Player Matchup

Medusa
Medusa
Silver III
KushKidKori
Medusa
Silver III
Level 138
God Stats
5W - 10L
1,411 SR
Queue Stats
295W - 349L
1,110 MMR
Party 1
Hercules
Hercules
Silver II
Mr__Webber
Hercules
Silver II
Level 124
God Stats
1W - 6L
1,442 SR
Queue Stats
229W - 279L
1,119 MMR
Party 1
Janus
Janus
Silver IV
SkrxppiDoo
Janus
Silver IV
Level 58
God Stats
22W - 21L
1,588 SR
Queue Stats
122W - 172L
1,080 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,480 SR
1,103 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,487 SR
1,060 MMR
Ah Puch
Ah Puch
Silver III
DankRonnie808
Ah Puch
Silver III
Level 121
God Stats
29W - 30L
1,493 SR
Queue Stats
82W - 115L
1,161 MMR
Solo
Jing Wei
Jing Wei
Silver III
GotFriedChicken
Jing Wei
Silver III
Level 109
God Stats
13W - 11L
1,542 SR
Queue Stats
45W - 50L
1,095 MMR
Solo
Cerberus
Cerberus
Silver II
longfelloww
Cerberus
Silver II
Level 127
God Stats
34W - 47L
1,426 SR
Queue Stats
314W - 372L
923 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
2
0 / 0 / 0
7,329
431
0
0
0
Hercules
Mr__Webber
Hercules
16
2 / 0 / 0
10,869
639
8,665
17,310
19,632
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
15
0 / 5 / 2
10,824
637
10,398
14,834
4,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ao KuangAchillesAnubisAphroditePersephone

VS

Bans
TyrHorusHadesKumbhakarnaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
16
2 / 1 / 3
12,609
742
13,593
7,340
2,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
16
2 / 1 / 2
12,490
735
5,689
10,580
3,771
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
longfelloww
Cerberus
13
1 / 0 / 4
11,454
674
7,531
14,246
11,739
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
5
5
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
2
1
3
3.5
W
Jing Wei
2
1
2
3
L
Medusa
0
0
0
0
L
Hercules
Mr__Webber
Hercules
2
0
0
2
L
Janus
0
5
2
0.2
W
Cerberus
longfelloww
Cerberus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,063
Damage
26,813
32,144
Taken
32,166
24,336
Mitigated
18,477
3,107
Healing
6,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
13,593
212
0
1,072
7,340
2,967
935
3,900
3,440
75,633
0
W
Jing Wei
5,689
4,119
0
4,107
10,580
3,771
791
4,613
5,967
0
66,369
L
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
Mr__Webber
Hercules
8,665
1,581
0
2,171
17,310
19,632
0
11,261
5,765
0
35,402
L
Janus
10,398
162
0
936
14,834
4,704
0
10,334
4,500
56,121
0
W
Cerberus
longfelloww
Cerberus
7,531
540
0
1,225
14,246
11,739
527
2,788
11,458
32,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,022
Gold Earned
36,553
126
Minions Killed
234
0
Camps Cleared
0
579,267
Distance Traveled
953,256
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,609
742
100
6
0
314,363
0
W
Jing Wei
12,490
735
92
5
0
304,664
1
L
Medusa
7,329
431
0
0
0
0
0
L
Hercules
10,869
639
51
3
0
301,558
0
L
Janus
10,824
637
75
4
0
277,709
0
W
Cerberus
11,454
674
42
2
0
334,229
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role