Player Matchup

Fafnir
Fafnir
Butteredrogue
Fafnir
Level 157
God Stats
0W - 2L
1,499 SR
Queue Stats
85W - 63L
1,730 Elo+
Party 2
Anhur
Anhur
TheBirb
Anhur
Level 159
God Stats
9W - 4L
1,841 SR
Queue Stats
96W - 62L
1,752 Elo+
Party 2
Ra
Ra
ovomikeovo
Ra
Level 133
God Stats
1W - 2L
1,479 SR
Queue Stats
45W - 30L
1,701 Elo+
Party 2
Team Averages
Level 150
1,606 SR
1,728 Elo+

VS

Team Averages
Level 128
1,579 SR
1,694 Elo+
Kuzenbo
Kuzenbo
Capnchrisyo
Kuzenbo
Level 107
God Stats
2W - 0L
1,788 SR
Queue Stats
174W - 115L
1,693 Elo+
Solo
Fenrir
Fenrir
Poppem
Fenrir
Level 133
God Stats
4W - 0L
1,789 SR
Queue Stats
77W - 47L
1,718 Elo+
Party 1
Merlin
Merlin
nubstero
Merlin
Level 145
God Stats
3W - 4L
1,161 SR
Queue Stats
153W - 112L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 4
8,822
735
5,569
13,245
18,295
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
TheBirb
Anhur
11
1 / 5 / 2
8,425
702
7,718
11,197
4,774
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
2 / 5 / 1
8,851
738
7,170
8,201
3,665
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Capnchrisyo
Kuzenbo
12
3 / 2 / 9
9,683
807
11,179
13,261
15,263
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Poppem
Fenrir
13
5 / 4 / 7
10,011
834
8,314
13,808
11,740
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
nubstero
Merlin
14
4 / 0 / 7
10,308
859
9,247
3,650
1,431
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
12
12
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
W
Kuzenbo
Capnchrisyo
Kuzenbo
3
2
9
3.75
W
Fenrir
Poppem
Fenrir
5
4
7
2.13
L
Anhur
TheBirb
Anhur
1
5
2
0.4
W
Merlin
nubstero
Merlin
4
0
7
7.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,457
Damage
28,740
32,643
Taken
30,719
26,734
Mitigated
28,434
4,169
Healing
6,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,569
1,345
0
1,342
13,245
18,295
0
9,229
3,403
9,930
661
W
Kuzenbo
Capnchrisyo
Kuzenbo
11,179
3,249
0
3,370
13,261
15,263
120
4,355
8,317
22,304
589
W
Fenrir
Poppem
Fenrir
8,314
1,150
0
2,731
13,808
11,740
110
6,501
7,109
632
19,180
L
Anhur
TheBirb
Anhur
7,718
3,978
0
1,665
11,197
4,774
0
6,726
4,455
0
38,020
W
Merlin
nubstero
Merlin
9,247
1,619
0
380
3,650
1,431
790
1,537
2,045
72,620
0
L
7,170
995
403
759
8,201
3,665
0
4,898
3,303
53,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,098
Gold Earned
30,002
160
Minions Killed
147
0
Camps Cleared
0
681,900
Distance Traveled
704,530
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,822
735
5
0
0
250,849
6
W
Kuzenbo
9,683
807
8
1
0
241,972
0
W
Fenrir
10,011
834
20
2
0
246,744
0
L
Anhur
8,425
702
59
5
0
211,115
0
W
Merlin
10,308
859
119
10
0
215,814
0
L
Ra
8,851
738
96
8
0
219,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role