Player Matchup

Kali
Kali
KindLoli
Kali
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,903 Elo+
Party 1
Hachiman
Hachiman
MLGWatermelon14
Hachiman
Level 100
God Stats
2W - 2L
1,642 SR
Queue Stats
14W - 13L
1,403 Elo+
Solo
Sobek
Sobek
Macloven611
Sobek
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
607W - 585L
1,459 Elo+
Solo
Cu Chulainn
Cu Chulainn
ectzy
Cu Chulainn
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 59L
1,577 Elo+
Party 1
Hera
Hera
turrance
Hera
Level 161
God Stats
25W - 17L
1,670 SR
Queue Stats
179W - 176L
1,501 Elo+
Solo
Team Averages
Level 115
1,562 SR
1,569 Elo+

VS

Team Averages
Level 123
1,536 SR
1,506 Elo+
Da Ji
Da Ji
Generalsteve225
Da Ji
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
378W - 348L
1,555 Elo+
Party 2
Jing Wei
Jing Wei
Guiantl
Jing Wei
Level 49
God Stats
1W - 2L
1,391 SR
Queue Stats
5W - 7L
1,322 Elo+
Solo
Ymir
Ymir
MP7_Champ141
Ymir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 152L
1,601 Elo+
Party 2
Pele
Pele
StarGazer0122
Pele
Level 159
God Stats
53W - 44L
1,575 SR
Queue Stats
649W - 602L
1,499 Elo+
Solo
Anubis
Anubis
vaedrath
Anubis
Level 132
God Stats
21W - 12L
1,712 SR
Queue Stats
370W - 341L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
12
5 / 1 / 0
7,214
656
7,563
11,251
4,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
10
3 / 0 / 3
6,014
547
9,104
6,727
2,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 1 / 2
6,165
560
2,636
7,529
5,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cu Chulainn
ectzy
Cu Chulainn
11
2 / 3 / 0
6,059
551
7,329
9,783
9,035
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hera
11
0 / 1 / 2
6,171
561
2,599
4,025
872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
5,613
510
3,614
7,965
2,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
Guiantl
Jing Wei
7
0 / 5 / 0
4,772
434
4,148
8,406
2,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 1 / 1
4,964
451
923
6,949
3,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 2 / 0
7,282
662
6,203
11,206
7,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
vaedrath
Anubis
12
1 / 2 / 2
6,594
599
6,607
9,783
4,647
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
12
Kills
6
6
Deaths
12
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Jing Wei
Guiantl
Jing Wei
0
5
0
0
W
Kali
5
1
0
5
W
Hachiman
3
0
3
4.5
L
0
1
1
0.5
W
2
1
2
3
L
3
2
0
1.5
W
Cu Chulainn
ectzy
Cu Chulainn
2
3
0
0.67
W
Hera
0
1
2
1
L
Anubis
vaedrath
Anubis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,231
Damage
21,495
39,315
Taken
44,309
21,801
Mitigated
21,426
14,024
Healing
14,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,614
1,308
0
683
7,965
2,811
0
135
7,830
0
36,833
L
Jing Wei
Guiantl
Jing Wei
4,148
3,317
0
964
8,406
2,747
0
1,566
6,840
0
24,669
W
Kali
7,563
4,252
0
3,255
11,251
4,001
0
3,295
7,911
0
57,869
W
Hachiman
9,104
5,513
0
2,302
6,727
2,424
0
629
6,098
0
48,015
L
923
377
0
1,802
6,949
3,928
0
1,009
5,940
12,154
0
W
2,636
59
1,367
3,605
7,529
5,469
0
1,441
6,088
18,463
0
L
6,203
1,671
0
5,426
11,206
7,293
0
747
10,246
0
54,791
W
Cu Chulainn
ectzy
Cu Chulainn
7,329
1,418
0
3,005
9,783
9,035
0
18
8,942
1,618
45,903
W
Hera
2,599
467
0
490
4,025
872
0
2,228
1,797
44,586
0
L
Anubis
vaedrath
Anubis
6,607
456
0
5,973
9,783
4,647
0
2,599
7,184
62,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,623
Gold Earned
29,225
359
Minions Killed
329
0
Camps Cleared
0
1,108,491
Distance Traveled
990,751
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,613
510
53
5
0
233,159
0
L
Jing Wei
4,772
434
46
4
0
200,675
0
W
Kali
7,214
656
90
8
0
255,013
0
W
Hachiman
6,014
547
75
7
0
204,155
2
L
Ymir
4,964
451
19
2
0
147,439
0
W
Sobek
6,165
560
26
2
0
200,019
3
L
Pele
7,282
662
101
9
0
202,029
0
W
Cu Chulainn
6,059
551
69
6
0
225,239
0
W
Hera
6,171
561
99
9
0
224,065
5
L
Anubis
6,594
599
110
10
0
207,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role