Player Matchup

Thanatos
Thanatos
BiGBOi oS
Thanatos
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 37L
1,397 Elo+
Party 1
Sun Wukong
Sun Wukong
Love Angel5150
Sun Wukong
Level 17
God Stats
2W - 1L
1,885 SR
Queue Stats
10W - 13L
1,589 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MomentsNotice3
Ah Muzen Cab
Level 84
God Stats
13W - 7L
1,506 SR
Queue Stats
263W - 252L
1,483 Elo+
Party 1
Achilles
Achilles
Psycadelicz
Achilles
Level 105
God Stats
1W - 1L
1,864 SR
Queue Stats
176W - 335L
1,484 Elo+
Party 1
Ra
Ra
YmirsBreath
Ra
Level 231
God Stats
23W - 30L
1,550 SR
Queue Stats
316W - 547L
1,411 Elo+
Party 1
Team Averages
Level 108
1,661 SR
1,473 Elo+

VS

Team Averages
Level 150
1,429 SR
1,534 Elo+
Arachne
Arachne
 
Arachne
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
FatalKiller00
Rama
Level 157
God Stats
15W - 16L
1,624 SR
Queue Stats
153W - 144L
1,559 Elo+
Party 2
Lancelot
Lancelot
FatdaddyThiccarm
Lancelot
Level 141
God Stats
7W - 7L
1,438 SR
Queue Stats
678W - 642L
1,521 Elo+
Solo
Chang'e
Chang'e
I_Am_MacDaddy
Chang'e
Level 156
God Stats
1W - 3L
1,221 SR
Queue Stats
225W - 225L
1,520 Elo+
Solo
Khepri
Khepri
Tatemag4
Khepri
Level 145
God Stats
1W - 2L
1,364 SR
Queue Stats
320W - 309L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BiGBOi oS
Thanatos
10
0 / 2 / 1
5,491
499
3,417
8,088
2,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Love Angel5150
Sun Wukong
12
1 / 2 / 0
6,506
591
5,177
8,781
6,431
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
MomentsNotice3
Ah Muzen Cab
9
0 / 2 / 2
5,228
475
3,581
7,332
3,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Psycadelicz
Achilles
9
2 / 3 / 1
5,401
491
5,581
11,620
9,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 3
5,964
542
6,427
5,409
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
1 / 0 / 2
5,899
536
3,615
6,546
2,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 1 / 2
7,604
691
7,331
7,527
3,188
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 1 / 1
6,155
560
6,055
9,162
4,864
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Chang'e
12
4 / 0 / 2
6,722
611
5,707
4,859
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Khepri
Tatemag4
Khepri
9
1 / 1 / 5
5,979
544
3,079
8,133
5,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
3
Kills
11
11
Deaths
3
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
0
2
2
L
Thanatos
BiGBOi oS
Thanatos
0
2
1
0.25
W
4
1
2
5
W
1
1
1
1.5
W
Chang'e
4
0
2
5
L
Sun Wukong
Love Angel5150
Sun Wukong
1
2
0
0.5
L
Ah Muzen Cab
MomentsNotice3
Ah Muzen Cab
0
2
2
0.5
L
Achilles
Psycadelicz
Achilles
2
3
1
0.83
W
Khepri
Tatemag4
Khepri
1
1
5
3.5
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,183
Damage
25,787
41,230
Taken
36,227
23,346
Mitigated
18,627
11,680
Healing
15,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,615
2,954
0
2,966
6,546
2,902
0
1,722
4,713
0
32,421
L
Thanatos
BiGBOi oS
Thanatos
3,417
1,009
0
3,369
8,088
2,850
0
846
7,182
0
36,618
W
7,331
6,521
0
3,832
7,527
3,188
54
761
6,686
0
64,555
W
6,055
1,899
0
3,260
9,162
4,864
0
468
8,575
0
37,130
W
Chang'e
5,707
765
946
2,413
4,859
1,945
0
1,098
3,642
46,564
0
L
Sun Wukong
Love Angel5150
Sun Wukong
5,177
1,584
0
3,003
8,781
6,431
0
0
8,781
0
51,041
L
Ah Muzen Cab
MomentsNotice3
Ah Muzen Cab
3,581
1,724
0
1,094
7,332
3,103
0
1,063
6,259
0
27,699
L
Achilles
Psycadelicz
Achilles
5,581
1,609
0
2,305
11,620
9,021
0
4,277
7,167
0
17,158
W
Khepri
Tatemag4
Khepri
3,079
539
0
2,418
8,133
5,728
0
2,207
5,446
15,163
0
L
6,427
428
337
1,572
5,409
1,941
0
2,166
3,055
58,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,590
Gold Earned
32,359
317
Minions Killed
377
0
Camps Cleared
0
1,141,439
Distance Traveled
1,130,024
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,899
536
54
5
0
276,599
0
L
Thanatos
5,491
499
63
6
0
242,753
0
W
Rama
7,604
691
126
11
0
199,076
0
W
Lancelot
6,155
560
75
7
0
200,737
0
W
Chang'e
6,722
611
103
9
0
225,608
3
L
Sun Wukong
6,506
591
80
7
0
213,755
1
L
Ah Muzen Cab
5,228
475
56
5
0
213,578
0
L
Achilles
5,401
491
19
2
0
226,288
0
W
Khepri
5,979
544
19
2
0
228,004
0
L
Ra
5,964
542
99
9
0
245,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role