Player Matchup

Horus
Horus
Hawkeye5345
Horus
Level 86
God Stats
5W - 5L
1,564 SR
Queue Stats
162W - 147L
1,466 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ScorpionReapR
Morgan Le Fay
Level 98
God Stats
1W - 7L
1,500 SR
Queue Stats
334W - 325L
1,466 Elo+
Solo
Bakasura
Bakasura
TypicalTij
Bakasura
Level 109
God Stats
0W - 1L
1,611 SR
Queue Stats
95W - 94L
1,499 Elo+
Party 3
Anubis
Anubis
Wearyalex2901
Anubis
Level 52
God Stats
102W - 91L
1,619 SR
Queue Stats
102W - 92L
1,551 Elo+
Solo
Heimdallr
Heimdallr
quotablememes
Heimdallr
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 71L
1,553 Elo+
Solo
Team Averages
Level 82
1,559 SR
1,507 Elo+

VS

Team Averages
Level 69
1,607 SR
1,503 Elo+
Sol
Sol
AntEatsChocolate
Sol
Level 105
God Stats
2W - 2L
1,693 SR
Queue Stats
251W - 204L
1,557 Elo+
Party 1
Anubis
Anubis
KIRA-God_Of_The_
Anubis
Level 78
God Stats
47W - 36L
1,562 SR
Queue Stats
94W - 76L
1,443 Elo+
Party 2
Shiva
Shiva
OhBeasley
Shiva
Level 51
God Stats
6W - 3L
1,586 SR
Queue Stats
202W - 211L
1,456 Elo+
Solo
Fenrir
Fenrir
OkamiSora07
Fenrir
Level 84
God Stats
6W - 4L
1,694 SR
Queue Stats
66W - 43L
1,596 Elo+
Party 1
Hercules
Hercules
Synthetic-Poison
Hercules
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 6
6,986
466
4,139
16,867
15,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
ScorpionReapR
Morgan Le Fay
13
1 / 2 / 1
7,383
492
5,819
6,886
3,067
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bakasura
TypicalTij
Bakasura
14
3 / 5 / 2
8,522
568
9,288
15,251
6,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
6 / 3 / 1
9,136
609
11,583
11,593
5,436
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
quotablememes
Heimdallr
11
1 / 6 / 1
7,201
480
4,491
11,346
4,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 2 / 5
9,814
654
16,531
11,002
3,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 4 / 3
9,034
602
5,209
10,024
4,069
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shiva
OhBeasley
Shiva
13
2 / 1 / 12
9,082
605
11,174
12,996
10,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
15
6 / 2 / 3
9,645
643
5,774
15,377
6,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 2 / 1
8,976
598
4,014
11,653
8,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
11
Kills
22
22
Deaths
11
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
10
2
5
6.25
L
0
6
6
0.5
W
2
4
3
0.88
W
Shiva
OhBeasley
Shiva
2
1
12
8
W
Fenrir
6
2
3
3.75
L
Morgan Le Fay
ScorpionReapR
Morgan Le Fay
1
2
1
0.75
W
2
2
1
1.25
L
Bakasura
TypicalTij
Bakasura
3
5
2
0.8
L
6
3
1
2.17
L
Heimdallr
quotablememes
Heimdallr
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,320
Damage
42,702
61,943
Taken
61,052
34,857
Mitigated
33,652
14,886
Healing
18,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,531
7,852
0
3,530
11,002
3,709
884
2,394
8,397
74,371
0
L
4,139
1,677
690
4,581
16,867
15,293
0
7,586
9,001
0
17,163
W
5,209
63
0
4,137
10,024
4,069
1,694
6,647
3,377
71,326
0
W
Shiva
OhBeasley
Shiva
11,174
1,412
145
2,693
12,996
10,615
190
3,351
9,125
0
37,024
W
Fenrir
5,774
1,921
0
4,337
15,377
6,972
0
2,414
12,698
0
76,263
L
Morgan Le Fay
ScorpionReapR
Morgan Le Fay
5,819
189
0
189
6,886
3,067
550
751
6,135
46,544
0
W
4,014
1,094
0
3,423
11,653
8,287
614
3,735
7,530
0
48,336
L
Bakasura
TypicalTij
Bakasura
9,288
6,670
0
2,606
15,251
6,408
0
3,290
11,821
0
54,544
L
11,583
459
0
4,553
11,593
5,436
0
4,964
6,629
65,398
0
L
Heimdallr
quotablememes
Heimdallr
4,491
1,995
0
2,267
11,346
4,653
0
5,009
6,113
0
41,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,228
Gold Earned
46,551
373
Minions Killed
451
0
Camps Cleared
0
1,360,071
Distance Traveled
1,494,997
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,814
654
92
6
0
302,689
1
L
Horus
6,986
466
22
1
0
283,213
6
W
Anubis
9,034
602
117
8
0
255,727
0
W
Shiva
9,082
605
44
3
0
319,777
0
W
Fenrir
9,645
643
101
7
0
332,118
0
L
Morgan Le Fay
7,383
492
73
5
0
268,366
7
W
Hercules
8,976
598
97
6
0
284,686
0
L
Bakasura
8,522
568
101
7
0
326,284
0
L
Anubis
9,136
609
114
8
0
244,165
0
L
Heimdallr
7,201
480
63
4
0
238,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role