Player Matchup

Anubis
Anubis
DJ FDB
Anubis
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 90L
1,473 Elo+
Solo
Loki
Loki
Forsakn_Prodigy
Loki
Level 111
God Stats
15W - 10L
1,213 SR
Queue Stats
288W - 284L
1,482 Elo+
Solo
Medusa
Medusa
S7 Risk
Medusa
Level 126
God Stats
1W - 3L
1,428 SR
Queue Stats
438W - 472L
1,351 Elo+
Party 1
Cthulhu
Cthulhu
Urmius
Cthulhu
Level 91
God Stats
16W - 18L
1,325 SR
Queue Stats
294W - 303L
1,399 Elo+
Party 1
Sol
Sol
xVASTx00001
Sol
Level 106
God Stats
2W - 1L
1,851 SR
Queue Stats
210W - 203L
1,492 Elo+
Solo
Team Averages
Level 110
1,464 SR
1,439 Elo+

VS

Team Averages
Level 106
1,639 SR
1,465 Elo+
Bellona
Bellona
IxxyClxps
Bellona
Level 95
God Stats
2W - 0L
1,733 SR
Queue Stats
13W - 17L
1,396 Elo+
Solo
Sol
Sol
Mexicano6935
Sol
Level 85
God Stats
1W - 0L
1,749 SR
Queue Stats
30W - 35L
1,430 Elo+
Solo
Atlas
Atlas
TactfulOstrich0
Atlas
Level 147
God Stats
4W - 0L
1,679 SR
Queue Stats
11W - 8L
1,509 Elo+
Party 2
Danzaburou
Danzaburou
TheBigOISniper
Danzaburou
Level 105
God Stats
3W - 1L
1,459 SR
Queue Stats
12W - 3L
1,490 Elo+
Party 2
Thanatos
Thanatos
jakerh09
Thanatos
Level 100
God Stats
18W - 23L
1,574 SR
Queue Stats
519W - 487L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DJ FDB
Anubis
10
1 / 4 / 1
5,757
576
5,949
7,498
3,452
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
2 / 2 / 0
5,263
526
4,914
7,955
2,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
S7 Risk
Medusa
7
0 / 5 / 0
4,447
445
3,304
7,991
2,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Urmius
Cthulhu
7
0 / 3 / 0
4,434
443
2,771
8,636
5,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 0 / 1
4,814
481
2,047
4,330
1,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
IxxyClxps
Bellona
11
4 / 1 / 0
6,833
683
5,704
11,126
7,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
3 / 1 / 0
6,378
638
6,239
4,129
1,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
2 / 0 / 5
5,825
583
4,677
8,130
6,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
TheBigOISniper
Danzaburou
9
3 / 0 / 3
6,115
612
5,592
4,964
1,814
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Thanatos
jakerh09
Thanatos
10
2 / 1 / 1
5,852
585
2,083
10,453
3,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
14
14
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
DJ FDB
Anubis
1
4
1
0.38
L
2
2
0
1
W
Bellona
IxxyClxps
Bellona
4
1
0
4
W
3
1
0
3
L
Medusa
S7 Risk
Medusa
0
5
0
0
W
2
0
5
4.5
W
Danzaburou
TheBigOISniper
Danzaburou
3
0
3
4.5
L
Cthulhu
Urmius
Cthulhu
0
3
0
0
W
Thanatos
jakerh09
Thanatos
2
1
1
2.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,985
Damage
24,295
36,410
Taken
38,802
16,132
Mitigated
20,298
10,825
Healing
18,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
DJ FDB
Anubis
5,949
317
0
2,850
7,498
3,452
0
66
7,432
38,149
0
L
4,914
1,552
0
3,900
7,955
2,571
0
2,183
5,708
0
37,043
W
Bellona
IxxyClxps
Bellona
5,704
1,683
0
3,923
11,126
7,234
630
5,716
5,410
0
42,840
W
6,239
2,681
0
1,889
4,129
1,281
2,236
1,275
2,854
46,600
0
L
Medusa
S7 Risk
Medusa
3,304
1,879
0
1,421
7,991
2,891
0
1,000
6,991
0
22,394
W
4,677
1,912
0
2,066
8,130
6,490
0
2,268
5,700
17,416
0
W
Danzaburou
TheBigOISniper
Danzaburou
5,592
3,167
0
1,601
4,964
1,814
741
667
4,297
0
32,892
L
Cthulhu
Urmius
Cthulhu
2,771
337
158
810
8,636
5,839
0
4,752
3,884
14,818
0
W
Thanatos
jakerh09
Thanatos
2,083
290
0
9,506
10,453
3,479
0
877
9,576
0
38,272
L
2,047
497
0
1,686
4,330
1,379
0
2,936
1,394
24,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,715
Gold Earned
31,003
221
Minions Killed
270
0
Camps Cleared
0
957,682
Distance Traveled
974,641
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,757
576
64
6
0
161,361
0
L
Loki
5,263
526
53
5
0
229,382
2
W
Bellona
6,833
683
55
6
0
184,752
0
W
Sol
6,378
638
82
8
0
192,032
0
L
Medusa
4,447
445
41
4
0
183,018
0
W
Atlas
5,825
583
14
1
0
205,762
2
W
Danzaburou
6,115
612
55
6
0
183,654
0
L
Cthulhu
4,434
443
22
2
0
196,841
4
W
Thanatos
5,852
585
64
6
0
208,441
3
L
Sol
4,814
481
41
4
0
187,080
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role