Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Fretticus
Awilix
Level 67
God Stats
22W - 17L
1,690 SR
Queue Stats
235W - 257L
1,509 Elo+
Party 2
Cthulhu
Cthulhu
MeatyFlapz
Cthulhu
Level 86
God Stats
19W - 20L
1,426 SR
Queue Stats
465W - 479L
1,469 Elo+
Party 2
Ishtar
Ishtar
RohkuhPlays
Ishtar
Level 65
God Stats
14W - 27L
1,340 SR
Queue Stats
281W - 328L
1,443 Elo+
Party 2
Merlin
Merlin
SuperSimp101
Merlin
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 27L
1,457 Elo+
Solo
Team Averages
Level 73
1,491 SR
1,476 Elo+

VS

Team Averages
Level 87
1,488 SR
1,486 Elo+
Erlang Shen
Erlang Shen
JustJokin7
Erlang Shen
Level 27
God Stats
2W - 2L
1,461 SR
Queue Stats
31W - 34L
1,441 Elo+
Party 1
Rama
Rama
Paratus776
Rama
Level 125
God Stats
1W - 3L
1,314 SR
Queue Stats
79W - 76L
1,472 Elo+
Party 1
Hera
Hera
SharkNett
Hera
Level 124
God Stats
7W - 13L
1,323 SR
Queue Stats
109W - 108L
1,454 Elo+
Solo
Odin
Odin
Stepbrochad
Odin
Level 87
God Stats
2W - 3L
1,857 SR
Queue Stats
126W - 115L
1,521 Elo+
Party 3
Cerberus
Cerberus
VamanaMamas
Cerberus
Level 70
God Stats
3W - 4L
1,487 SR
Queue Stats
143W - 130L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
1 / 1 / 0
7,584
632
3,680
8,226
7,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
Fretticus
Awilix
11
3 / 4 / 2
7,016
585
5,615
11,331
4,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
MeatyFlapz
Cthulhu
9
1 / 2 / 5
6,587
549
5,782
13,120
9,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
10
2 / 4 / 3
6,316
526
8,432
10,508
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
13
2 / 1 / 4
7,565
630
6,412
4,130
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
JustJokin7
Erlang Shen
14
8 / 1 / 1
8,073
673
8,075
11,690
8,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 0 / 5
5,949
496
8,782
7,502
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
11
1 / 4 / 1
6,452
538
3,430
6,826
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 3 / 7
5,187
432
5,179
13,232
7,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
VamanaMamas
Cerberus
10
0 / 2 / 1
5,896
491
2,759
9,182
7,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
9
Kills
12
12
Deaths
10
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
0
1
W
Awilix
Fretticus
Awilix
3
4
2
1
L
Erlang Shen
JustJokin7
Erlang Shen
8
1
1
8.5
W
Cthulhu
MeatyFlapz
Cthulhu
1
2
5
1.75
L
3
0
5
5.5
W
Ishtar
2
4
3
0.88
L
Hera
1
4
1
0.38
L
0
3
7
1.17
W
Merlin
2
1
4
4
L
Cerberus
VamanaMamas
Cerberus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,921
Damage
28,225
47,315
Taken
48,432
27,087
Mitigated
28,232
12,665
Healing
13,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,680
623
0
1,480
8,226
7,408
0
1,931
6,295
0
56,767
W
Awilix
Fretticus
Awilix
5,615
1,820
0
2,381
11,331
4,087
0
1,057
10,222
0
44,987
L
Erlang Shen
JustJokin7
Erlang Shen
8,075
4,705
0
4,673
11,690
8,112
0
1,878
9,812
0
74,198
W
Cthulhu
MeatyFlapz
Cthulhu
5,782
1,107
1,893
4,202
13,120
9,895
81
658
12,310
24,038
0
L
8,782
6,580
0
5,353
7,502
2,580
0
1,970
5,396
0
43,922
W
Ishtar
8,432
4,332
0
2,209
10,508
4,160
847
559
9,949
0
43,950
L
Hera
3,430
639
0
640
6,826
2,049
17
3,340
3,486
48,368
0
L
5,179
1,165
0
1,250
13,232
7,632
0
4,503
8,729
0
18,225
W
Merlin
6,412
436
0
500
4,130
1,537
0
1,694
2,348
52,233
0
L
Cerberus
VamanaMamas
Cerberus
2,759
225
0
1,144
9,182
7,859
0
648
8,534
32,606
275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,068
Gold Earned
31,557
368
Minions Killed
361
0
Camps Cleared
0
1,209,922
Distance Traveled
1,255,638
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,584
632
117
10
0
227,277
0
W
Awilix
7,016
585
56
5
0
292,201
2
L
Erlang Shen
8,073
673
109
9
0
279,566
0
W
Cthulhu
6,587
549
30
3
0
232,796
4
L
Rama
5,949
496
58
5
0
248,986
3
W
Ishtar
6,316
526
69
6
0
209,628
0
L
Hera
6,452
538
94
8
0
233,474
2
L
Odin
5,187
432
19
2
0
267,868
0
W
Merlin
7,565
630
96
8
0
248,020
0
L
Cerberus
5,896
491
81
7
0
225,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role