,848
492
109
6
0
328,833
3
L
Serqet
11,088
616
127
7
0
425,326
2
L
Loki
7,874
437
46
3
0
352,223
2
L
Skadi
7,738
430
70
4
0
334,250
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role