Player Matchup

Martichoras
Martichoras
FallenMistO27
Martichoras
Level 8
God Stats
1W - 0L
1,593 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
FuSiOn6445
Cthulhu
Level 89
God Stats
1W - 0L
1,642 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
HexxAdept
Jing Wei
Level 146
God Stats
1W - 1L
1,555 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Janus
Janus
KingB01
Janus
Level 105
God Stats
1W - 0L
1,515 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Tyr
Tyr
Meowseph0Stalin
Tyr
Level 123
God Stats
1W - 0L
1,622 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 94
1,585 SR
1,500 Elo+

VS

Team Averages
Level 113
1,542 SR
1,472 Elo+
Janus
Janus
Clawert5043
Janus
Level 19
God Stats
1W - 8L
1,396 SR
Queue Stats
11W - 27L
1,376 Elo+
Party 2
Arachne
Arachne
DTSS2
Arachne
Level 147
God Stats
8W - 11L
1,636 SR
Queue Stats
71W - 61L
1,520 Elo+
Solo
Cthulhu
Cthulhu
squirelleye
Cthulhu
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 73L
1,533 Elo+
Party 2
Ravana
Ravana
theblukid
Ravana
Level 143
God Stats
0W - 2L
1,530 SR
Queue Stats
113W - 122L
1,444 Elo+
Solo
Agni
Agni
vitor1020
Agni
Level 100
God Stats
2W - 2L
1,646 SR
Queue Stats
46W - 35L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
FallenMistO27
Martichoras
14
0 / 2 / 8
7,169
797
3,224
6,187
2,662
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
FuSiOn6445
Cthulhu
13
0 / 1 / 12
6,885
765
8,222
7,617
6,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
HexxAdept
Jing Wei
15
9 / 2 / 5
8,584
954
11,675
10,083
3,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
KingB01
Janus
15
7 / 2 / 7
8,724
969
9,037
8,015
2,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 2 / 9
7,332
815
5,047
9,364
8,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
7,265
807
4,927
6,275
2,357
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
DTSS2
Arachne
9
0 / 2 / 1
5,663
629
755
2,014
956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
squirelleye
Cthulhu
13
3 / 4 / 4
7,244
805
9,864
11,897
10,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
theblukid
Ravana
13
3 / 4 / 3
7,158
795
8,582
13,126
9,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Agni
13
1 / 4 / 4
7,134
793
7,822
8,794
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
18
Kills
9
9
Deaths
18
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
L
Arachne
DTSS2
Arachne
0
2
1
0.25
W
Martichoras
FallenMistO27
Martichoras
0
2
8
2
W
Cthulhu
FuSiOn6445
Cthulhu
0
1
12
6
W
Jing Wei
HexxAdept
Jing Wei
9
2
5
5.75
W
Janus
KingB01
Janus
7
2
7
5.25
W
2
2
9
3.25
L
Cthulhu
squirelleye
Cthulhu
3
4
4
1.25
L
Ravana
theblukid
Ravana
3
4
3
1.13
L
Agni
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,205
Damage
31,950
41,266
Taken
42,106
24,124
Mitigated
26,452
6,973
Healing
2,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,927
783
0
0
6,275
2,357
0
3,296
2,865
22,986
0
L
Arachne
DTSS2
Arachne
755
500
0
180
2,014
956
0
429
1,549
0
760
W
Martichoras
FallenMistO27
Martichoras
3,224
805
0
304
6,187
2,662
769
3,730
2,248
0
18,748
W
Cthulhu
FuSiOn6445
Cthulhu
8,222
487
1,095
1,416
7,617
6,497
138
4,679
2,759
18,134
214
W
Jing Wei
HexxAdept
Jing Wei
11,675
10,184
0
1,890
10,083
3,812
2,561
4,749
5,007
0
24,898
W
Janus
KingB01
Janus
9,037
863
0
840
8,015
2,985
87
3,618
4,207
29,735
0
W
5,047
747
248
1,180
9,364
8,168
133
4,857
4,268
0
16,413
L
Cthulhu
squirelleye
Cthulhu
9,864
481
163
1,013
11,897
10,573
0
5,263
6,136
22,020
0
L
Ravana
theblukid
Ravana
8,582
1,878
0
957
13,126
9,049
0
5,156
7,706
0
16,665
L
Agni
7,822
218
0
500
8,794
3,517
0
2,039
6,627
21,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,694
Gold Earned
34,464
201
Minions Killed
129
0
Camps Cleared
0
1,045,478
Distance Traveled
788,332
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,265
807
42
5
0
158,051
0
L
Arachne
5,663
629
1
0
0
30,064
0
W
Martichoras
7,169
797
41
5
0
182,733
0
W
Cthulhu
6,885
765
29
3
0
210,442
0
W
Jing Wei
8,584
954
34
4
0
200,893
0
W
Janus
8,724
969
61
7
0
212,096
2
W
Tyr
7,332
815
36
4
0
239,314
1
L
Cthulhu
7,244
805
29
3
0
197,511
0
L
Ravana
7,158
795
21
2
0
198,067
1
L
Agni
7,134
793
36
4
0
204,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role